Jump to content

Jonny Kyrie

Resident
  • Posts

    35
  • Joined

  • Last visited

Everything posted by Jonny Kyrie

  1. the rest of the blueprint setup is fine but the top .... how do i fix this http://i1226.photobucket.com/albums/ee403/J0ndezzy/camaroproblem.png
  2. I'm look to learn vehicle scripting with gears i have jeff heaton books and it only explains 1 gear cars. Where can i learn to script cars with multiple gears, I was looking into this book "Scripting Your World: The Official Guide to Second Life Scripting"
  3. never really appealed to me. can anyone explain
  4. Jonny Kyrie

    Good Zyngo

    i could use somone to teach me tips and tricks for zyngo machines IM me in game or respond here
  5. //Jonny Kyries Drag sciptlist ForwardPowerGears = [2, 5, 100];float ReversePower = -2;float TurnPower = 2;float TurnSpeedAdjust = 0.0;string SitText = "PWN";string not_owner_message = "Permissions not granted";string IdleCommand = "Ignition";string StopCommmand = "Killswitch";vector SitTarget = <0,0,0>;vector SitRotation = <0,0,0>;// driving animation if i chose to in the futurekey Owner;string OwnerName;float ForwardPower;integer NumGears;integer Gear;integer NewSound;string Sound;integer CurDir;integer LastDir;integer Forward;vector SpeedVec;vector Linear;vector Angular;integer Active;key sitting;integer Moving;string SimName;default{ state_entry() { llSetVehicleType(VEHICLE_TYPE_CAR); llSetVehicleFloatParam(VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 0.80); llSetVehicleFloatParam(VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 0.10); llSetVehicleFloatParam(VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 0.2); llSetVehicleFloatParam(VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 0.10); llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_TIMESCALE, 1.0); llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 0.1); llSetVehicleFloatParam(VEHICLE_ANGULAR_MOTOR_TIMESCALE, 0.1); llSetVehicleFloatParam(VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 0.1); llSetVehicleVectorParam(VEHICLE_LINEAR_FRICTION_TIMESCALE, <1000.0, 10.0, 1000.0> ); llSetVehicleVectorParam(VEHICLE_ANGULAR_FRICTION_TIMESCALE, <500.0, 500.0, 1000.0> ); llSetVehicleFloatParam(VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 0.50); llSetVehicleFloatParam(VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 0.50); llSetVehicleFloatParam(VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 0.50); } changed(integer change) { if (change & CHANGED_LINK) { key agent = llAvatarOnSitTarget(); if (agent) { if (agent != llGetOwner()) { llSay(0, not_owner_message); llUnSit(agent); llPushObject(agent, <0,0,50>, ZERO_VECTOR, FALSE); } else { llTriggerSound("car_start",1); llMessageLinked(LINK_ALL_CHILDREN , 0, "WHEEL_DRIVING", NULL_KEY); llSleep(.4); llSetStatus(STATUS_PHYSICS, TRUE); llSleep(.1); llRequestPermissions(agent, PERMISSION_TRIGGER_ANIMATION | PERMISSION_TAKE_CONTROLS); llLoopSound("car_run",1); } } else { llStopSound(); llSetStatus(STATUS_PHYSICS, FALSE); llSleep(.4); llReleaseControls(); llTargetOmega(<0,0,0>,PI,0); llResetScript(); } } } run_time_permissions(integer perm) { if (perm) { llTakeControls(CONTROL_FWD | CONTROL_BACK | CONTROL_DOWN | CONTROL_UP | CONTROL_RIGHT | CONTROL_LEFT | CONTROL_ROT_RIGHT | CONTROL_ROT_LEFT, TRUE, FALSE); } } control(key id, integer level, integer edge) { integer reverse=1; vector angular_motor; //get current speed vector vel = llGetVel(); float speed = llVecMag(vel); //car controls if(level & CONTROL_FWD) { llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, <forward_power,0,0> ); reverse=1; } if(level & CONTROL_BACK) { llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, <reverse_power,0,0>); reverse = -1; } if(level & (CONTROL_RIGHT|CONTROL_ROT_RIGHT)) { angular_motor.z -= speed / turning_ratio * reverse; } if(level & (CONTROL_LEFT|CONTROL_ROT_LEFT)) { angular_motor.z += speed / turning_ratio * reverse; } llSetVehicleVectorParam(VEHICLE_ANGULAR_MOTOR_DIRECTION, angular_motor); } }
  6. http://s1226.photobucket.com/albums/ee403/J0ndezzy/?action=view&current=help-1.png
  7. im looking for a master car scripter to help me work out the error in my vehicle script. i need somone who can find the error and go through the errors with me so i can learn :) repost here or IM me in game
  8. i need somone to help me with errors in my car script can anyone offer their help :P
  9. its the 2nd to last line and it says right after the r in power there is a syntax error //car controls if(level & CONTROL_FWD) { llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, <forward_power,0,0> ); reverse=1; }
