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Oz Linden

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Posts posted by Oz Linden

  1. On 4/17/2018 at 10:26 AM, Kool Mekanic said:

    Any plan to boost LSL scripting possibilities, please ?

    It would be a real benefit for the whole SL if scripters could code bigger and smarter projects. Right now there are many limits (like 64K maximum per script, no permanent data storage...) or cumbersome ways to do what could be done with a single new LSL function (llNameToKey() for instance...).

    Yes, we'll continue to add to LSL. 

    llName2Key is being tested now on parts of the Beta grid.

    Permanent storage is already available for scripts that are part of an Experience.

    Most likely, really powerful new additions (anything that imposes a significant cost to provide or that has high griefing potential) will also require an Experience.

    Bigger scripts are a personal favorite feature of mine... but I can't be sure when we'll be able to get them on the roadmap.

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  2. On 4/16/2018 at 7:14 PM, CB Axel said:

    Is there any way to block sounds coming from other parcels? I keep hearing media coming from other mainland parcels, and even when I find the source, I can't always block it. I have my rolloff distances set to where I shouldn't be hearing it, but I still do.

    That is usually the result of one of a couple of bugs in media handling, but a request that any sounds at all from outside the parcel would make a good Feature Request.

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  3. On 4/19/2018 at 9:12 AM, Palisade Coronet said:

    11. Feature request: Many accounts have been hijacked via social engineering of support, compromised security questions, easy to guess passwords and brute forcing logins. Are there any plans to release two-factor authentication support for those of us who want peace of mind?

    I would personally love to do two-factor authentication. At the moment we've got some architectural challenges that we've got to work through to make that possible, but we're working on them. I hope that when we do it that most people will use it.

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  4. On 4/13/2018 at 9:54 PM, CoffeeDujour said:

    What is the future of the Lab's commitment to open source development ? Will we ever see a broader commitment that we currently do ?

    What is the possibility of porting Sansar technology back to Second Life ? (Avatar dressing and clothing adjustment for example)

    How do you plan to reconcile the high hardware demands Second Life presents with the majority of users on mid range hardware & integrated graphics ?

    Is it said that some people dance, and some do not. Do you ?

    What content are you surprised hasn't been created in Second Life ?

    Open Source... we continue to solicit features and fixes from open source developers, and don't plan to stop.

    Sansar tech back to SL... the way the two are built are pretty different, so bringing improvements from one to the other is usually more a case of reimplementing than just copying. We did recently poach an ex-SL Sansar developer to come back, and he brought some pretty cool rendering ideas back with him... 

    High hardware demands vs user hardware... well, we're just trying to be really clever about it. We're committed to supporting as wide a range of hardware as we can, but getting a good video card and a lot of memory are certainly good ideas.

    What SL content are we surprised hasn't been created ... I expect that if I named any, someone would point out that we've had it for years (I know - it's happened many times).

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  5. On 4/13/2018 at 7:24 PM, Callum Meriman said:

    Can we have a spin dial in the region-control tab that allows us to set the minimum number of days an avatar needs to be, they getting a simple "You cannot access this region" message rather than the current hack -- TP in, be age orbed out, cry and drama in IM to the orbs owner.

    That would make a good Feature Request jira (and one we could probably do without too much trouble).

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  6. On 4/13/2018 at 4:47 PM, Pussycat Catnap said:

    6. Currently an object scripted as a 'vehicle' has it's scripts shut off and essentially 'breaks' when it hits a ban line - but will bounce off of a prim harmlessly. Can we get this "fixed" so that it will just bounce off of a banline as if that banline was a prim?

    We'd like to fix that. We've got some simulator changes in the development pipeline now that might help, but they're not quite ready for testing. In any event, they probably are not a complete solution, but we'll try to keep at it.

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  7. On 4/13/2018 at 4:47 PM, Pussycat Catnap said:

    2. Will LSL ever support arrays?

    3. Will LSL ever support reporting avatar complexity? The current function actually returns the now obsolete ARC score. With event sims now starting to restrict access based on the results of this function - it would be useful if the function actually returned a proper value. Or failing that - have it return null so it cannot be used to do automated access monitoring.

