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Linnrenate Crosby

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About Linnrenate Crosby

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  1. Maybe this is a bit harsh, but i wonder when Linden Lab will realize that EEP are as big fluke as Sansar has tuned out to be. I mean what was wrong with wind-light being viewer-side effect except for the files not being centralized? @Whirly Fizzle i might start charging rent from you when you land on my land so often :p
  2. beautiful pictures dstauffsl2 I sort of switching between SL and GTA5 that also have great sky and graphics.... and something SL are missing... rain particles that don't pass into buildings
  3. What OS rollback ??? Are you saying they actually rolled back to pre-EEP (crosses fingers)?
  4. No reply for a long time by Rider Linden, did any of you place a gag on him?
  5. I could not agree more. @Rider Linden Why not roll back the grid ro pre-EEP until such a time where you have a official EEP viewer out. As it is now it looks to me that it's only annoying many residents
  6. Yes this is a bug, anyone that say different must have fog in their brain
  7. Yes i had projector lights there, but they where on in both viewers... identical scene and time
  8. Whirly i have tried to IM you, but got not reaction. I have sent you a slurl to where i made my pictures (didn't want to post that here). This is a picture of what lip color i have and the settings on the HUD... hope that in addition to my location help. I did forget to mention that i had some projector lights near me but they where there in both pictures ( i have left them lit as they was).
  9. I tried the EEP viewer today, and the first thing i noticed are how glossy and tacky my lips look, they look nothing at all like that in pre-EEP Firestorm. Sp i hope this is a EEP bug that will be fixed so i don't need to adjust all my looks Pictures made from approx the same angle at the same time running both viewer on the same PC, as you see it's some difference to the light but my lips *frowns* i never bought THAT glossy lipsticks
  10. Hi Rider and thanks for explaining that, but as it is now not many people are using the EEP viewer so for now my lights will work fine for most of the "general population". As i said i will revert my mod once EEP hit the viewers in full force - i assume that my old code should work as intended then.
  11. After 3 hours monitoring the sun vector i've been able to fix my light script, what i needed to do was to replace if (sun.z <= 0) With if (sun.z <= -0.68) In the timer event. Now the lights work as they did before EEP was rolled out. Of course i will need to revert this change once EEP are on all different viewers.
  12. Hi Raider and Whirly... based on the things you found out at my place. Is it some way i can modify my light script so it will work like it should until we all are on EPP viewer. Raider you mentioned a big difference between pre-EEP sun position and EEP sun, so i'm wondering if i somehow can add that difference into my script because now seeing the light lit at almost midday are really annoying me This is my timer logic: timer() { sun = llGetSunDirection(); // If z <= 0 it's below the horizon so it's night time if (sun.z <= 0) { turn_on(); } // If z > 0 sun is in the sky so it's daytime else { turn_off(); } }
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