Kwakkelde Kwak wrote:
Never tested it, but shouldn't the armature be uploaded with the mesh only when you change the joint positions? That would make sense to me at least. The mesh contains enough data to work with the SL skeleton (bone names and weights), the skeleton just contains the joint positions and hierarchy.
Yeah minimize it to the necessary. The viewer gets in a tizzy and avatars "spasm" if more than one skeleton definition is attached.