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Clyde Lindman

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Everything posted by Clyde Lindman

  1. I vote with Josh for more conspicuous comments. All the negative reviews I've received but one are from people who can't be bothered to read instructions before they buy even though they are either in the product description or available as a PDF on the same page.
  2. https://marketplace.secondlife.com/p/LP-TEXTURE-CHANGER-III-OWNER/319730 https://marketplace.secondlife.com/p/LP-TEXTURE-CHANGER-IV-OWNER/1672074 These don't use menus but will do the job. Also come as Copy/Transfer for more L$
  3. hmmmm I haven't heard back from either complainant so I'll assume they received their merchandise one way or another. Scratch the notecard then.
  4. This would be THE prime time for some enterprising individual or group to start another SL Exchange (remember that?) To succeed it needs only do 2 things: (1) To Work and (2) Provide actual customer service. All my stuff on the marketplace is in DD now, but I found nothing wrong with the magic boxes, which BTW are still used successfully on other grids. I would quickly jump to list on a new marketplace. The last time there was some competition to the then XStreet, brought about by the anouncement of listing fees, my sales on one of the other markets actually exceeded XStreet for a month. SO where are the new entrepeneurs who are ready to seize the moment? I would if I had the skills .....and time. After shining that ray of hope, I would feel it necessary to point out that if a new market based on magic boxes turned out to be successful, LL more likely than not would break the magic box scripts as they did a certain feature of TPVs so nobody knows what viewer anyone is using, or more to the point, not using..
  5. To the OP: I moved 20 products yesterday. 18 Did fine, 2 exhibited the problem(s) you experienced. After poking around, it looks like the enire listings were lost so that I'll have to relist those items. Luckily neither was a very popular item. After moving the items I did a test delivery and also a test purchase with my alt of the some of the more popular items. All seemed fine. I've also received non-delivery compalints from 2 customers who, it turns out were still using V1 TPVs, so I've prepared a notecard to be sent out to all non-delivery complaints ot explain how and on what viewers DD works.
  6. You can link a new object to an existing link set as long as you do it in the right order. Pick the new prim(s) first and then the linkset last and the root should remain the same. Not mentioned above and depending if your build is static or not are the "huge" build rezzers like builder's buddy (freebie) which will rez prims within a given radius linked or not.
  7. It is very telling that LL first of all did not invite comment on their original post and have not sent any Linden to clarify 2k on this thread. I run my alt on V3 and it is usable. As far as innovation goes need anyone be reminded of V2 or the fact that it has taken LL till now to supply a usable viewer since it announced the demise of V1?( a viewer incorporating 'innovations' which have been present in TPVs for some time, probably, I would expect, using code from those TPV.) 2k is nebulous enough so that it can be read in 2 ways: 1. You can't put anything in your viewer that we don't have in ours or 2. You can't put anything in your viewer that we (LL) do not want in SL or without giving us lead time to include the cool stuff in ours too. While I would love to think #2 is the case but 5 yrs of SSL experience tells me it's #1. Now being forced to use V3 is not a deal-killer for me (I also do not limit myself to SL for my virtual world experience), but LL needs to be aware that the 2 most popular TPVs are also being groomed for other grids. Some of those grids have the rudiments of an economy beginning AND have what SL doesn't and probably will never have: the ability to move between grids (primitive now but improving day by day), so worst case scenario is that LL will be killing innovation on SL while the rest of the virtual community moves ahead.
