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Mira Kamiguwa

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  1. Think I figured it out my self, I had moved the camera using alt 9-0 so it was closer than normal :matte-motes-big-grin-wink:
  2. Hi recently I've found the firestorm camera all clipping tolerence to be really bad. Basically if I walk around my camera tries to avoid hitting a wall by zooming in and out. This makes it hard to walk around certain sims and I have to use the alt ctrl keys to move my camera manually. Is there a way to remove camera clipping? Thanks
  3. Recently I've noticed that some times clothing does not sync between viewers. One person will be wearing the same outfit they were wearing afew minutes ago while they see them self wearing a compleatly different outfit. I've tried this using two viewers on different computers in my house and seen the same effect.
  4. So working on my own mesh I had this issue, I uploaded a sweater I had made and wore it from my inventory. Everything seemed fine until I asked my friend to have a look at it. She said she could not see it, I sent her a copy and same issue. I could see her wearing it but she couldn't see the mesh. At this point I remembered some thing, I rezzed the mesh on the ground and it was very small. I enlarged it and wore it from the ground. My friend immediatly saw me wearing the mesh and after I gave her a copy of this mesh she could see her self wearing the mesh. Today I logged in and just couldnt see the mesh outfit I had been wearing, so I visited a sandbox, rezed it on the ground and wore it. Then it poped back into view again :).
  5. You can import one using the old phonex but it will only be the shape, or you can use afew plugins. I'm not sure if the bones for small avatars are shorter or they are just offset.
  6. Freya Mokusei wrote: Mira Kamiguwa wrote: Teleport fails Items not rezzing; especially mesh clothing Crashing while crossing regions Items failing to deliver Items failing to deliver are to do with the Marketplace, and are also unaffected by mesh. Marketplace - as I understand it - isn't designed to work reliably. Items fail to deliver from inworld stores, some times appearing after a restart. I'd also like to metion I am using Phoenix Firestorm Release v4.2.2.29837. It may not be mesh directly causing the issue but all was well until the latest update. Another thing I just remembered was turning off HTTP textures allowed much greater sim crossing stability. From crashing 60% of the time to 0%.
  7. I've been in second life for a long while now and of course used to certain regions being slower than others. The last month or so things have been very very slow: Teleport fails Items not rezzing; especially mesh clothing Crashing while crossing regions Items failing to deliver Some times the problem is solved by relogging, but I'm finding regions with avatars wearing mesh to be especially troublesome. Any ideas how to solve this problem?
  8. To upload the rigged mesh I used blender 4.49a. The textures are uploaded separately not using the mesh upload function. It seems to happen more when I transfer the mesh but also happens on my screen from time to time. Reapplying the texture will fix the problem sometimes. I'm going to file a jira I think.
  9. Hi I've uploaded a number of mesh and send them to people or sold them. I'm getting the problem that for some the textures do not load, only partially load. I'm wondering if it is related to texture size. I'm currently using 512x512 textures. I'll be thankful for any input.
  10. Since xstreet changed to marketplace the search function seems to be very off. For example here are a number of keywords and there results: House Given results: Patulas House Black and white ribbon heels Promo!! K&L 3LectriK kitty (female) Adult pilo pillow Dress Mens formal dress shoes Hat Compleat avatar box Gothica Chick avatar I beleave the search fuction is picking up keywords people are using to wrogly label their items to improve selling results. So please use proper key words :)
  11. Zaho was the first I ever saw I think they have been around for quite a many years.
  12. No not that I have found, it has to be in the T shape or will deform when the av is animated.
  13. I've been working on blender to try and figure out how to rig and export a realisit human avatar mesh. I have an number of meshes which are low rez and a little higher than the default avatar in mesh in faces. The trouble is that they are still very blocky when rezed in world. If I add afew times the amout of faces the mesh looks good in blender but importing means the mesh is too high to be practical. Is there a way to export the mesh so it looks smooth but doens't take as many resorces? My friend who uses 3d max said that there is a smooth tool that works but this doesnt seem to give good results in blender. Thanks!
  14. For me mesh is the next step for sl catching upto the standard of graphics you will find in most commercial games. Final fantasy, Oblivion, far cry are all some great examples of what can be done with mesh. I find people in sl spend most of their time complaining about the new ideas developers are working on. Things like the UI is too hard to use. Its like when windows XP was released people hated it because it didnt feel the same as windows 98. Sculpting in mesh isnt hard. Its actually far easier than using sculpties, why you might ask? Because the majority of people who develop games are using mesh. Maya, Blender, 3d max, zbrush, mudbox were all designed for mesh builders not sculpty making. I'm in the blender group and the majority of questions people ask can be found by reading a book or searching online, I learned all I know from studying books. No ones forcing anyone to use mesh or even buy mesh but its the next step in second life evolusion, its not going aways and will become the standard tool for most 3d builders.
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