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Marcthur Goosson

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Posts posted by Marcthur Goosson

  1. 43 minutes ago, Porky Gorky said:

    Re. the OP’s problem, have you tried using a Reflection Probe and possibly a bit of local lighting? It can make a nice difference.

    Yes I tried, reflection probe works well but how to make RP for odd shaped rooms.

    Like an attic, a tipi, a cave, a star shaped room, pointed roofs..............etc etc.

    RP won't work on the outside of my houses

    Local lights are helpfull to get a better look.

    45 minutes ago, Porky Gorky said:

    If a PBR material is well made then it should reflect the light in an environment realistically.

    That is to say if the environment is realistic.

    In Substance Painter it all looks very realistic so the PBR material is oke, yes?

    In SL the environment seems to be very exposed, the light is way too strong and blue.

     

    I cannot ask my customers to adjust their environment to have my products look well.

    If they can at all, I sell houses and they are often used for rentals on premade landscapes and environments.

    Blinn Pong always looks good, never had issues with that. I think it is better to stick with that for my line of work.

     

    • Like 1
  2.  

    8 hours ago, Gwyneth Llewelyn said:

    Blinn-Phong content making use of the Specular parameters may look different if the items were never viewed under local lights, as the PBR viewer allows for the environment (sun and sky) to contribute to specular reflections. As such, if the object receives blue specular reflections from the sky, these reflections are tinted, and may look odd. This effect is the same as prior viewers, as if the object was lit by a blue local light.

    All the images I posted are PBR Materials.

     

    8 hours ago, Gwyneth Llewelyn said:

    One wonders if you could somehow compensate it with a local orange light (being the complementary colour of blue). Or maybe by tinting the sun orange?...

    There need to be some kind of point zero from where we can tweak. I mean we have to have the same look to start from in the adviced software (SP, Khronos and SL PBR).

    Adding lights, environments in SL to match what we made in e.g. SP is not a correct workflow.

    Ain't red the complementary of blue?

  3. Hello, I am new to PBR in general and trying to setup my workflow for creating PBR materials in Substance Painter.

    Despite all the advised settings tne material looks different in SL than in SP.

    I think I tried everything so please give me new information to try out.

    calibrationSLresult.thumb.JPG.ebfded1528f32125ac9e34b7281ba38c.JPGcalibrationSP.thumb.JPG.f632cbda18ce3fb015afdaa36576734e.JPG Substance

    The images are screenshots of 1 side of a cube.

     

    Substance Settings:

    Template: '''PBR - Metallic Roughness Alpha-test (starter_assets)'''

    Document Resolution: '''1024'''

    Normal Map Format: '''OpenGL (Y+)'''
    Compute Tangents Per Fragment: '''YES'''

    "Display Settings":

     Tonemapping - Function: '''ACES'''

    HDRI equivalent of new default midday (for use in third party tools): https://polyhaven.com/a/cloud_layers

    When exporting:

        Output Template: '''glTF PBR Metal Roughness'''
        Size: '''Based on each Texture Set's size'''
        Padding: '''Dilation + default background color - 8 bit'''

    The Stone texture "stone-wall---02.sbsar" comes from the Substance 3D community.

    SL settings:

    Viewer Second Life Release 7.0.1.6894459864 (64bit) on the beta grid

    Environment Midday (I wonder why the sun is not in the center as it is in the Midday Legacy)

     

  4. Hello everyone out there,

    I am looking for a place to make a fotoshoot of my newest cottage creation.
    A place with forest, mountains and maybe a river.

    All the beautiful places I had landmarked are gone :(

    So please if you know a place where I can rez (for an hour or so) let me know.

    Thanks,
    Marcthur

     

    Snapshot _ Cute Tiny Cottage BeBe.png

  5. Hello, I am looking for a scenic place to do a photoshoot of my newest building.

    I prefer a european forest edge (no pine trees) with a big flat meadow and mountains in the background.

    I want to rez my building for a few hours to take the pictures.

    If you have or know a place where I can rez please contact me inworld.

    Thanks

     

    Snapshot _ M&M Creations, High Quality Mesh and Sculpts, Isle o.png

  6. Hello, I am a creator of traditional cottages and houses.

    I am looking for someone to test my newest build.

    Someone who finds it a challenge to discover the things I overlooked.

    Things like gaps, holes, incorrect physics, incorrect soft or hard edges, errors in the shademaps, pivot points of doors and windows................anything not in place.

    The testing has to take place in beta grid.

    After the testing I can continue to texture.

    I have been working for more then a year on this house and still I find adjustments to make.

    Are you experienced to tackle the last ones ?

    Thanks,

    Marcthur

    p.s. you will get the house for free once it is finished

     

    268493357_BordelleSnapshot_001.thumb.jpg.7c3b52d04d48f54bbe86e70529054900.jpg

     

  7. I am looking for an experienced motivated person who wants to do the marketing for the M&M Creations Brand.

    Social media, presentations (taking and tweaking pictures), blog and whatever is out there to reach customers.

    I want to focus on creating, that is my skill.

    I have no clue about marketing but I feel I have to put our brand more on the map.

    Please respond only if you are inspired by our products.

    Payment as a percentage of the increasing sales.

    IM : Marcthur Goosson (check my profile for inworld and marketplace stores).

  8. I am looking for an experienced motivated person who wants to do the marketing for the M&M Creations Brand.

    Social media, presentations (taking and tweaking pictures), blog and whatever is out there to reach customers.

    I want to focus on creating, that is my skill.

    I have no clue about marketing but I feel I have to put our brand more on the map.

    Please respond only if you are inspired by our products.

    Payment as a percentage of the increasing sales.

    IM : Marcthur Goosson (check my profile for inworld and marketplace stores).

  9. There is  new design of the upload UI in the mesh project viewer.

    I  want to reflect my thoughts about that:

    - the UI is very very big, it fills up almost half the screen. I so like the compact UI of public viewer.

    - there are too many mouseclicks to be done and a long way from topleft to bottomright

    - all the options and buttons are visible in the UI, some of them less used would be better in a pulldown

    - PE is gone and is now called Land Impact (who will rewrite my manuals)

    - why do I have to choose "This model represents"? What is the functionality

    - in my line of work the defaults are always From File,  maybe a general chechbox to activate that for all tabs

    - if the UI has to be THIS big than give the preview more space and place all the buttons closer to eachother, I see a lot of useless space

    - a tooltip would be convenient to show the filenamepath when hovering over the filename

    Any more thoughts or ideas?

    Marcthur

    Upload UI.jpg

     

     

  10. Some models won't upload and refer to the log file.

    Log file states no more then BAD MESH , no error information available.

    Does anyone know what could cause a mesh to be bad?

    Thanks.

  11. I always make physics myself.

    In general I use planes.

    The uploader resized/replaced those planes automaticly to the boundingbox of the mesh model.

    Since today this does not work properly anymore.

    When I load my physics dae I see the replacing/redimensioning and immediatley the calculate button greys out.

    I tested with using the physics dae as mesh model and the same file as physics, no problem at all.

    Mesh project viewer 241391.

    Any thoughts about this ?

    Thanks.

     

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