  8. I don't think the concurrancy issue can be resolved without fundamental restructuring of grid archetecture........... Totally agree with everything you said. The biggest possibility I have encountered so far is the OS Grid where your SIM resides on your server and the central servers just handle inventory and routing. OS is still pretty primitive but is advancing and has diverged from SL in quite a few areas, particularly in scripting. I don't believe that it's necessary for newbies to have $L I partially agree. If a newbie is savy he/she will find all the high quality freebies available, but that's just part of the picture. That special skin and clothes and hair will eventually cost and while new folks no longeer have to contend at the beginning with an Avi that looks like an animated department store maniquin there is a limit what can be done for free and most people I have met reach that limit quite quickly. Then maybe land which always costs. I'm not quite sure how camping used to work but if it means hanging out somewhere inworld just to earn $L, I can't think of anything more boring. During the camping days almost everyone had an alt or 2 that did nothing but camp so your main avi was free to do whatever and maybe camp overnight. The one problem with this was some people camped armies of bots which were never used for anything else, except maybe the sport of bot tossing where active campers used orbit weapons to see who could put a bot in the strangest place. There was a lot of socialization that happened among campers early on too. At the beginning I met most of my friends camping. Alas all but 2 have left from those days. if I hadn't discovered Firestorm I would've dumped SL within my first couple weeks. Yes Kudos to the Phoenix team, their product an example of what can be produced when developers listen to users. All I did to gain access to A rated sims was state my age. Really? Back when it started they wanted either your drivers license or passport number. If you have payment information used or on file it will be very quick to trace it back to the real you. I like Marketplace because I can browse it without being logged into SL. I order freebie stuff from it so if something doesn't arrive it's no big deal since i spent nothing on it. I'd rather see inworld shops disappear than I would Marketplace. I would rather see 3 or 4 marketplaces thriving. The SL Marketplace was originally privately owned until LL bought it and it's chief rival. Still after that there were at least 3 others running until they went belly up for the reasons I stated above. Inworld stores are important especially to builders and scripters so potential customers can experience their work before they buy. I've seen the term technocopian before......love it!
  9. I actually took the time to read this whole thread and with all the links being thrown around this one from April never surfaced: http://nwn.blogs.com/nwn/2011/04/linden-lab-financial-analysis.html Now where the discussion began on how rosey the future is (or not) and gradually deteriorated into what Second Life is or isn't, fact of the matter is, especially acording to the above article, SL is in trouble. So more likely the question is probably not what SL will become but if it will survive. Now this is not to ask if LL will survive since that is a different question since LL has its fingers in more than just the SL pie. I tried to find the link I read about a year ago concerning LL's involvement in the OS Grid for instance. Unfortunately I couldn't.. I would love to see SL continue and thrive. I have a business plan involving the RL entertainment industry (with an interested RL clientel I might add) waiting for SL (or some other grid) to solve some BIG problems that will make the difference if virtual worlds (not games like WOW, but true virtual worlds) will remain the private playground of a few tens of thousands worldwide or make it into the mainstream. I'll enumerate the hurdles in what I see is the order of importance and you will see I agree and also disagree with a lot that has been said. 1. Concurrency. This I see as the biggest problem since if you don't have a lot of bodies online how successful can you be? Right now the wheels start to come off SL when the online population reaches <> 70K with it becoming a waste of time somewhere <> 80K because of general lag, teleport, and delivery problems etc. etc. etc. This I see as a three fold problem, the first of which is to solve the network and server problems. The system needs to be able to handle a higher number of Avis in order to begin to attract them. Also attached to this is the maximum number of avitars that a SIM can handle. The second problem is getting L$ into the pockets of new Avis FAST and continually until they either decide they want to invest real money in the grid or have developed a marketable skil to earn L$l. IMO LL made a huge mistake when they killed camping without providing some sort of substitute. To all those who would dispute this I would say L$ are L$ whether bought directly from LL or given to a camper for 'gaming' traffic by a store owner. LL still gets money in their pockets. Third problem is that people have problems with the UI. I have to confess I never did, no matter what viewer I used, but LL's answer was V2 which IMO was the clumsiest thing I ever used. V3 is getting closer but strongly resembles the better of the third party viewers which IMO is still better and easier to use. Why not set specs for a viewer and let the populace produce their own and devote resources to the network and servers????? The TPVs almost always do it better and at a lower cost to LL (that is nothing). 