I've created a ride that has a music track that plays different songs in different "rooms" as the vehicle travels through them. I have been trying to come up with something that will preload the music clips for the rider so the playback doesn't cut out. The script I'm using calls up all of the clips by UUID when they attach the HUD at the beginning of the ride. However it doesn't seem to be working. The first ride through, the music cuts out even when wearing the HUD. The second time through it plays fine. Maybe there is something wrong in the script? Here is the one I am using:
integer len;
integer count;
list message;
integer tog;
default
{
attach(key id)
{
if (id) // if attached to an avatar
{
llResetScript();
}
}
state_entry()
{
// make a list containing the sound uuid's - each group represents one full song track
message = ["6322ea90-636b-ee51-067d-80ff29f255de","a704fed7-b95f-5b46-ada6-c8fc86bc4a24","deac461c-ffb0-69f8-a2b7-0c19474fde0c","642d552c-3f51-d7ff-a13f-a4699eee8d96","6f207e56-6d3b-5dc4-180f-7ae000b669a1","c0a9a0e1-e16a-dd09-1f24-eceb6cd9f311","96199847-1067-cccb-f0bd-f110f98ce32a","a91c5197-6fde-0632-14ae-2b4dc0793ca9","b1648271-af15-2206-d058-950378d08eee",
"43af4af4-fc9a-935d-e92a-ad7509e900c3","6729d381-fb57-7237-c59f-c287737f480f","ea4720e4-7921-4611-72db-1ec645e533d0","444c35ae-046f-6c95-67d5-117786bad111","b97028af-27ca-2f0e-0d32-99b20afec75a","554d63ed-c077-eedf-c0e3-ca23cc548568","d1b93056-01c0-e2c4-6d7a-d0adc4f5012f","eaafa061-b7be-d5f0-0a70-02c6ef5a7df7","06558457-ab92-aea6-78f9-caf7ef80a273",
"00d2b43a-3fbe-5b23-4897-c050d1084e22","c80e8eb6-43ee-822c-93a1-bfcc6c7af58e","b1c1d290-663f-5815-1854-b39775933dce","bf810d3d-5d34-c181-52c0-f3dab12c52a7","fd8d1f00-cca3-80f4-ffd1-c87b2c901ea9","962ca6af-4eda-94da-3b04-50a53ec7a6c6","16962a4f-678e-b89b-6596-de7818eb3ec8","898c2517-ed26-8d3b-d285-504cf823ceb6","335d9b38-399d-9f4c-3a67-2741b643781f",
"e0b5ae94-d966-4cef-cf01-03703f0be2f1","49b31c00-2bc3-e56c-9468-1c79773000cd","70144860-9fe4-be5b-8ef6-e4b3950e52ad","c12f2a35-15c1-3b4c-72aa-d61194cde17c",
"8794d006-5aa4-2177-0f9b-745df2b6d913","829d1956-b6dc-3445-a601-0254ff627b26","9e4d9989-7a63-317b-b044-cd45b1d0e592","c8a76e04-7cc8-f36a-0355-d593d726a80d",
"08b0a3c2-2f62-2a11-d412-457fe96b210b","a9d0c856-86cd-1b21-bc36-76be505c1e64","22a28d50-1889-861d-4fcf-f2725ccabb4c","331b46eb-b840-7c4e-398e-0f40be4c20fa",
"c6e90401-3532-6f8d-d573-623166d792e7","046aa05f-96b6-7c72-0a26-0574fdf5b4b9","120b0355-16d0-2210-58e9-1e465e43fc61","de5217df-e93e-7f73-3a63-1105b2d3d1d7",
"ae927ba9-acb0-4637-3d67-af1ee7940251",
"05f3ee69-9238-b27c-b3ca-a4e37ac6dae3","3a21d19a-c088-f06e-07a4-c92615ada204","39943028-8c2c-becf-5693-ab3cd212cacf","812e4011-8063-c977-de52-287ead1bfce1","8e87a3b0-a2af-30e8-c82d-a06208c52ccb","767215d9-7b2d-1377-23b6-a51b97d408e0","2fb860ff-9820-80be-b8c6-83d46bb1228b","c8e0467e-ad0f-128a-263d-67a4677c38f1","cd711f54-958b-4499-9647-5b72a8b77bba","94b117d8-974b-9dac-0c55-335d1ab6313f","135c9f49-3e3c-e218-fa53-ffb850cf25cf"];
len =llGetListLength(message);
integer n;
for(n = 0;n < len;++n) // a for loop starts at zero and runs until n equals the number of items in the list "message"
{
llPreloadSound( llList2String(message,n) );
}
}
}
Am I missing something?