Jump to content

Kelli May

Resident
  • Posts

    1,744
  • Joined

  • Last visited

Everything posted by Kelli May

  1. Love Leonoase wrote: Thanks Kelli, that was VERY informative! That clears up quite a bit!! I get what you're saying, because I started using facelights a few months back, and they DID make a huge difference. As for your 'attached lights" comment, I'm guessing that there is an option to disable this in your windlight settings, so that you can adjust for good lighting, without it doubling up the already existing facelights of others, which would make things TOO bright? More or less. The problem isn't with all attached lights, as a well-positioned facelight doesn't really cause problems of excess lighting with or without custom Windlight settings. It's the small but annoying number of people who wander round with multiple, over-bright facelights that mess up the view *regardless* of Windlight or other environment settings. By disabling attached lights (in the Advanced > Rendering menu in my viewer, could be elsewhere in others), nobody's facelights are rendered by my viewer. So when Miss Glowbug and her six 10m-radius floodlights wander into view, the scene isn't instantly washed out.
  2. Love Leonoase wrote: First off, are these just simple display settings that you can adjust yourself, or do you NEED to download a plugin/package to adjust them? I recently read that they make a tremendous difference, and are the reason that many times the pictures of items you see at a shop inworld are much better looking than what you see when you put them on....... but this still begs the question why you can view them and see them as nice looking at all, before you've put them on? And why does it look of less quality on your avi, then it does on the wall of the shop? Any viewer that supports Windlight (which I think is all of them now) will let you adjust and save settings to your preferences. In Phoenix, you'll find it under World > Ennviroment Settings > Environment Editor. You don't need any plugins or external packages. The reason they are sometimes used in photography is because the default SL light can be quite harsh. There are many ways around this, such as using extra light sources in world or reouching the photos, but Windlight lets you set a more diffuse and generally flattering light. You see this in the stores product shots because that's what the light source was when the pic was taken; you don't need to be using Windlight to see it. I use a Windlight setting similar to this that gives the impression of very subtle full-body lighting on everyone, as if they (and I) are all using very carefully balanced facelights. With 'attached lights' disabled this removes the problems of excessive face-lighting without losing the benefits.
  3. My first place was a rented lakeside chalet which I kept for about a month. It was great value and rather nice, and my landlady was great - even when I accidentally deleted the entire house! I soon moved out and bought land adjacent to the Great Linden Wall, somewhere around Jubata/Sinica. I played with a few prefabs and self-builds there before trading up a couple of times on the 2007 land boom. I had a few places around the atoll & old continent over a couple of years including snowland on the coast of Zerelia and the Hyles swamp area near the Temple of Iris. Eventually I moved to my current place in Clay, towards the south of the old continent. Most of my homes have been self-built and I've either tried to fit them to the landscape or build high in the air. I've built modernist concrete and glass studios, stone towers, rambling keeps, flying islands (held up by balloons), sky galleons and high-tech skyboxes. My current home is a platform in the air, holding a semi-wild garden with no buildings.
  4. Trying to stay with the original rhyming scheme... Girls dressed as ponies and boys dressed as poodles Guys who request that you whip them with noodles All kinds of body-parts pierced with rings These are a few of my favourite things When the tawse bites, when the lash stings When I'm acting bad I think of a few of my favourite things And then I don't feel so sad (I'll see if I can think up a third verse, apologies to Rogers & Hammerstein)
  5. /me sings... Wax dropped on bodies of naughty sex-kittens, Black leather collars and locked bondage mittens, Latex-clad pet-girls all tied up with strings. These are a few of my favorite things!
  6. There shouldn't be an implied link between cash & cache, the way you have written it. Cash: the readily exchangeable form of a currency Cache: a place of hiding or storage; in computer terms, a specific area of storage dedicated to a particular kind of data for fast access On a quick read-through, I'd suggest pet(s), Ruth - ruthed, and cloud - clouded as useful SL words that are missing.