2. Visibility Solving this will help with #1. I have never seen a company that lacks an a public image like LL. Moving through mainstream cyberspace how often does one stumble upon adverts for Second Life? as compared to the social media sites or WOW???? Secondly when SL has made the news lately it is usually some 'expose' on the seedier sides of the Grid. Last year, I believe there was a CBC, special on how SL destroyed RL relationships. The subjects they used were pathetic people to begin with AND if the reporter was really savy we all know she could have found even darker secrets buried, plus she used graphics that were obviously not mainstream SL. However LL left it up to users to 'defend the faith' and many of the replies proved as pathetic as the subjects of the expose. I never see anything covered in the news about the immense amount of creativity that happens constantly on SL, the educational triumphs, the community, etc. LL could make an effort to tell others besides users what is happening. LL, don't you have friends or even know anyone on A&E or Bravo??? 3. TOS This again ties in with #1. When I found SL in 2006 (Clyde is my second avi) TOS was simple and easy to understand. Since then there have been so many thou shalts and thou shalt nots added that I almost need the service of a lawyer before I venture anything new. The latest is the 'audition' one has to take before being aproved for mesh, like that is really going to stop copyright infringement if a person wants. SL is now a world built by the residents but controlled with an iron fist by LL when on a whim they decide to change whatever. Back off LL. Rather than trying to cover your arse from every legal threat that may evolve in TOS just make the owners of the avis divulge their real names at signup and be responsible for their actions. You already have that info from anyone who is either age verified or has payment info used so let the users know you have it and you will divulge it to any legal or criminal investigation. 4. Marketplace While this seems only to affect merchants it also effects anyone who shops in that the fact that LL owns the marketplace stifles competition. Inside the marketplace merchants are constantly complaining about the glut of cheap items yet any competing marketplace that is willing to take it up (cheap stuff) has soon found itself belly up not from the items which sell well on the Marketplace but from lack of visibility because LL bombards you with Marketplace as soon as you load the viewer. This gives LL a virtual monopoly on the distribution of goods, the only other source being directly from inworld stores which are not all that easy to find with the new search and since trafficing has been 'fixed'. I closed my inworld store when I could no longer find it in the 'improved' search engine and wasn't about to participate in the keyword and prim manipulations it takes to move up the ladder. Think what would happen to RL economy if you could only shop at Macey's which was government run. Secondly this comes at an immense cost to LL maintaining a 'commerce' team that again like the UI team is woefully behind what the residents want and what they experience elsewhere on the web. Acquiring the Marketplace was another huge and costly mistake for LL. So IMO the Future of Second Life in particular and virtual worlds in general will be decided by how and how soon the above items are handled.
  10. I had problems like yours and with inventory and textures way back when I started using different viewers to access SL. My solution (If I can remeber right it came from the Emerald team) was to create a cache folder on my desktop for each viewer I use. Every upgrade I manually clear that viewers cache (ie delete everything in the folder) before installing the new upgrade. I've had no problem since except when the SL servers hiccup.
  11. Sorry only 1/2 of one here too, for while I agree with you that the LL V2-3 is a pain I also agree with Cin. LL isn't going divert from their chosen direction. Luckily Kirsten's Viewer presents a more workable version and Firestorm, when finished will be as popular as Phoenix since they are polling people as to what features are wanted (how's that for revolutionary. Listening to customers??), so go with the TPVs.
  12. To the OP: I went the route you are considering a year ago when I could no longer find my store in the new search whereas it appeared at or near the top of the old search in what I considered key fields.. I however was able to sell my land, at a huge loss of course, but I still got something for it. I took it one step further and cancelled my premium membership since I use mainly TPVs and LL refuses to give you any support if you use one, so why pay premium??. So LL is out my tier and premium membership. I sell 100% on the Marketplace and while gross revenues are down a bit, expenses are 0 so the net profit is way up. I've found a nice quiet sandbox to work in and so it goes. In closing the store, though, I could no longer offer the useful freebies I acquired over the years from other scripters and was able to offer at my store with their (the creators') blessing. Even though I do spend a lot of time on OS Grid, I have no intention of leaving SL. I'm just in a holding pattern right now waiting for LL to get it's act together so that it would again be an atrractive platform in which to invest time and money.
