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Violaine Villota

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Posts posted by Violaine Villota

  1. 32 minutes ago, Chic Aeon said:

    In case you didn't know this -- the whole DMCA process is terrible flawed and unless you make mesh heads and pull in thousands of linden dollars a year (you may -- I didn't check :D) the whole thing is beyond worthless. You have do do everything in "real life" and it can cost a fortune. So many to most creators just ignore (and maybe swear a lot).  There have been in the past MANY threads on this. These days most  of us know the deal. You don't have that many posts so I am guessing you aren't from the OLDEN days :D.  Good luck with your complaint.   The whole Linden system has been more or less down these last few weeks. I lost a ton of inventory, couldn't move some days, opening SL20B sims for building was delayed a couple of days -- you get the idea.  Things are NOT good. That's pretty much all we know at this point. 

     

    Oh I know it's bad, I was very active years ago and creating a lot around 2007 - 2008, and somehow bless my lucky stars I do still make thousands of Linden dollars a year even though I haven't created anything new in so long. Ya know, depression and *gestures broadly at the world and a deadly pandemic* all of that, but have been trying to learn more Blender so I can at least update my wing designs here. It's definitely not what it used to be sadly, but I also am not ready to leave SL yet. But we'll see. I was finally able to upgrade my ancient iMac recently so being in world isn't such torture now, but all the old haunts are more like ghost towns. Not that I ever was super social in world anyway, I just like to make the pretty fairy stuffs & see it come to life.

    • Like 1
  2. On 5/21/2023 at 3:31 PM, Rowan Amore said:

    I filed A ticket since the page they linked from the MP for their Infringement policy gives a 404 Error.  Hopefully, they'll get it sorted out.  Hopefully, you'll get your issues sorted too.  

    Welp, I filed the DMCA notices on May 21st and after filling out the form it said my claim would be processed within 2 business days. Then, got an auto reply on the 31st saying the same thing, that they'll process it in 2 business days.
    This morning, June 2nd, I get 2 more emails telling me it will be processed within 2 business days, LMAO so that's a lie. Been almost 2 weeks! Gotta milk those sales before taking it down so they get their cut I guess?
    Would be awesome if every time an infringement is removed, the actual copyright owner could automatically get the sales revenue but I know that's a pipe dream that will never happen.

  3. 23 minutes ago, Rowan Amore said:

    State your source.  There was an April Fools joke about that last year, IIRC.

    Gah! You're right, it was an April Fool's joke. My boyfriend was reading the article to me but didn't notice the upside down text all the way at the bottom, LOL. Well I'm glad it's not true. Thanks for all the info.
    I hope LL moves the link for the form to a place people would be much more likely to look for it. I assumed that the most updated info and forms of contact for DMCA notices would naturally be on the page we're taken to when we click through on the report button for copyright violations.

  4. 25 minutes ago, Rowan Amore said:

    It was on their IP Infringement Policy page right above the mailing address.

    https://www.lindenlab.com/legal/intellectual-property-infringement-notification-policy

    Yes, please keep us posted on how it goes.  I do know some legal things need notarized copies sent as in physical copies.  Would be interesting to know how documentation needs to be received by LL when filing.

    Interesting, when I click on 'report' on a listing and follow the  menu options it leads me to this page, which does not  have that form: https://wiki.secondlife.com/wiki/Linden_Lab_Official:Intellectual_Property?_gl=1*1aqzvug*_ga*NzcxNDU0MDUuMTY4NDY0Mjc5MQ..*_ga_T7G7P6DCEC*MTY4NDcwMjY5NS4zLjEuMTY4NDcwMjY5Ni41OS4wLjA.*_fplc*eDdlV252ckdLWW80ZEZLSm9yTmxEek00Z016N1k2MFJmQmJPOFZsOXl4WkhrNU44WGFyVUZaWnUzS3RRJTJGNEZoNURYRzBIWmNvcUt1YjBzQ3olMkJwRWNsejNlNHdZaVdOejl5b1UxZ2RmVHpYQUF3MlFuTjhHa2h6SGd1JTJCNEFRJTNEJTNE

    Where did you find the link to the IP page you linked to? They need to update the other wiki page to also have the link to the form.

    As for the process, I got an email from LL with a link to the reporting form that said the report link would only be active for 4 hours. After that, I'd have to go back to that link and put in another request for them to send me the email with the report link.
    Still a bit strange but it's better than being forced to fax or mail it. After I completed the forms it said I'll receive a response within 2 business days. Hopefully it's easily removed, I provided my US copyright registration numbers as well.