  7. It depends on the avatar. Many animal avatars like this one hide all of the skin with prims, so the skin is irrelevant. I notice that av has an alpha layer, which probably makes the entire avatar skin invisible. Probably the only reason the av includes a skin at all is because you have to wear a skin .The way avs are built, you are always wearing at least skin, eyes, 'system hair' (as opposed to hair made of prims) and a shape. If you wanted to change the appearence of that kind of avatar, you'd have to edit the surface texture of the prims that make up the body parts - the pieces that are worn like "Cat_Abdomen" & "Cat_Chest".
  8. I think the Ivory Tower of Prims is still around? It has step-by-step tutorials on how to use cuts & twists to achieve different results, and things like creating radially symmetrical builds.
  9. In-world, there's Fantasy Market http://slurl.com/secondlife/Maculata/217/33/310 which is a kind of mall for fantasy suppliers. Even if you don't find what you want, it'll give you a good cross-section of what's available. Bare Rose has a fair selection of fantasy outfits, more on the women's side than men's, but still plenty of choice. Men's section here http://slurl.com/secondlife/Bare%20Rose/219/81/30
  10. Interesting. I knew nothing about the Easybeats or the Marcus Hook Roll Band. The Easybeats have a definite touch of Beatles and early Who in that track, and just a hint of the AC/DC riffs I'd cometo know and love. Given the time the band was around, they we're probably drawing on the same influences as much as they were each other. The MHRB sound even more like AC/DC, especially from their less intense songs, plus I can hear a lot of Stones influences in there too. I'm a big AC/DC fan and "A Long Way to the Top" is one of my favourites too. Bagpipe solo!!
  11. Void Singer wrote: it's easier to ignore the internal math for rotations and just learn the formulas ( the big thing is that order is important) binary isn't a requirement, but if you can do boolean algebra, you're really already there (it's just multiple booleans) Yes, that's the line I take whenever rotations come up. I just about know enough to make them work now, without really being sure about the detailed maths.
  12. The av in my profile pic looks mid-twenties to me. That's how I like to see myself. When I dress a bit punk with a freckled skin and wild hair colours, I could be as young as 15, but I'm thinking more early twenties. I have more curves than the average teen . I'm shorter than many SL avatars, but still about 5' 9", so certainly a fully grown adult. If I go more classy with strong make-up and dark, severe hairstyle, I could easily be a good-looking 40-something.
  13. I had to drag a lot of my high school trig out of deep memory for SL building. Working out the length of the long side of a triangular prim and such, and angles for constructing polygons. Basic algebra is handy for scripting, because handling expressions with variables is more or less what algebra does. Boolean algebra helps in understanding conditional statements. Knowing what a radian is and how they make angles easier to calculate is a huge help for scripting (2*pi = 1 full circle). Binary comes up less in SL scripting than you'd think, but it's still handy to know. Vectors are big in scripting. Most tasks with them you can handle by just imagining them as three variables stored in one, or as an x-y-z coordinate, but trickier stuff comes up with unit vectors, magintudes and when you need to combine them as dot products and cross products. Slightly trickier are quaternions for 3D rotations; I still don't have those down yet.
  14. Ceka Cianci wrote: Actually most of them were already playing professionally before the who were born as a band... Not sure if I've misunderstood what you are saying, but if you're talking about AC/DC, when The Who formed in 1964 most of AC/DC's members were about 10 years old. Only Bon Scott was performing as long ago as '64, and Akka-Dakka didn't come along until 1974. AC/DC are probably one of the first bands to put screaming, distorted power chords, heavy drumming, guitar solos and a locked bass-rhythm-drum line together in one package with macho lyrics and the heavy metal look. So they could lay claim to the title of first metal band - although don't actually like the term themselves, and prefer to be called a rock & roll band.
  15. No mention yet of the man named for his screams? Mr Screamin' Jay Hawkins, the original shock-rocker. 1956 for this little number. As far as the invention of heavy metal goes, The Kinks' "You Really Got Me" (1964?) is widely credited as the blueprint for heavy metal with its use of power chords. Taking that even further back, Link Ray used the same thing in "Rumble" (late 50's), and before that they were in some of the earliest electric blues compositions.
