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Max Pitre

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About Max Pitre

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  1. Sometimes the obvious is hidden and sometimes we need a push in the right direction like what you and Rolig did. Both helped tremendously so thanks for that.
  2. Is that what you think, well good for you, you're special.
  3. "easy" is a relative term...I almost failed algebra in high school (40 some years ago) and this looks harder than that... Thanks for the help.
  4. Already been looking at that and other sources, if it was that easy I wouldn't have asked...
  5. I have a mesh door script that uses touch but I need it to listen to open instead for a remote control. I have a simple dialog in the remote that works but not sure how to switch the touch_start into a listen start(?) type of control... So the door script hears either open or close and the does it. The door itself it using the door script by Lyn Mimistrobell. http://wiki.secondlife.com/wiki/Smooth_Rotating_Linked_Door_With_Hinge TIA
  6. Worked like a charm! Thanks! Seems a bit odd to do it that way but what do I know?
  7. How can I get a copy of the default grass texture (512x512)? SL wont let me download the default stuff from my inventory for some reason. Thanks
  8. Is there a way to move/rotate or whatever an attachment when your avatar starts walking? Can a script detect avatar leg movement? For instance, I have a robot avatar that moves around on a ball, I want that ball to rotate when the avatar moves/walks. That make sense?
  9. Every once in a while I try to upload a mesh but all the LOD triangles are the same (except high) and the uploader wont change them no matter what I do. Why is this and what can I do about it? Thanks in advance
  10. Good point. Just checked my program and I probably was not paying attention. In C4D the Y axis is vertical too. I don't see anyway to change that or any mention of LOCAL and GLOBAL within the preferences. No worries, I've learned much, thank you all.
  11. I think it works because it's all mesh and I find mesh doesn't always act like a regular prim. On some mesh builds I do need to change it to the X axis. Not sure why to any of it as I use only one program to build and build everything within that program the same way.
  12. Interesting...a glitch in the Matrix so to speak
  13. "pretty simple" and "not hard" are relative terms. Thanks so much you two. I see what I was doing wrong the whole time was not adding in the additional close. Now it does seem "simple" and "not hard" Rolig, what do you mean by drift, I have never had an issue with this script other than the timer. I can move the whole linksets around, rerez, copy or whatever and the drawers always open and close correctly as long as the drawers are child prims.
  14. So I hate scripting but sometimes I can butcher simple scripts to meet my needs. I have mesh furniture with opening drawers as part of the furniture linkset. I have a real simple script that does a great job opening and closing the drawers on touch. Wish I had the original author for a shout out but I don't. Most drawer scripts don't work for me in this way. All I want is a simple timer so the drawers do not have to be touched to close but can be if desired. So open on touch but close on either touch or timer. I'm pulling my hair figuring this out. I need help please. integer is_open = FALSE; // assume the drawer starts out closed default { state_entry() { } touch_start(integer total_number) { if ( is_open ) { // then close the drawer llSetPos(<-0.0, 0.0, -0.5> + llGetLocalPos()); is_open = FALSE; } else { // open the drawer llSetPos(<0.0, 0.0, 0.5> + llGetLocalPos()); is_open = TRUE; } } }
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