    But I'm worried about what will happen to SL once Meta fully owns it, apparently they're in the process of acquiring Linden Labs and that is such disappointing news. 

    Screenshot 2023-05-21 at 12.48.26 PM.png

  5. @Rowan Amore so the online form is very different than most, for one you don't actually give any of the info for the infringement, only all your contact info and when you hit 'next', a screen comes up saying you'll be contacted with instructions.
    Who wants to be that the instructions are to prepare a scroll with the infringement information that must be delivered via horse & buggy to a physical address?

    Also this was the worst Captcha experience ever. I had to do like 10 of them and it kept having me do more or saying 'try again' even tho I clicked all the right squares - unless they purposely put the most low rez, pixelated, blurry dark photos where the object you're supposed to be looking for is the size of a pinhead in the image and no one can make out what that thing even is? I'm attaching a couple screenshots of the completed ones that they failed me for.
    Sheesh, let's hope the email experience goes smoothly. Will report back...

    Screenshot 2023-05-21 at 12.41.35 PM.png

    Screenshot 2023-05-21 at 12.42.13 PM.png

  6. 6 hours ago, Rowan Amore said:

    It does say this...

    Linden Lab will only respond to DMCA Notices via the Webform and alternatively email/snail mail at the contact information below:

    Which takes you to the Webform...

    DMCA Reporting | Linden Lab

    Woah, but where did they provide that link? I had found an infringing listing on the marketplace and when I went to report and flag it for IP violations, the page it led to didn't have that webform link at all. Will try it now, thanks!

    • Like 1
  7. This is pretty pathetic, for a company that's entire existence and business model is online, to not have an online DMCA form or email to send one to.
    We're supposed to snail mail it or fax it over, really? REALLY. There are people alive now who've never even seen what a fax machine looks like and you want us to send a removal notice on ancient devices. 
    What a convenient way to keep making money off of stolen goods on their marketplace, by making it more difficult for people to report theft.
    Get it together, SL, join us here in the year 2023 and give us the goddam digital option. 

    • Like 2
    • Thanks 1
  8. Well after a couple years of inactivity out of disappointment with my weird hybrid Bento / flexi fairy wings, I'm now going to make some real mesh wings.
    I've recently learned that any worn mesh or prim can also use BOM Universal layer textures and am considering using them for the new mesh wings, however in my tests with regular prims and BOM textures I've noticed that the BOM textures look much more dull and transparent than the ones I used on my existing flexi wings even though all the settings are the same. Checking 'Full Bright' does make the diffuse texture look more like the current ones but then it hides the specular and normal map effects.

    It DID get rid of most of the alpha glitch, which is awesome, but the difference in brightness and opacity is pretty noticeable and making them without an alpha blending texture isn't what I want. I want to still have semi-transparent wings rather than fully opaque, so BOM seems like a solution except for the dullness.
    I've been scouring the internet for info on BOM Universal Layer textures but when it comes to creating with these I can't find much at all, most how-to's have to do with skins & bodies which all have opaque layers in the bottom of the stack.
    I need to know first if this will work how I want it, texturing the veins since it's mostly a flat item & using normal maps for dimension but if this doesn't work right I'll need to be sure to make the veins out of mesh. I'd love to make them low poly and low impact if I can tho.

    Here's screenshots of the two versions, first shows the existing flexi prims with regular textures (definitely alpha glitching), the second shows the BOM textured prims. Testing just the uppers just to see what works. Used the exact same texture files.
    I'm using the latest version of Firestorm on an iMac if that means anything, on the medium graphic quality setting with Advanced Lighting & Sun/Moon shadows enabled.

    Screen Shot 2021-03-10 at 3.18.36 PM.png

    Screen Shot 2021-03-10 at 3.16.30 PM.png

  9. 5 minutes ago, animats said:

    Keep beating on LL on this. We as customers need to be tougher on Linden Labs. They act like they have the right to suck on fixing bugs.

     

    It's 2019 and we still don't have an online DMCA form like literally every other major platform with art being distributed,  and I think it's been a year now since I posted in the forums about it.
    I don't think I'm going to hold my breath for things to get fixed...

  10. Okay, thanks. I guess I'm going to have to go with a good mixture of both somehow and try to get the poly count as low as I can. I'm pretty much making my wings geared towards people who will be using ALM because it's going to look the best that way and I just don't want to go back to faked iridescence now that the real thing is possible. Maybe I can put one standard size set in there with a faked iridescent shine I guess, though even without that the AO texture would still be comparable to everything else I've seen on the grid.

