Hello Syle and thanks for the reply :-)
This is a sculpt model that I started creating it in Sculptris (it works with triangles only) then I continued working with it in Zbrush as I didnt had the money to purchase the software before, Sculptris was free :-)
Also I had to Decimate the Mesh a couple of times to reduce the polycount as it was close to a million and that proccess makes everything triangles anyways.
I like to not have limits when I creating something, is more fun that way for me but yes unfortunately I have to take the hard path later and retopo it :-P Is by choice.
Thanks for the link, I just dont know how important is for SL since the default mesh avatar is triangulated too and for such less polys it works fine when animated, not perfect but I believe if more polys there then it could be much much better with less stretched textures at points that the body bends.
I'm about to retopo it if noone else gives me a good reason to not, just want to make sure before, I hate to have questionmarks in my head! :-P
Thank you so much again!