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Carson Brandenburg

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  1. Greetings, Curious if anyone has had an issue lately with this problem... I have built many mesh products prior and never had issues till I updated to Mountain Lion I believe... I made just a simple beveled cube in Maya 2011 and 2013, used different collada export plug ins old and new, tried fbx converter... model will import fine in second life but the texture once applied is not correctly wrapped if you will... seems to loose uv information along the way. The models are always for the most part solid black. Can apply normal textures obviously but... none layed out correctly... anyone? - Carson
  2. I recently added a land lord to my group as an owner to rent land from him in my group name so that I have the ability to do as I need for business. I'm trying to protect myself from theft etc... if I am to be on group land with me as owner and my landlord and I set out a vendor, or an object, etc. How do I make sure he can't just grab a copy and start selling... or move my stuff around? I get confused with setting something to a group vs deeding, etc. Please help.
  3. Hi all, Forgive me if I am not doing this correctly. It's actually my very first forum post ever. Anyway... having an issue that has popped up after about 4 years of building... so I know what I'm doing, but... for some reason when building (using copy select method) I end up with prims moving on their own. It is not lag, or me moving them on accident. When looking into the positions and rotations, sl has been moving my prims or rotating them by like .05... so and object that is normally like 0, 90, 0 is not 0, 89.5 or 89.05, o.... or if the size was set to say 5m, it is now 4.995m... it keeps making all of these seams which I have NEVER had before... like I said, I've been building for sometime and know I'm doing it right but for some reason sl is moving them... has anyone had this issue? Anyone know how to fix? I sure hope so or else I will quit building as it's not worth it if there are going to be flashy speckles all over my builds or prims moved around :/... please help.
  4. Hi all, Forgive me if I am not doing this correctly. It's actually my very first forum post ever. Anyway... having an issue that has popped up after about 4 years of building... so I know what I'm doing, but... for some reason when building (using copy select method) I end up with prims moving on their own. It is not lag, or me moving them on accident. When looking into the positions and rotations, sl has been moving my prims or rotating them by like .05... so and object that is normally like 0, 90, 0 is not 0, 89.5 or 89.05, o.... or if the size was set to say 5m, it is now 4.995m... it keeps making all of these seams which I have NEVER had before... like I said, I've been building for sometime and know I'm doing it right but for some reason sl is moving them... has anyone had this issue? Anyone know how to fix? I sure hope so or else I will quit building as it's not worth it if there are going to be flashy speckles all over my builds or prims moved around :/... please help.
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