    I also don't think a lot of people know that they can have ALM on with a medium quality setting because at first when I push the slider to the mid level it turns off ALM. But, we can go right back and click it on again and it works.
    I understand there are probably a lot of users that still would have trouble running that smoothly but maybe most people would save that setting for photos and stuff anyway and the faked iridescent textures I've made in the past will look strange when backlit anyway.

  11. When it comes to making meshes with a lot of detail versus meshes with low detail but a full materials set of resolution texture (larger than 500x500) including normals and specular maps, which is more taxing or laggy? Or would they be about the same? Is it better to add more detail in the textures or in the mesh itself?

  12. At least Blender has a manual at all, now we just need one that is more SL specific. 

    For instance, is there a single page in the forums, or knowledge base, with basic mesh tips all laid out that isn't outdated? 

    Things like whether drawing vertices from scratch are the best method for low poly SL meshes, or what kind of topology it should be to not break when it's rigged?
    There are bits of info like this scattered around but no one central place unless I'm missing something. And if I am please prove me wrong with a link.

    I'm taking my time trying to figure out the workflow that works best for meshes for SL so that I don't become one of those creators that's putting out bad mesh or laggy items but I've had to go on a scavenger hunt to find out what I need. I had thought there would be a sticky in this forum especially with the basics listed and was surprised to see none.
    Also although the in-world creator groups are great, they are only productive if I'm actually in-world to receive the messages. Otherwise that information is just lost :/

    • Like 1
  13. @Sasy Scarborough Thank you so much!

    I was not aware of the SL Creators Studio at all, no one wanted to invite me to the club yet I guess, haha.
    I'm just thankful that the recent wing infringement I came across in SL went surprisingly well when I notified the creator. It's rare that a person is actually willing to work with me and not biting my head off as if I did something wrong by trying to protect my own IP. I usually just file DMCAs to avoid stupid fights but if it's someone whose work I had respected and it seems out of place for them to have a copy of anything I'll contact them directly and I got lucky this last time.

    I still should have my own stuff out here in mesh though as that might make it harder for copies to flourish.

    I have been saving Youtube favorites, but haven't had categories and I should because they are adding up so that's good advice.

    • Like 1
  14. Thank you @Motoko Oanomochi yes I agree. Text, with some visual guides or photos are the best. Test mainly because that is the best way to find a piece of information again after it's been possibly forgotten - and with learning curves as large as these with 3D programs, there will always likely be some forgotten tidbits that we need to go back and remember.
    It's hell having to re-watch hours of video and search through hundreds of bookmarks of tutorials just to find the relevant bit of information needed! But right now that's all we've got. I now copy and paste forum questions and answers into my emails as well so that at least that way I can search for the keywords and don't have to open a bajillion browser tabs.

  15. On 1/31/2019 at 2:10 PM, Syn Anatine said:

    As someone who has recently started looking into making mesh and hasn't touched anything yet, just been reading the forums and websites......

    The problem lies with the sheer amount of tutorials out there. Even days after I am no closer to finding a solid starting point nevermind have somewhat of a comprehensive list of things I need to learn, things that apply to SL specifically and things I shouldn't be doing.

    The information is all there but it's fractioned and scattered all over the place and how should I, as a complete beginner know what is good info and what is not.
    How should I know what a good learning flow would be when nothing is intuitive?

     

    If anyone at all would ever take the time to make a comprehensive list of steps to take in order to make good mesh for SL that could be handed out to all those interested in learning you'd not only be a true gem but you would also ensure better mesh within SL.

     

    With that said, I'd be the first taker of that list, or any list that would get me started making GOOD mesh in SL from the very start!

    This!!! 
    I've got a bookmarks folder with probably hundreds of different Blender and Avastar tutorials saved as well as dozens of Youtube videos on the same topic but like you say, they are all fractured and there is no one singular place to go to learn how to make a good usable mesh that won't cause problems later.
    Even the Avastar site and knowledge base, not everything we need to know is there and often the tutorials are out of date, referring to much older versions of a program.

    I had bought ZbrushCore over a year ago for if I wanted to dive in and someday sculpt more elaborate (but still properly topo'ed) meshes, but there's so little documentation and instruction for that particular program that it's tempting to give up on the whole thing.
    Even questions in the Pixelogic forum will go unanswered and supposedly it's moderated by the experts.

    Remember when software used to include a complete manual instructing us how to use every tool in it, thick as a bible? LOL That doesn't seem to exist anymore. I can't even keep track of the number of forums I've joined trying to find answers to what should be basic questions and a good portion of my questions are never answered.