    4. Can we get 'redelivery' for anything 'copy' built into Marketplace?

    Adding substantial data structure support to LSL at this point isn't a very high priority; I think we've got ample existence proof that people can do pretty amazing things without out them. That having been said, there are other things we'd like to do to make LSL more powerful, but other than a few new functions we don't have anything big on the road map for this year.

    Access to Avatar Complexity would be relatively easy - please file a Feature Request.

    Some support for redelivery is among the things we'd like to do for Marketplace - we're trying to hire a developer for that - tell your friends.

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  8. On 4/13/2018 at 4:24 PM, Richardus Raymaker said:
    1. Do we get a real first person mode in Secondlife ? 
    2. Are there plans to make secondlife so that we get a more stable higher framerate
    3. Why does the official secondlife viewer not have the very usefull vector copy in edit mode ?
    4. A smaller chat window in the official viewer would make it more usefull. take exampel at the firestorm viewer, that still have compact mode. Or just let us move like asked before. move the chat window to a second screen.

    And it's more a whish. It would be very nice if we can move chat window and edit window Outside the viewer to other screen. So you start to see soemthing from the secondlife world. Now a chat window covers a corner.

    I'd be interested in hearing what specific changes would make a "real" first person mode. Submit them as Feature Requests in Jira, please.

    We're working on a number of improvements that we are optimistic will improve framerate for most users.

    I'm not familiar with "vector copy" - another good candidate for a Feature Request.

    The chat window does support "compact" mode, and can also be set to be largely transparent. Moving it (and other floaters) outside the main viewer frame is something we've discussed many times. It's a big job; while we have some ideas on how to do it, at the moment it would mean not doing a great many other things. We'll try to get to it eventually though.

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  9. On 4/13/2018 at 1:23 PM, Stephan Gaudio said:

    2. 95% of all people hate Windows. Please provide a working Linux Viewer again!

    3. When will there be grid-wide experiences?

    I'm not sure I buy the 95% number, given how many people run it... but in any event, we have an active effort working with open source developers to bring the Linux viewer up to date.

    Grid scope experiences are on the road map for this year.

    Unless we are very very close, we prefer not to set expectations for release dates of anything - SL is so large and complex, and the number of unexpected events that can occupy developers for a time so large, that we have not found that we can accurately predict very far in advance. 

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  10. 21 hours ago, Sasun Steinbeck said:

    @Oz Linden one followup, how can I get the Retry-After header in the 503 response? The request is coming from an in-world script... llGetHttpHeader() in an http_response event doesn't work. I can't seem to get any of the usual expected response headers that way.

    At present, there's no way to read any HTTP headers from an http_response event. The header value is useful if your request is from an outside web request, though.

    The throttle allows many requests per second (no, I won't tell you exactly how many because it may change and we don't want people trying to see if they can get in just under the limit) to the scripts owned by the same owner in the same region.

    A good general strategy is to wait a few seconds (possibly with a little randomness added in) before retrying, and if that fails increase how long you wait by multiplying by a small number before retrying again. If all your requestors follow some method like this, eventually they'll get through.

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  11. On 4/8/2018 at 12:46 AM, Sasun Steinbeck said:

    Anyone have any clue at all what this error message might mean? "Cap invocation rate exceeded:" followed by a mysterious UUID. I'm seeing this from some HTTP based inworld servers that are getting a non-excessive number of requests.

    I don't recognize the exact text, but it probably means that the rate of inbound HTTP requests to objects in the region has been exceeded. We don't document the exact value because we don't want people to try to "get the most we can without hitting it". The 503 response has a Retry-After header that tells you how many seconds to wait before your next request.

    However... right now, the throttle is applied to all scripts in the region. We are looking into two changes (which are currently scheduled to roll to a small RC this week):

    • The limit will apply to all scripts in the region owned by the same user. This should prevent your scripts from being throttled because of requests to someone elses scripts.
    • The limit will be raised slightly for Skilled Gaming regions (because of the first change, the increase may in practice be quite large).

    We have baseline stats on how frequently this error is occurring now, and will measure how that changes as it goes through the release channel process.

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  12. 29 minutes ago, Prokofy Neva said:

    So you, Oz or other Lindens "did something" and we "don't know what" because now Postcards from Second Life work on Typepad and I can resume my happy little shopping blogging as a happy little avatar.

