I had a bit of a brainstorm whilst flying around in these fine virtual skies As a lot of people are aware Heterocera Atoll is linked with Sansara via a corridor. Wouldn't it be nice to have a corridor linking the Linden Estate homes to the mainland via Jeogeot ("Southern Continent")? I did the math for the two corridors between Sansara and Jeogeot and from Jeogeot to Linden Estate Homes. The corridors would go from Stoneybrook to Ratcatchers Hide and from North Forepore to Teslin Stoneybrook to Ratcatchers Hide Start 262912,211968 End 262912,229888 70 regions long 17.92 kilometers North Forepore to Teslin Start 263680,239872 End 263680,251392 45 regions long 11.52 kilometers All up it would require 115 regions (prob "Openspace" regions although Homestead would prob perform better) Provided second life uses some kind of hyperviser like vmware vcloud, they could easily add these regions without any major impact on resources (run the entire length of the corridors on one meaty server and as load increases, if possible without the server having a fit, vmotion it to a lower loaded server) The journey for me (given the fact that I am an Aussie so I can only travel at about 10m/s without risking getting my head desynced into my ass) is approx 47 minutes in the corridors + what ever time it takes me crossing the continents. Another option although this would require a technological change in the infrastructure of the grid would be having "warp" regions. These regions are broken up into halfs, the first half which you cross into is like a grace area, giving someone who wondered in by mistake a chance to avoid getting "warped". The later half of the region is the warp zone, the moment you enter it, you and your vehicle is teleported to the end point of the warp region. When you arrive in the end point you are located in the grace area, halfway between the warp boundary and the region crossing boundary (giving glitchy vehicles a chance to deglitch if they spaz out) In addition, when you arrive you arrive in a certain part of the grace zone thus preventing collisions. And given how things are in this crazy little grid of ours, I would not be surprised if there were advisory speeds to prevent carnage. Mechanically this could be done just by making it like a normal crossing with a neighbor that is symbolically linked to a far away region. This would allow other people to avoid collisions (because they could see incoming traffic) and prob much cleaner to implement. Might already be possible depending on how things run under the hood.