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Dmitriy Gausman

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Everything posted by Dmitriy Gausman

  1. Make your home in this beautiful and quiet private region. Same SIM ownership since 2008. Be surrounded by mountains and waterfalls. We are getting into the decorating season, with Halloween and Christmas, so this is the perfect time to exhibit your inner creativity. Make that special retreat for you and your loved one or friends. Land textures to snow from the end of November to mid January, then reverts back to grass. 1 parcel available with 8,192sqm and 1,875 prims 100L to purchase Normal tier is 3,000L per week, but mention this posting and the weekly tier will be reduced to 2,750L per week. 2 parcels available, each 4,096 sqm with 937 prims. Each parcel costs only 100L to purchase. The normal weekly tier is 1,500L for the 4.096sqm parcels, but mention you saw this in the forum and the weekly tier will be reduced to 1,375L. This is a residential only full size region (not homestead, no commerce). Here is the link to the sales office from where you can visit each of the available properties: http://maps.secondlife.com/secondlife/Gauskov%20Island/97/183/607 If you have any questions, please ask me, Dmitriy Gausman.
  2. Make your home in this beautiful and quiet private region. Same SIM ownership since 2008. Be surrounded by mountains and waterfalls. We are getting into the decorating season, with Halloween and Christmas, so this is the perfect time to exhibit your inner creativity. Make that special retreat for you and your loved one or friends. Land textures to snow from the end of November to mid January, then reverts back to grass. 1 parcel available with 8,192sqm and 1,875 prims 100L to purchase Normal tier is 3,000L per week, but mention this posting and the weekly tier will be reduced to 2,750L per week. 2 parcels available, each 4,096 sqm with 937 prims. Each parcel costs only 100L to purchase. The normal weekly tier is 1,500L for the 4.096sqm parcels, but mention you saw this in the forum and the weekly tier will be reduced to 1,375L. This is a residential only full size region (not homestead, no commerce). Here is the link to the sales office from where you can visit each of the available properties: http://maps.secondlife.com/secondlife/Gauskov%20Island/97/183/607 If you have any questions, please ask me, Dmitriy Gausman.
  3. Make your home in this beautiful and quiet private region. Same SIM ownership since 2008. Be surrounded by mountains and waterfalls. We are getting into the decorating season, with Halloween and Christmas, so this is the perfect time to exhibit your inner creativity. Make that special retreat for you and your loved one or friends. Land textures to snow from the end of November to mid January, then reverts back to grass. **NEW AS OF 9/12/2013 1 parcel available with 8,192sqm and 1,875 prims 100L to purchase Normal tier is 3,000L per week, but mention this posting and the weekly tier will be reduced to 2,750L per week. 2 parcels available, each 4,096 sqm with 937 prims. Each parcel costs only 100L to purchase. The normal weekly tier is 1,500L for the 4.096sqm parcels, but mention you saw this in the forum and the weekly tier will be reduced to 1,375L. This is a residential only full size region (not homestead, no commerce). Here is the link to the sales office from where you can visit each of the available properties: http://maps.secondlife.com/secondlife/Gauskov%20Island/97/183/607 If you have any questions, please ask me, Dmitriy Gausman.
  4. Make your home in this beautiful and quiet private region. Same SIM ownership since 2008. Be surrounded by mountains and waterfalls. We are getting into the decorating season, with Halloween and Christmas, so this is the perfect time to exhibit your inner creativity. Make that special retreat for you and your loved one or friends. Land textures to snow from the end of November to mid January, then reverts back to grass. **NEW AS OF 9/12/2013 1 parcel available with 8,192sqm and 1,875 prims 100L to purchase Normal tier is 3,000L per week, but mention this posting and the weekly tier will be reduced to 2,750L per week. 2 parcels available, each 4,096 sqm with 937 prims. Each parcel costs only 100L to purchase. The normal weekly tier is 1,500L for the 4.096sqm parcels, but mention you saw this in the forum and the weekly tier will be reduced to 1,375L. This is a residential only full size region (not homestead, no commerce). Here is the link to the sales office from where you can visit each of the available properties: http://maps.secondlife.com/secondlife/Gauskov%20Island/97/183/607 If you have any questions, please ask me, Dmitriy Gausman.
