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Mike Denneny

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Everything posted by Mike Denneny

  1. The fastest way you could fix the most used exploits is to monitor places that often execute them. why not take a visit to the highest rated hotspots on the grid such as KOREA a linden owned welcome area.
  2. I appreciate the hard work, but I hope there are some serious changes going in effect to stop some of the intense griefing. I've been around for almost 8 years and this year alone I've crashed more from griefers than ever. Anyways, thanks again for your hard work.
  3. Well it is possible to avoid this issue if you link the small prims into larger linksets, so technically you can still select them.
  4. I'm not sure the ammount that were small, but they varied from .01m - 50m. The 9000 prims were simwide, and the purpose was to move them into the sky uniformally so they would all still be on grid.
  5. Thanks for the info, however my goal was to move objects not take them.
  6. The prims were sim-wide. Some where in linksets, but not all. The idea was to drag the entire island of prims up into the sky. I realize if its appearing less whats physically visible it's unable to select, however, I was hoping if I guided the lasso around the island It would allow me to select it. The entire purpose of this was to simply move everything in the sky and creating linksets of 256 wasn't an option. What I ended up doing was breaking the island into sections and creating a base prim that I set to grid so that everything would be moved based on the reference objects. I believe I selected around 500-1000 prims at a time. I was able to successfully move everything with less than 5% error.
  7. Hello currently I'm trying to select around 9000 prims and the problem is I probably scoop about 7000 from a select all. The really small prims I have to move my avatar within close distance for them to be selectable. This of course is a nuence and if I could just have all prims visisble it would solve my problem. Things i've done: 1024 Draw DistanceDisabled Far ClipDisabled Object-Object OcullsionMaxed out my BandwidthDisabled Min Select DistanceDisabled Camera constraints
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