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Jade Tachikawa

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Posts posted by Jade Tachikawa

  1. Maybe sounds like a stupid question but how to I do this? I tried making the material double sided in Marvellous Designer but that didn't seem to work.

     

    I've noticed that not all clothing sellers bother doing it but it looks loads better when displaying the item.

     

    Jade

  2. I've been playing around with uploading some mesh and it all appears deformed after I've rezzed it. Any idea why that might happen?

     

    Jade

  3. On 12/24/2021 at 4:41 PM, KT Kingsley said:
    default
    {
        touch (integer count)
        {
            vector touch_ST = llDetectedTouchST (0);
            llSetLinkPrimitiveParamsFast (LINK_THIS, [PRIM_TEXTURE, ALL_SIDES, "30223fc4-3bf2-3387-d52f-a4d57bc97e3c", <1.0, 0.5, 0.0>, <0.0, (touch_ST.x / 2.0) + 0.25, 0.0>, PI_BY_TWO]);
        }
    }

    And because I was bored, here's one that uses a texture. Just a single cube required.

    Note that the function used is llDetectedTouchST. This returns the touch coordinates on the face of the prim rather than on the texture. Because we're moving the texture around.

    That is absolutely awesome. Thank you so much

  4. 16 hours ago, Profaitchikenz Haiku said:

     

    As to that, there are any ways but one is to have a surface with a scale on it via a texture, an then using llDetectedTouchUV,  converted the touch coordinates thus obtained into a proportion of the total dimension, (H or V) that the scale lies along. You can then have a second prim that changes size or moves along to where the touch occurred, or have a clever texture like the old-fashioned ribbon speedometers in cars (My Vauxhall Cresta PB had one), to show where the slider has been moved to.

    Are there any resources to learn this technique? I tried searching on YouTube but couldn't find anything.

  5. 1 hour ago, Profaitchikenz Haiku said:

    I'm pretty sure Quistessa posted something about this in the LSL Library forum, or possibly further back in this forum.

     

    ETA Here in the LSL Library forum.

     

    Veni, vidi, caught a fishy...

    Thanks. I sort of understand the code but not clear on how to construct the slider as a widget.

  6. Not tried this before but I want to make a slider for a HUD to I can set the transparency of an item of clothing. Been looking for examples on MP but can't find anything that might suit. Can anyone help with an example please?

  7. 44 minutes ago, Maitimo said:

    The maitreya hud uses Glam Affair skins, which I think are just numbered rather than named. I'm not sure if the maitreya skins are their current range or their old range, but if you go to the Glam Affair store and pick up some demos, you'll be able to see if they match or not.

    Yeah I might have a look at the demos. Maitreya added 9 more skins in the last release and I was wondering if they matched the 9 new skins from Glam

  8. I've just got into Blender and creating clothing...my current project is a dress with a shiny plastic look. It looks great in blender so I tried to bake all the lighting effects into am image I could upload as a texture. However, this doesn't seem to work as the uploaded texture looses all the lighting effects. Any idea what I might be doing wrong?

  9. 15 hours ago, Janet Voxel said:

    Yes, that's the point of demoing.

    The point I'm making is: If the creator puts "For Avalon" on the ad, people without the Avalon head are less likely try the skin because it's implied there that the skin is only for Avalon. Which may or may not be the case.

    I agree with that totally. Though of course its a good way of them promoting new heads.

  10. Thanks for the info everyone. I have tried several Avalon skins on my Lilly and they appear to look ok.

    I'm surprised though that there are not loads of skins for Lilly as this must be popular being it was a give away.

  11. Hi there,

     

    Can anyone tell me please what the differences are between all the Evo X heads? I got the Lilly head and have updated it but noticed that a lot of new skins mention the Avalon head.

    I'm assuming that its a slight shape difference?

     

    Jade

  12. Hi there,

     

    I've not done much scripting for ages but I'm working on an text emoter hud at the moment and want to read some quite long strings from a notecard into a list. What is the best way of doing that? Doing it with comma delimited on a single line looks awful for formatting.

     

    Jade

  13. Hi there,

     

    Thanks I'll check to see if thats happening. I've tried using the fast version but got the same results and was thinking that maybe the code was being returned before the object flag had been changed (like it says on the Wiki).

     

    What about putting a listening script in each prim? Would that create a lot of lag?

     

    J

  14. Hi there,

     

    I have a project at the moment to script a boat that is over 100 prims. I am trying to use the trick where you make everything apart from the base, physical shape none.

     

    I'm trying to use this code but get an error saying it can't set the object as physical because its greater than 32 prims. If I do it manualy, it works.

     

    llSetLinkPrimitiveParams(LINK_ALL_CHILDREN, [PRIM_PHYSICS_SHAPE_TYPE, PRIM_PHYSICS_SHAPE_NONE]);
    llSetLinkPrimitiveParams(LINK_ROOT, [PRIM_PHYSICS, TRUE]);

    Is there a way to script this as leaving the shape set to none means you can walk through the boat.

     

    J

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