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Cinco Pizzicato

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About Cinco Pizzicato

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  1. Quoth: "sorry but it is not enough to "listen" ... do something about it when an issue is reported ... there are tons of JIRA posts open for years now and still unassigned and nobody gives a damn ... in october 2009 someone filed a JIRA about a missing tool for estate owners to turn off ban lines ... he recommended a simple button in estate menu ... october 2009 ... unassigned ... never read by any Linden ... http://jira.secondlife.com/browse/SCV/-4933?" First of all, I think that's a good idea. Give the estate owners more control per region, or even per estate. So yay. But... Second of al
  2. Mike Arabello: "Why can't Linden Labs, which is presumably full of smart people, figure out a voting system that's resistant to gaming?" The answer is: Because they're trying to run a giant humongous online service, and even if one issue 'wins' over another, they will ultimately be the ones to decide which to do anyway. LL has to hire developers to make things happen. These people cost money, and their activities can't be determined by votes in a JIRA. They're corporate decisions. That's the long answer. The short answer is: The reason there was voting in the first place was so you could ha
  3. So then Facebook is not "the best place to find out about cool things going on in Second Life." I mean, sure, it's a huge potential audience, and you want potential newbies to get curious and become actual newbies. That's great. But you're saying it's also a line of official corporate communication from Linden Lab. Those of us who aren't potential newbies have to wonder whether or why we need to dip our toe into Facebook to get official info from LL. Also, you're giving a list of great places to talk to other users. None of them is Second Life. :-) For instance, the real place for newbie hel
  4. Should I sign up for twitter or Facebook in order to learn about Second Life? I have an RSS reader, and in fact, I'm using it to subscribe to this 'blog. Are you guys saying anything substantive on those channels that isn't repeated here? It's been a bit of a gripe of mine for a while. SL is sort of a social networking tool, but rather than turning the 'sort of' part into a 'most definately,' LL tells you to get a twitter account. Griping aside.. Topic-focused office hours are a good change, if they really end up being authoritative in any way. I remember going to Jack's office hours and he'
  5. "The trick here is, that as others have stated in previous posts, the amount of lindens available is growing because of the increase in sales volume and ad purchases on the Marketplace. As was stated, these lindens are fed back into the system so that they have more to sell." Absolutely false. Linden dollars don't actually exist. They are not preserved or 'fed back into the system.' When Linden Lab receives your Linden dollar, it ceases to exist. New Lindens are created only when people buy them. Furthermore, this idea that there are 'more to sell' is silly. Linden Lab can print as much mone
  6. "Can anyone explain to me how Linden Lab can state there was “…falling supply on the LindeX….” under Average Exchange Rate and then say, “Money supply grew significantly…” under L$ Supply? Either the supply of L$ increased or decreased but I can’t figure out how it can do both. Can any professional finance or account person shed light on this?" I'm not a pro finance person, but I understand this. I think. :-) There are two figures: One is the overall amount of Linden dollars that exist in-world. That's the 'money supply,' and is apparently growing. The other is the falling supply on the Li
  7. "Smart businesses also have moved strongly away from renting satellite stores to producing affiliates which has pushed common rentals down even further. This was a known and planned outcome by Linden Lab who does not benefit directly from in-world sales but does take a percentage of all web sales." Actually, Linden Lab doesn't take a percentage of web sales. Since it's their currency, the chunk they demand for Marketplace listings really only represents an enforced markup by retailers. This inflates the retail cost, representing another way for Linden dollars to slip away from the in-world ec
  8. User hours down since the introduction of viewer 2? Who would have thought. But Marketplace volume up... Maybe because there's no easily accessible search function in viewer 2. World size stagnant? Blame viewer 2 again. Not only is it hard to search, there's no place to search for retail land. That is, if you want to buy 2k of mainland somewhere, you're SOL. You only get a link to the LL Land Store, which wants to sell you a sim. Basically, viewer 2 creates the stagnant numbers you see here, by offering a terrible user interface that neither newbie nor oldbie wants to use, and which seem to
  9. Xan Linden, in an unfathomable and much appreciated act of courage, offers: "Prim hair with a script in each strand generates a huge file because each script has to save its state. Even on our fiber network, passing 1GB of data takes time, not to mention the time required for source and destination simulators to ship and receive the information." I hate to adopt a 'told you so' attitude, but for a long time (as in, years) scripters asked for scripts that could do the sort of multi-prim resize that is common now. This means that there are years'-worths of objects out there, like hair and H
  10. Nicknack Lacourte says, in response to Xan Linden's courageous appearance in this thread: "So you can understand the compexity of flying commercial flights around blakes Seas need much more work to be viable Airports. "What ever you say, The bottom line is, most passengers fall out , first sim. This is not acceptable when like me and others we paid out more than 25,000L$ to buy , make, repaint the airliner colours, and pay land, which is so overpriced there, its no wonder theres a sea of yellow land for sale." One wonders why you'd invest $25kL (close to 100USD) in SL airlines when it c
  11. I'm rather amazed. These are changes that have been in demand for many many years, with exactly these solutions offered (such as switching group chat to a more scaleable system like IRC or jabber). Glad you guys finally have this stuff on track, but it would have been nice to see it years ago when scalability was the problem that sent people away from SL. That said, better late than never and thanks for all the hard work. :-)
  12. Welcome, Kim. Here's a hint: the X factor is buildilng.
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