  13. The only downside of not owning land is that you don't have a private home base. That is important to a lot of people so they either rent or buy. I owned mainland for 3 years and had an inworld store for 2 of those years.It might be for you if you want to privately explore your kinky side and don't want other Avis taking snapshots Owning land was fun: terraforming, building a home & store, landscaping and just making my individual creative statement. However as time went by I found myself spending more time on the land and less exploring AND it's expensive, beginning with premium membership and ending in tiers. You can skip the premium membership and rent or 'own' estate land but too many of my friends have suddenly found themselves suddenly landless and homeless when the estate owner either didn't pay their tier to LL or sold the land and the next owner decided he didn't want tenants. Also as in RL, unless you want to buy a whole sim, you cannot choose your neighbors. I had great neighbors but also could write a book on the antics of a certain developer who tried to drive me an my neighbors off our land. All that being said, I still have land, just not in SL. Someone gave me 1/2 a sim on the OS Grid
  14. Of the 1.XX viewers I think Phoenix has by far outdistanced the competition. For the 2.XX viewers as of this moment I like Kirsten's the best. It has a very polished feel and look. However I do believe when Firestorm is finished it will be my favorite as it will almost inevitably incorporate temporary downloads and other power features from Phoenix that make my Second Life so much easier.
  15. During the time of the listing fee debacle I had my items listed on four of the alternate marketplaces. There was in fact one month that my sales on one of those sites exceeded those on what was then XStreet. If it was true for me it was probably true for others so very quickly LL noticed and backed down. One by one the third party marketplaces died. So while the SL marketplace is far from ideal, LL is being very careful not to give its merchants any real reason to leave in any great numbers and thus anyone trying to start up will have a long uphill battle to win over customers. I believe in another thread you railed against the glut of freebies on the Marketplace (historically, BTW there was the same complaint on the SLX and the SL Exchange and probably all other incarnations before I arrived). Well IMO if LL were to either charge listing fees or in some way make the listing of freebies unattractive to merchants, this would be enough of a trigger to start up competing marketplaces. This would ultimately be good for the SL economy, eliminating the monopoly held by the present marketplace and thus opening things up a bit. However, as with the delisting of or listing fees on freebies, LL ain't going to let that happen.
  16. I wouldn't hold my breath waiting. This has been a problem for years and LL seems unable to address it. If you use a TPV, LL will tell you to switch to their viewer. If you use an official viewer thye tell you to clear your cache or do a clean install. I had hoped with the introduction of Viewer 2 that invnetory problems would be eliminated. Quite the opposite in fact I sometimes log in to find my Avi Ruthed and large parts of inventory absent. The upside is your 10K of items is still in the system. All you have to do is find the correct technique for this particular instance to retrieve them.
  17. 1.In addition to the above, if you use different viewers, make sure each viewer has its own cache. I use several TPVs as well as Viewer2. All their caches reside in seperate folders on my Windows desktop and I clear the contents of each when I upgrade. Inventory problens are few & far between, but that being said Viewer2 seems to have more problems in this area than all the others combined. 2. Try searching in the inventory window for 'a', then 'i', then the rest of the vowels. This often speeds up inventory loads. 3. If all else fails, try a clean install: uninstall Viewer 2 and delete any files anf cache associated with it, then reinstall it. One of the above should get your inventory back. There have been a couple of times recently when Viewer 2 seems totally borked and even after getting my inventory back I will have to rebuild my Avi so be prepared for anything
  18. To the OP: Ultimately I think a listing fee would be good for the marketplace and SL in general but probably not for the reasons that have been mentioned above. The last time SL announced listing fees aside from the caterwalling there was a large exodus to third party marketplaces. Those of us who were less inclined to knee jerk reactions just had duplicate listings on the other marketplaces as we watched to see what happened after the dust settled from the announcement. The result was the other markets were able to list more products and had more customers because of the free advertising provided by disgruntled creators until LL began deleting any posts that mentioned those marketplaces. Eventually LL backed off and as a result at least 2 of the third party marketplaces went belly up. That's the history as I see it. SO if listing fees were to be introduced virtually all freebies and nitche items would disappear from the Marketplace. Would they disappear from SL? I doubt it. They would move to another marketplace and the freebie, frugal, and nitche customers would quickly follow thus creating a two-tiered marketplace(s) One hight end run by LL that would handle the big ticket items, kind of like a Harrods and another handling everything else, kind of like Walmart. and not run by LL.. As a merchant my stratregy would be to list only my best selling items on the Marketplace and all others on the other marketplace. So your idea would result in the end of the LL monoply in the Marketplace which I applaud!