  5. Make your home in this beautiful and quiet private region. Same SIM ownership since 2008. Be surrounded by mountains and waterfalls. We are getting into the decorating season, with Halloween and Christmas, so this is the perfect time to exhibit your inner creativity. Make that special retreat for you and your loved one or friends. Land textures to snow from the end of November to mid January, then reverts back to grass. 2 parcels available, each 4,096 sqm with 937 prims. Each parcel costs only 100L to purchase. The normal weekly tier is 1,500L for the 4.096sqm parcels, but mention you saw this in the forum and the weekly tier will be reduced to 1,375L. This is a residential only full size region (not homestead, no commerce). Here is the link to the sales office from where you can visit each of the available properties: http://maps.secondlife.com/secondlife/Gauskov%20Island/97/183/607 If you have any questions, please ask me, Dmitriy Gausman.
  6. Make your home in this beautiful and quiet private region. Same SIM ownership since 2008. Be surrounded by mountains and waterfalls. We are getting into the decorating season, with Halloween and Christmas, so this is the perfect time to exhibit your inner creativity. Make that special retreat for you and your loved one or friends. Land textures to snow from the end of November to mid January, then reverts back to grass. 2 parcels available, each 4,096 sqm with 937 prims. Each parcel costs only 100L to purchase. The normal weekly tier is 1,500L for the 4.096sqm parcels, but mention you saw this in the forum and the weekly tier will be reduced to 1,375L. This is a residential only full size region (not homestead, no commerce). Here is the link to the sales office from where you can visit each of the available properties: http://maps.secondlife.com/secondlife/Gauskov%20Island/97/183/607 If you have any questions, please ask me, Dmitriy Gausman.
  7. Make your home in this beautiful and quiet private region. Same SIM ownership since 2008. Be surrounded by mountains and waterfalls. Land textures to snow from the end of November to mid January, then reverts back to grass. 2 parcels available, 4,096 sqm with 937 prims and 8,192sqm with 1875 prims Each parcel costs only 100L to purchase. The normal weekly tier is 1,500L for the 4.096sqm parcel and 3,000L for the 8,192sqm parcel, but mention you saw this in the forum and the weekly tier will be reduced to 1,375L and 2,750L respectively. This is a residential only sim (no commerce).This is a full sized region (not homestead). Here is the link to the sales office from where you can visit each of the available properties: http://maps.secondlife.com/secondlife/Gauskov%20Island/97/183/607 If you have any questions, please ask me, Dmitriy Gausman.
  8. Make your home in this beautiful and quiet private region. Same SIM ownership since 2008. Be surrounded by mountains and waterfalls. Land textures to snow from the end of November to mid January, then reverts back to grass. 3 parcels available, 4,096 sqm and 937 prims each.. 1 with northern exposure, 1 with western exposure (great for sunsets), and 1 corner lot with northern and western exposure. Each parcel costs only 100L to purchase. The normal weekly tier is 1,500L, but mention you saw this in the forum and the weekly tier will be reduced to 1,375L. This is a residential only sim (no commerce).This is a full sized region (not homestead). Here is the link to the sales office from where you can visit each of the available properties: http://maps.secondlife.com/secondlife/Gauskov%20Island/97/183/607 If you have any questions, please ask me, Dmitriy Gausman.
  9. Make your home in this beautiful and quiet private region. Be surrounded by mountains and waterfalls. Purchase price of parcel: 100L$ Weekly Tier: 1,500L$ Prims: 937 Parcel size: 4096sqm Same SIM ownership since 2008. *properties can be joined if more land is needed Visit our sales and rental office (we have cabin rentals as well): http://slurl.com/secondlife/Gauskov%20Island/97/183/607
  10. I have a window script I made for a large 174 prim home (linked as one object). There are 14 windows. By clicking on any window, a dialog box pops up and asks if i want all the windows opened or closed (opened is clear glass, closed is exterior curtains only). Depending what i choose, the response from the dialog popup is sent via llMessageLinked to the link_set whereby all the windows with that script receive the command to open or close the windows. The root prim is the border of the front door and has no script in it, however, the root is more than 20 meters from the back windows. When I put my script in each window, it works fine. The front and back and side house windows all respond properly. However, when i take the house into inventory and rezz it back onto the ground, only the front and front side windows seem to have control over all the windows. If i touch the back or back side windows, while the dialog pops up, there is no response and none of the windows seem to change. I tried it out on a 5 prim linked object, spread out 40 meters apart (the front is two windows plus the root prim, and 40 meters away, 2 more linked windows). The same thing happens. It works fine when i drop the scripts in, but when i take it to inventory and re-rez it, the "back" windows (those farthest from the root) don't have any effect. I did read that llDialog has some 20 meter restriction, which may be a reason why the response never gets sent via llMessageLinked, but I can't figure out why that restriction would not apply before I take it to inventory the first time. The script is fairly small. Touch event for calling up the dialog menu, choose opened or closed. Send a linked message to the link_set based on the dialog response issuing the windows to settexture to either closed or open curtains. I turn on the listen at touch and once the linked messages are set, i remove the listen handle so nothing stays open. I use a non zero channel. Any preliminary thoughts? Thank you. Dmitriy
  11. Thank you to all who participated in this thread. I thought I would post back with the results and it is good news. I deeded the wagon to the GROUP#1, which also has the land deeded to it. The rider of the wagon can wear whatever tag they want. The wagon successfully makes it throughout all 9 sims, through all parcels. Even as it crosses onto SIMS and parcels owned by another group. So it seems the deeding resolved the problem. Awesome!!! Dmitriy
  12. Hmm, I think I will try that. I can always make an access notecard and avoid the whole test for same group thing. We don't want all people in the main group to use the cart, just the approved riders. Then I can deed the cart to the main group which if I understand will work because the deeded owner never leaves. Thank you. I'll post back on the results.