  16. Pussycat Catnap wrote: ...Wingspan from finger tip to finger tip when in a T-Pose should -EQUAL- avatar height from toes to top of head. Use a prim to measure it. This is not preference but scientific fact. That is how long your arms are, unless you're a distorted cartoon or have a birth defect. They are as long as you are tall. As far as I know being overweight wouldn't change this - unless it can distort the skeleton (which I don't think it does, but lack the real life experience to know). Absolutely. Occasionally arm-span is a tiny bit shorter than height on our 'RL avatars', but rarely by more than an inch. It's usually the same or often a little longer. In boxing they call this 'reach' and it's often listed alongside a boxer's height. Larry Holmes, for example, has an 81" reach despite being 73" tall. Reach is, of course, an advantage to a boxer so they are often a little outside the norm, but it does show that a large arm-span is not unusual. RL height: 5' 9 3/4" RL reach: 6' 1 1/2" I coulda been a contender...
  17. The av I'm wearing right now? Something like... skin:L$900 eyes:L$50 shape: free, my own work hair:free from the library - I wanted a particular look for a theme outfit:L$150 accessories: L$250 including shoes I'm also wearing the hose from another outfit, which probably cost around L$200, and the hair tattoo from another style, probably about L$200 too. So in the region of L$1800. My av standing ready to dress would have about L$1400 worth of skin, hair, eyes & tatts. Depending on where I'm going and how I'm feeling, I could be wearing as much again in clothing and shoes. There's probably a few hundred L$ in AO, too, so I probably average close to L$3000-worth at any given time. Of course, it's rarely the *same* L$3000 at any one time; I've been spending steadily in SL for nearly 5 years, and there's no sign I'm going to stop.
  18. Six Igaly wrote: It is a bit tricky to rely on camera distance..if your draw distance is set to 256 meters and your neighbours's is set at 64 meters it is one way traffic...as far as they know no one is around! The folks a hundred metres or so to the NW of me get a pass on that one, they might well be too far away to see me. The person who placed a platform close enough to my workspace that I can literally jump across to it doesn't. And it isn't there by accident - a few days later it had been re-textured and a couple of new prims left on it. At least it's just my workspace it borders on, where sometimes I leave things a bit messy, and not my garden.
  19. Pussycat Catnap wrote: ...The biggest thing to remember about skybox living - people go up there for privacy, so never rez yours within camera distance of a neighbor unless you're working together with that neighbor to build a larger 'scene.' If somebody else was at a spot first, just move to a different height. I wish someone would tell my neighbours that! 1000's of metres of empty space and they build next to me at 1200m.
