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Linnrenate Crosby

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Everything posted by Linnrenate Crosby

  1. @Saii Hallard I got a reply from Digistream's West Habercom saying that your boards don't have the problem i'm experiencing with mt board (self scripted), can you please confirm this please?
  2. Just made me a debug script by chopping my board script to barebone, this is what that server return to SL, but when browsing to the URL you will see the stream info fine - i get this same data when pulling data from 7.html or the stats page http://bigdaddys.digistream.info:20368/stats http://bigdaddys.digistream.info:20368/7.html <html> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> </meta> <title>ERROR: The requested URL could not be retrieved</title> <body id="ERR_CONNECT_FAIL"> <div id="titles"> <h1>ERROR</h1> <h2>Connection Failed</h2> </div> <!-- ERR_CONNECT_FAIL --> </body></html>
  3. Looks like Big Daddys (well, actually digistream ) has updater their stream server to SHOUTcast Server v2.5.5.733. As of today my board cannot read the data from their 7.html nor the stats page. Do anyone else have this problem? The stream are at http://bigdaddys.digistream.info:20368 If you add /7.html or /stats you can see that the info are there but to me it look a bit different now than it did before I see that the raw data on the 7.html page are like it's always been but still cannot pull the data from it - the data in the stats page are totally changed
  4. So you say that all the bugs reported in this forum are their official "bug" reports... wow. I wonder how many beta testers they have on the viewer development if the pay is that bad, or is that also relying on helpful users that report problems on the jira? I guess a last name of Mole or even Linden are payment good enough
  5. Well isn't that why they have the beta grid, for testing such things and new features. Would have been better if they had done the server code there... given people some lindens to go there and do some testing (like pay pr. bug reported etc) instead of screwing it up for most of us
  6. Linden Labs/Raider Linden.... When will you release the EEP code for the 3rd party viewer so all of us that use then will be able to get a "normal" day cycle?? As the EEP code are on the servers it screw up the normal day cycle for EVERYONE on non-eep viewers that don't resolve to wind light all the time. It's been 1 year more or less since you messed up the SL sun by putting the EEP code on the servers.
  7. I would love to see Linden Lab create a redelivery terminal that will bring me to a web page where all my purchases has been done sorted by shop.... sort of like CasperVend do in their terminal and has been done for years. Should absolutely be possible for the Coders at LL to make something useful like that
  8. Not sure that this is related to the EEP code, but i've never seen this before (and i hate to file jira) so posting it here: 1. Rez a cube 2. Set it 99 hollow 3. Add a normal map (also called bump map) texture to all the faces Observe that LI are now 3, Toggle the prim to convex hull land then back to prim. Observe that the LI are now back to 1 As i said i have never seen this problem before EEP was rolled out on the grid, so hopefully it's a bug in the code and someone more Jira friendly than me will file this in the correct place
  9. Yeah and that's a B I G assuming, and still you will have different environment settings (water and sky changes) flash through your viewer as you fly through regions, and this will be seen more on mainland no doubt.
  10. Maybe this is a bit harsh, but i wonder when Linden Lab will realize that EEP are as big fluke as Sansar has tuned out to be. I mean what was wrong with wind-light being viewer-side effect except for the files not being centralized? @Whirly Fizzle i might start charging rent from you when you land on my land so often :p
  11. beautiful pictures dstauffsl2 I sort of switching between SL and GTA5 that also have great sky and graphics.... and something SL are missing... rain particles that don't pass into buildings
  12. What OS rollback ??? Are you saying they actually rolled back to pre-EEP (crosses fingers)?
  13. I could not agree more. @Rider Linden Why not roll back the grid ro pre-EEP until such a time where you have a official EEP viewer out. As it is now it looks to me that it's only annoying many residents
  14. Yes i had projector lights there, but they where on in both viewers... identical scene and time
  15. Whirly i have tried to IM you, but got not reaction. I have sent you a slurl to where i made my pictures (didn't want to post that here). This is a picture of what lip color i have and the settings on the HUD... hope that in addition to my location help. I did forget to mention that i had some projector lights near me but they where there in both pictures ( i have left them lit as they was).
  16. I tried the EEP viewer today, and the first thing i noticed are how glossy and tacky my lips look, they look nothing at all like that in pre-EEP Firestorm. Sp i hope this is a EEP bug that will be fixed so i don't need to adjust all my looks Pictures made from approx the same angle at the same time running both viewer on the same PC, as you see it's some difference to the light but my lips *frowns* i never bought THAT glossy lipsticks
  17. Hi Rider and thanks for explaining that, but as it is now not many people are using the EEP viewer so for now my lights will work fine for most of the "general population". As i said i will revert my mod once EEP hit the viewers in full force - i assume that my old code should work as intended then.
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