  13. Very interesting. The way the process works now is I initially rez the cart on SIM#1. All parcels on that sim are deeded to GROUP#1. Everyone must be a member of GROUP #1 to enter this SIM. We have a different group that is for roles, which for this example I will call "Cart Riders". The cart that I initially rez is set to the "Cart Riders" group, so that only those in that group can sit in the drivers seat and only those in that group can receive the horse. The horse is given to them and not rezzed. The rider wears the horse once seated and can use the same horse repeatedly after they get that first horse. They leave SIM#1 and enter SIM#2. This is where it gets tricky. Most of the parcels on SIM#2 are deeded to GROUP#2 (a different group). The cart proceeds through only the parcels deeded to GROUP#2 until it reaches SIM#3. The parcels on this sim are deeded to GROUP#1. The cart returns to SIM#2 (where the parcels initially are set to GROUP#2). The cart continues to the west of the SIM where it enters a parcel deeded to GROUP#1. This is pretty much the same thing repeated as it goes through other sims. All the parcels have mostly the same settings. Any land deeded to GROUP#1 only allows group residents only (of which all cart riders belong). Create objects and Allow object entry on the GROUP#1 parcels are set to group. Scripts are set to ALL Residents. The parcels in GROUP#2 deeded land have Create objects set to GROUP, but object entry and run scripts is set to ALL Residents. The only time the script checks for who is using the cart is when the avatar sits in the driver seat (camera and control permissions are given), when the horse is worn, and when a passenger sits in the cart (camera permissions are given). When a rider told me (I was off SIM) that they took the cart for a ride, they made it all the way out of SIM#1 and made it about 1/4 of the way into SIM#2 and then the cart just locked up and they couldn't budge. I came to see what was wrong, they stood, sat, and re-wore the horse. I chased them through 4 of the SIMS and the cart never locked up. I teleported home (off SIM) and within 40 seconds, they IM'd to say the cart froze. I am not sure there is a good solution to this with the various parcels that are deeded differently. I wonder if it makes more sense to make a cart rezzer that dies when the rider stands. Problem there is with the instability of SIM crossings from time to time, it is not uncommon for the rider to crash, which would mean any passengers in the cart would be dropped as the cart dies.
  14. I have an issue that is making me crazy. I have a cart that is meant to go around 9 SIMS. It is scripted to be used by those wearing the same group tag the cart is set to. Once seated, they get a horse, wear it, and off they go. In testing it out, the cart works perfectly. I can ride it all day without any problems. I then park the cart in a stall and leave it for others to use. If someone is out riding it and I leave the SIM (or the cart goes to a SIM I am not in), the cart freezes, usually when crossing into a parcel though not always this - it can happen mid parcel. If I return and they re-sit and wear the horses, it works. I went through everything I could think of in the code and there was an instance of the horse and cart using llKey2Name. Seeing that that function is not happy if the owner is off sim, i removed them. The land settings are fine. I have no different abilities than those who tried it as well. I searched as best as I could for some answers but was coming up blank. Does anyone have any ideas where I might look to find the cause of the freezing when others use the cart. Thank you! Dmitriy
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