    Maybe it was some simple thing like putting Typepad in a whitelist, and putting other sites or emails from people complaining it wasn't getting through "in a white list". I know I could send "Postcards from SL" to my actual Yahoo account but my Verizon account which is really under a shell of a Yahoo account in their deal with Yahoo just never showed anything, not in spam not anywhere. See above -- Yahoo doesn't let some things through on some forms of their accounts because -- whatever. It just happens.

    Maybe you fixed this "two part file to keep in compliance with IETF" (hum). Who knows! You don't have to tell us. I know in a month or three months it might be broken again (as it has been in the past). I'm very patient, I've been in Second Life 13 years now.

    I'm delighted to hear that it's working again, for whatever reason.

    I really wish I (or even Linden Lab) could take the credit. I certainly hadn't made any changes yet (though I had contemplated some). Maybe someone else did something, or maybe not...

    Here's hoping that it continues to work.

    Thank you for your patience, and for your 13 years in Second Life!

  13. Contrary to popular opinion, we do read these. I flagged this for attention yesterday (a Linden Lab holiday), but am just getting to it.

    I'll make an effort to help sort this out, but let's please eliminate the counterproductive finger pointing and hostility in all directions.

    We've made a number of changes to how and when we send email, including changes to some of the software used for postcards. These changes are motivated primarily by the fact that email from SL has in the past often been filtered and discarded or rejected because it was sent incorrectly or to bad addresses. We are trying to make it as reliable as email ever is by upgrading nearly everything about how we do it (and by the way, our internal data shows that that is having a very positive effect). The changes will continue for some time.

    If something we changed broke Typepad posting (and I have no reason to doubt it), then we'll have to find out from them (presumably through you, Prokofy) why they are not using it. It is said above that Support claimed that our mail sending is now more standards compliant; this is true, but it's still possible that we could do something to help Typepad understand it if we knew what was giving them trouble.

    We make strenuous efforts to test our changes for backward compatibility, but the universe of things that Residents do with our product is far far too large for that testing to be comprehensive.

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  14. The "Darn, you have been logged out..." message usually means that some part of the communication between your viewer and the simulator has been blocked. If you're not having problems with other programs, then the most likely culprit is that some firewall feature on your system is blocking the viewer.

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  15. Thanks for the detail, Prokofy.

    It isn't our intention that SLURLs would trigger the update check; we'll fix that.

    Some of the other cases you mention are harder to explain, especially 

    1. When crossing sims
    2. When teleporting between sims (after you arrive) from a landmark or someone's sent TP
    3. When you are just flying around inworld on one sim.

    but I'll alert our QA people to be watching for those.  If you can narrow down a specific circumstance, by all means let us know.

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  16. On 2/11/2018 at 1:55 PM, Prokofy Neva said:

    They have a message saying they are SCANNING FOR NEW VERSIONS OF THE VIEWER.

    Our viewer doesn't have that message anywhere.  It would help if you described the problem very precisely.

    One of the changes we made with the new  updater is that it is only supposed to check for new viewers when you first launch, and for any optional upgrade it silently does the download in the background so that you're not bothered by the option until the new viewer is ready to be installed. If what you're seeing is the new updater, then it's running when it shouldn't.

     

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  17. 12 hours ago, RoyBlakeley said:

    I am running Mac OSX version 10.7.5.

    From the System Requirements page:

    Quote

    Mac OS X 10.9 or better

    if for some reason you really can't upgrade your OS, for some time there is a viewer available from the Alternate Viewers Obsolete Platforms page on the wiki that may work for you, but it will get no updates for new features or even for bug fixes.

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  18. 10 hours ago, Heike Maertens said:

    I'm suddenly getting a Fatal Error loading python DLL when trying to launch SL, can't work out why.  I"m on the latest Windows 10, Intel Core i5-3470, CPU 3.20 GHz, 8gb RAM, 64 bit.

    The message refers to the Temp directory, and python27.dll, error code 5... Any advice would be great! Thanks...

    2018-01-23_16-24-11.jpg

    Please file a Jira for this: https://jira.secondlife.com/

    Look in your logs directory and see if there is an SL_Launcher.log file and/or and SL_Launcher.old file; if they are there, please attach them to the Jira.

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