    I just want to update all my wings to mesh as that is what SL users prefer now, and ripped off meshes of my designs make it into the Marketplace or Gachas well before I even have one mesh figured out. It's really easy to get discouraged. I would so happily pay for beginning-to-end tutorials of how to make good mesh for SL, hell I'd even pay for just a list of where to go to find them in the order they would need to be learned but I haven't even gotten responses from people I've asked for quotes from.
    It's exhausting.

    • Like 2
    • Thanks 1
  16. 6 minutes ago, Fionalein said:

    Sadly some fraudulent copybotters sell their rips as "fullperm" ...

    The need to present "new" items each other event surely has lead several merchants astray (willfully using stuff not licensed for use in SL or buying fullperms without the neccessary care)

    Yes, that's also an issue. I've searched all the usual marketplaces for 3D or mesh assets to see if my wings are in there because I had a pretty serious infringement on a big 3D site, but I never find any like what the infringers here on SL are using and if they did obtain a mesh elsewhere it hasn't been disclosed to me. Maybe there's more of them than the ones I have found or they are being sold on a platform from a different country where my search terms would not find anything.
     

  17. I'm wondering if infringers now more commonly use Gachas if they are selling content they know is infringing or copied from someone else's art, have others noticed an increase with IP theft since gachas became a thing?
    I only ever find out about them much later after the release, once someone decides they want to sell theirs and even then they are easy to slip by since it's always the poster with all the contents that are shrunken down in the image and harder to detect stolen content.
    It seems like for me anyway, most of the copies of my work are being distributed in gachas - and disappointingly, I've found a few otherwise well respected and established stores doing it too, copying designs I've been selling here since 2007 :/
    Usually it's a copy of my wings marked as a 'rare' and I imagine they make good money off of people repeatedly spending in hopes of getting the rares, profiting a good amount off of my IP even if the copy isn't being sold directly with every purchase to the gacha.

    Also we are stillllll waiting for an online DMCA form, LOL

    • Thanks 1
  18. 10 minutes ago, OptimoMaximo said:

    The comment about not being able to export "as is" was from Kyrah, not me ;) What she meant is that you can't export the modified structure itself, as the SL internal simulator has no clue about those and doesn't accept modifications to the established skeleton hierarchy. The resulting animation would be applied to the SL avatar skeleton and as such, it will run no problem (providing that you don't add bones or that you don't modify the hierarchy structure). You can reposition and change the shape of the bones as you like, as long as you don't change the parent-child relationships within the SL avatar's skeleton; the control rig can have the hierarchy you want and will constraint the original bones to follow, that's why an animation control rig comes in handy when you need to simulate a different structure. And an IK setup, whether with spline or not, falls within such definition: it stays in your 3D software to let you animate as you wish, controlling an established and immutable underlying structure (the SL avatar skeleton and its hierarchy).

    Ah! Sorry to confuse your comment with hers.
    Alright, so as long as I don't break the hierarchy I'm good. Is that elephant tutorial the one with the most relevant instructions for what I'm talking about then or would you recommend something different?

  19. 3 minutes ago, OptimoMaximo said:

    The IK spline itself stays within Blender. You can export the resulting animations to use them in SL, so that the motion you see in Blender as result from the IK spline setup can be used and played back in SL. 

    Okay cool, that's what I thought initially but then when you said we can't export it as is to SL, I thought you meant that the resulting animation wouldn't work either. I'm glad my first assumption was the right one.
    I'm thinking now that the hind legs might be the best ones to use, move them to right below the wing bones, and then the hind leg bones that have been moved right below the wing bones, can I make them follow the animations that the wing bones are doing in a similar way? I'm assuming yes, but I am worried about messing up the order of bones in the chain and having it break the whole thing.
    I haven't had a chance to open Blender and check it out but that is the direction I think I'm going.

  20. On 1/5/2019 at 1:30 PM, Kyrah Abattoir said:

    To clarify, this can be useful for making animations, but you can't export such structures to work in SL "as is". As i said before, no lag bones/jiggle bones/custom skeletons in SL.

    Ah, well I assumed that the IK spline would just function to constrain the SL bones being animated, to get them positioned the way I want and then that's how it gets saved when exported. Is that not  how it would work? Would the spline only be useful for animations that stay in Blender or can be exported to other 3D programs?

     

  21. Is the Venus the one with the smallest waist-to-hip ratio?
    I would love to dress my avatar in a corset that looks like a legit corset and we unfortunately never got waist size sliders for body shapes. Though I guess  good tight laced corset mesh with alpha maps on the waist could do it too, but even better if no alphas are needed! I currently only have a Maitreya Lara body but am considering a new one...

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