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Kyomi Kohime

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  1. Okay, here goes. So, I have a lovely couple of scripts that I have found in these forums (neither is mine, I am not selling the script in anything, it is for personal use). One is a avatar list to specify who can receive something, and the other is a script for giving a single no copy item from the object until they are gone. I have smashed them together, and reached the end of my scripting knowledge (which is sadly very limited). Any help with the below would be wonderful. (and forgive my ingnorance) list Names = ["Mulligan Silversmith","Mulligan Linden","Mulligan Pimp"]; // The names of people you want give items too /* For the name you need type it how it is on their profile with Caps and lower Cases */ default { touch_start(integer total_number) { integer who; // Who is touching me! integer Index; Index = llListFindList(Names, [llDetectedName(who)]); if (Index > -1) { llGiveInventory(who, item); // Give it. } else // ...otherwise, complain. { llRegionSayTo(who, 0, "Sorry, the box is empty."); } }}
  2. I am having the same problem with my dialog scripts telling me the button lengths are too long. I tried both work arounds suggested here, and the first name work around still tells me the name is too long for the button, and the scripting later posted kept giving me syntax errors that I was unable to fix. I am not an LSL genuis by any stretch of the imagination, so can someone please give me a bit a of a hint as to what I might be doing wrong? Thanks in advance.
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