  19. Very hard to be constructive. Just lots of questions: 1. When is Viewer 2 search going to be fixed so that it is useful for anything? If I want to shop inworld I have to go back to a 1.xx based TPV to find anything useful. I closed my inworld store which used to found near the top of the 1.xx search and could not be found at all in the 2.xx search. No point in having a store that no one can find. 1a. Why is Viewer 2 search so slow compared to viewer 1.xx if it is supposed to be an improvement? 2. Why are the new 2.xx web profiles so slow compared to the 1.xx if they are supposed to be an improvement? 3. For all of us who make at leat some of our L$ 'stacking cubes', why are beacons and highlight transparent still separated by so much UI real estate? 4. Why when you undock a window from the sidebar, reposition it, resize it, and then close it does it not remember its position and size the next time it's opened like the old 1.xx Viewer? 4a. When I look up friends online why do I have to give up 1/6 of my UI every time I look.? Same for inventory, and anything else that happens in the sidebar. All that being said, all the new innovations are in Viewer 2 and the TPVs, not the official 1.xx viewer so one does not have to be psychic to see where LL is heading. Odd thing is Kirsten does it better in releases that sometimes predate the LL 'innovations'. Rumor is LL is waiting holding up the release of mesh until enough people adopt Viewer 2. Gives me time to get a good handle on Blender so I can become one of the new elite mesh-masters, no longer a cube-stacker.
  20. To the OP: 1: Is LL going to fix this damm seach engine as it is crap, my words but many would agree. 1. I wouldn't hold my breath. The person who did the great flow chart illustrates the reason. This is another example of the LL tradition of shooting on'es self in the foot. To explain, I used to have a script & stuff shop that appeared near or at the top of what I considered important search fields. Comes Viewer 2 and it's 'improved' search engine and I cannot find my shop. I close my shop, sell my land and make arrangements to have my magic box on a friend's parcel and since I don't have land and use TPVs (which means LL will not provide me with service) I don't need a premium membership, so in my case LL is out both the membership and the tier. 2: many are leaving SL, due the many problems that have rencently happened since the viewer came about, crashing frequently ,blurred av,s bad lagging, complicated searches, and so for to name a few. My friends' list took its biggest hit when LL killed camping. Since then people pop in & out but few stay. The biggest complaint I hear is the inability to make L$ from the outset, not the viewer. I'm no fan of Viewer2, but I wouldn't blame it all that much as any new account holder who has talked with any of us older folk very quickly discovers TPVs. I have said it on at least 2 iterations of these commerce blogs/forums/whatevers: The secret to keeping new account holders is to get L$ into their hands until they develop the skill set they need to make their own OR so they can save up to get that first unique hair or skin if they are in SL for fun.These are the folks that buy our stuff 3: LL has to really get their act together if they want to retain the people already in SL and not lose them, the other worlds Agreed here. I'm spending more and more time on OS Grid. There's no money in it YET, but it's a nice place to socialize and build cheaply. I have 1/2 SIM there now and will probably go to 9 if I ever get decent internet service. If an currency is ever introduced, well....... I have no intention of leaving SL. Neither do I intend to further invest in it until I see major movement from LL. As an aside, I kept the demographics of my marketplace customers for 2010. Out of 6583customers: 85% were over 900 days old. Of those 60% were over 1200 days old. 5% were under 1 year old. My business is tailored to help the new builder who had yet to develop scripting ability or those who either can't or don't want to be bothered, yet I am selling mainly to people around my age. When I go shopping inworld I see mainly people over 1000 days old. If this is a trend we (vendors) are basically selling to each other which can be sustained only for so long.