  20. They're made out of meat?! http://baetzler.de/humor/meat_beings.html (edited to fix link)
  21. Fantastic! Do you or Jo know where I can get that dance?
  22. Spectran wrote: Gosh, I'm new here. I fell like i MIGHT be saying something stupid, But I still feel that the need to complain might be something beneficial. I would wish that Second Life Forums would contain a whole 'Wish List" subforum. It is manufactured by jinnis after all, right? What else do I wish for 'Second Life'? Plenty of wish for its evolution! Better graphics over time-- can it compete with PS3 and Xbox360? Can it compete with film? Better interactivity-- how easy or possible is it to go jetboarding, skiing, snowboarding, parachuting, flying a kite, adventure gaming, imagining anything, interacting with the environment in any which way? Vehicles please! Or at least the ability to run, fer Christ's sake. Am I missing something here? There should be the ability to purchase your avatar a vehicle, be it a flying saucer, truck, scuba gear, jet pack, cheetah, snail, or portal gun, all with different speeds. Better sound synthesis-- when there's a song playing, I don't want to suddenly hear it. I want to slowly hear it more as I get closer to it, just like it is in 'real life'. Same with voices. Better customization over time-- customize the flash of light that happens when you warp to new worlds. Customize the way your voice sounds. Customize the censorship. Customize the desires. Customize everything! Earn your magic-- maybe you shouldn't even let these people fly to begin with. Make it a game. Do you realize how much you could be selling? !00 Lindens per angel wing~! Okay, maybe we should fly to begin with, just as in a dream. But can you imagine how much more is possible, and what secrets to behold? Only when you won sacred dragonfire can you see what lays behind the curtain! Make it perfectly accessible for people to create a video game in each world! How about the Sims version 900000000000000000! Make a complete synthesis with the genius of the computer! Can you Skype people you know at second life while driving down the street? What's their cyber-cell #? Can I watch true cinema at the cyber-through theatre? Can I completely interact the virtues of my PC with the the Cyberian outback? Certainly possible! Infinite programming possibilities And I'm sure I could think of a bagillion more. Can you? In good conscience, what would you suggest? Better graphics over time: it's happening. The look of SL has changed drastically in the time I've been here. Sure, it's slow progress, but it moves on a bit at a time. Can it compete with PS3? Not right now, for the reasons stated by others. It'll always look worse than the best consoles & PC games of the day. But SL tomorrow will look like the best games of today (or maybe a few days ago!). Interactivity: You can already do most of the stuff on your list. SL simulates wind in the environment and objects and vehicles can be scripted to interact with it; there are boats that have to be constantly adjusted to stay with the wind, and balloons that drift in whatever direction it's blowing. Any number of RPGs exist for adventuring in all manner of genres. We interact with the environment 'in any which way' yet, but there are a lot of options. Vehicles: So many! Unless things have changed recently, there's a go-cart in the starter inventory. If you want to run, hit CTRL-R, or if you set it up in options, double-tap forwards and hold. Out in the marketplace are 'dashers' that can give you a speed boost, attachments that boost your jumping range, wallcrawling AOs to move like Spider-Man, swim controls that let you move realistically underwater... and yes, Portal guns and rideable snails (snail-racing was something of an SL craze at one time). Sound Localisation: streamed sound is not localised - anyone (who chooses to) can hear it anywhere on the parcel it originates from. Other sounds are localised, and they pan and fade as you move around or draw nearer to them. Customization: SL is the most customizable virtual environment I've ever been in. With the avatar mesh alone, there are more shape permutations possible than there are atoms in the known universe. Throw in skins, alphas, attachments and AOs and you can be anything from a 1" tall clockwork spider to a 300 foot long glowing pink dragon. People have built teleport customisatiions that simulating Star Trek transports and demons appearing from magic cirles in a flash of hellfire. LL have built in voice-changers (at a cost), or you can run your own on your PC. Earn your magic: SL itself is set up so everything is available to everyone. Within that, various options can but shut off at the choice of the user and the owner of the sim. It isn't meant to be a quest game, but it IS a place where you can create the quest game YOU want. And people have (/me points up to what she said about interactivity. What do *I* want? People have already covered a lot of it, but here are a few: Better ways of dealing with tier. I currently buy small amounts of tier from a brokerage, because the gap between tiers is too large for it to be cost effective to go up a tier. That's even at the small amount I need - it gets worse at higher tiers. 'Official' megaprims. They don't have to be huge; 50m max would be an improvement, 100m would be better. Even with user-created solutions like the SALT Hud there are times when I need a size that isn't available. Support for smaller prim sizes. A solution to prim drift and the rounding errors on some rotations. Improved avatar mesh and default animations.
  23. I find the ears are a good place to get piercings... Ha ha only serious. My tattoos are from Leti's Tattoo, so I'd have to recommend those. I believe she sells piercings too. https://marketplace.secondlife.com/stores/18888 I rather like some of Seven of Himeji's too. https://marketplace.secondlife.com/stores/23753
  24. http://lmgtfy.com/?q=victorian+day+dress One of the biggest differences between day and evening wear was the amount of cleavage shown. Bare shoulders and low bustlines for evening wear, solid bodices for day wear. You'd also be more like to see light, bright colours, sometimes with gaudy stripes, for day dresses. For exploring,you could also try riding habit or hunting garb.
×
×
  • Create New...