  21. Viewer 2.2 is a step in the right direction. I've just downloaded the latest update and on the positive side the graphics seem sharper and more alive and the viewer is producing astounding FPS numbers on the statistics bar on my comp: in the 120-130fps range! On the downside I still have a lot of troubel with finding things on the UI and it's just not a matter of getting used to a new way. I think the interface is flawed. I'll give you a big for instance. I was trying to build on a client's land and lost a transparent prim underground. I found the surface patch ok in the advanced menu, but where is Highlight Transparent??? Not near beacons (IMO 'transparent" should be just another beacon anyway) but buried in the Advanced menu under something called "Highlighting and Visisbility". Now a few suggestion if you really want to keep this interface: Of the bottom buttons I never use the move and seldom the view buttons. I would like to be able to relegate them to the top drop down menu. Furthermore I would like the power to be able to right click on an item in the drop down menu and have a create button option so for instance when I am building I could have a 'beacons' button on the bottom. Also I need to be able to detach and resize the right hand pull outs without maximising my viewer. For IM's and group chat, I think you should go back to the 1.XX console. It is so much more usable. But good job folks. It's obvious you are listeneing & trying to fix things or I wouldn't bother to post my suggestions.
  22. As a reply to the OP, I also think that there can never be too many options. As many people there are on SL, each would have a different idea on the ideal interface. Viewer2 IMO fails miserably. I had an easier time with the HIPIHI viewer and that was all in Chinese. I think you need to drop the browser idea and look at CAD or even word processing applications. One of the most powerful aspects in these programs is the ability for the user to highly CUSTOMIZE the UI. Maybe you can take a lesson from those developers: Provide a basic interface (the 1.XX is not all that bad) but provide the ability for the user to add buttons for the features he/she wants, dockable to any of several places on UI at their discretion. When working in CAD I often customize the UI to suit the project. SO LOTS OF OPTIONS AND LOTS OF BUTTONS AVAILABLE AT OUR CHOICE. However, after a week in SL (or less) a person does not need full words in large buttons for "Communicate", "Fly", "Snapshot", "Search", "Build", etc when a small graphic on a small button would do. I drool at the thought of how I could organize the bottom on the 1.XX viewer if I could only customize it. I'm sure my interface would differ greatly from any other on SL but it would work great for me and that's the point of a UI. I have not read all the posts, but I believe that there is one more point you have ignored and was not mentioned in the idea of "fewer options". Fact of the matter is that if you don't include a popular option in the UI, people will market it in a HUD. Off the top of my head I would mention AOs, Radars, NPVs or Phantom Avis, TP history, etc etc etc. The list could go on & on. If these features are not included in a viewer they will unnecessarily consume script memory which LL says will be limited per Avi in the near future. Make sure that in the processes of lightening your team's workload by limiting options you don't again shoot your bosses in the foot as seems to be the LL tradition. It would be a welcome change if Project Snowstorm grew to a blizzard rather than just another snow job.
  23. I assuming you're looking at mainland. As long as you're not in the new Linden Homes, I suggest you check out Zero Prim Rezzers to stretch your prim count.
  24. Simple? Maybe to someone who has a masters in mathematics. Euler rotation is expressed as the usual x,y,and z plus a 4th element I do not understand, even after researching it, even after talking to mathematicians about it. So in LSL we convert it back and forth using llEuler2Rot and llRot2Euler. I've given up trying to understand it. I just use it and it works
  25. Emerald has run flawlessly on my machine. Right now I have 2 windows going. My specs are: CPU: Intel Core 2 Series Processor (3000 MHz) Memory: 2047 MB OS Version: Microsoft Windows XP Service Pack 3 (Build 2600) Graphics Card Vendor: NVIDIA Corporation (8800GTS) (From the statistics console) fps:71.5, bandwidth: between 8 and 20 kbps with music playing It looks like you are running an older machine. You might not be able to run the optimized version on it, but that is just a guess. I suggest you take your question either to the Modular Systems website or the inworld group(Greenlife Emerald Users and Coders) . You'll have a definitive answer very quickly there.
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