  10. //Jonny Kyries Drag scipt list ForwardPowerGears = [2, 5, 100]; float ReversePower = -2; float TurnPower = 2; float TurnSpeedAdjust = 0.0; string SitText = "PWN"; string NonOwnerMessage = "Permissions not granted"; string IdleCommand = "Ignition"; string StopCommmand = "Killswitch"; vector SitTarget = <0,0,0>; vector SitRotation = <0,0,0>; // driving animation if i chose to in the future key Owner; string OwnerName; float ForwardPower; integer NumGears; integer Gear; integer NewSound; string Sound; integer CurDir; integer LastDir; integer Forward; vector SpeedVec; vector Linear; vector Angular; integer Active; key sitting; integer Moving; string SimName; default { state_entry() { llSetVehicleType(VEHICLE_TYPE_CAR); llSetVehicleFloatParam(VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 0.80); llSetVehicleFloatParam(VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 0.10); llSetVehicleFloatParam(VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 0.2); llSetVehicleFloatParam(VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 0.10); llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_TIMESCALE, 1.0); llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 0.1); llSetVehicleFloatParam(VEHICLE_ANGULAR_MOTOR_TIMESCALE, 0.1); llSetVehicleFloatParam(VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 0.1); llSetVehicleVectorParam(VEHICLE_LINEAR_FRICTION_TIMESCALE, <1000.0, 10.0, 1000.0> ); llSetVehicleVectorParam(VEHICLE_ANGULAR_FRICTION_TIMESCALE, <500.0, 500.0, 1000.0> ); llSetVehicleFloatParam(VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 0.50); llSetVehicleFloatParam(VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 0.50); llSetVehicleFloatParam(VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 0.50); } changed(integer change) { if (change & CHANGED_LINK) { key agent = llAvatarOnSitTarget(); if (agent) { if (agent != llGetOwner()) { llSay(0, not_owner_message); llUnSit(agent); llPushObject(agent, <0,0,50>, ZERO_VECTOR, FALSE); } else { llTriggerSound("car_start",1); says line 72,46 name not defined within the scope... how do i fix this.................. line 72 is the not "llSay(0,not_owner_message);
  11. list ForwardPowerGears = [2, 5, 100];float ReversePower = -2;float TurnPower = 2;float TurnSpeedAdjust = 0.0;string SitText = "PWN";string NonOwnerMessage = "Permissions not granted";string IdleCommand = "Ignition";string StopCommmand = "Killswitch";vector SitTarget = <0,0,0>;vector SitRotation = <0,0,0>;// driving animation if i chose to in the futurekey Owner;string OwnerName;float ForwardPower;integer NumGears;integer Gear;integer NewSound;string Sound;integer CurDir;integer LastDir;integer Forward;vector SpeedVec;vector Linear;vector Angular;integer Active;key sitting;integer Moving;string SimName; llSetVehicleType(VEHICLE_TYPE_CAR); llSetVehicleFloatParam(VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 0.80); llSetVehicleFloatParam(VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 0.10); llSetVehicleFloatParam(VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 0.2); llSetVehicleFloatParam(VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 0.10); llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_TIMESCALE, 1.0); llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 0.1); llSetVehicleFloatParam(VEHICLE_ANGULAR_MOTOR_TIMESCALE, 0.1); llSetVehicleFloatParam(VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 0.1); llSetVehicleVectorParam(VEHICLE_LINEAR_FRICTION_TIMESCALE, <1000.0, 10.0, 1000.0> ); llSetVehicleVectorParam(VEHICLE_ANGULAR_FRICTION_TIMESCALE, <500.0, 500.0, 1000.0> ); llSetVehicleFloatParam(VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 0.50); llSetVehicleFloatParam(VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 0.50); llSetVehicleFloatParam(VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 0.50); that didnt work either its still saying 36,25 syntax error
  12. http://s1226.photobucket.com/albums/ee403/J0ndezzy/?action=view&current=scripthelp.png
  13. http://s1226.photobucket.com/albums/ee403/J0ndezzy/?action=view&current=scripthelp.png
  14. im pretty new to sl and just started playing because i built a comp and i want to make some extra money. i dont know how things quite work here in sl yet but if there is a dancer position available where i could work a certain amount of time and not a schedule then that would be great dont laugh at me im just trying to get a feel for the game
  15. i dont understand what u are saying. i am asking if i want to pay for a membership does my paypal have to be validated with a credit card
  16. could you pay your premium membership using paypal without a credit card validating your paypal
  17. thanks so much it worked theresa BTW i have a AMD 6790 gpu
  18. [IMG]http://i1226.photobucket.com/albums/ee403/J0ndezzy/help.png[/IMG] i dont know what i did but i wore a tank top and it made the chest white then i took it off and it stayed like that.. So i bought another avatar with new skin and i still stayed the same can anybody help me please.
  19. i used to play sl on a laptop that was nowhere suited for this game but i have built a gaming computer and i was considering purchasing lindens although back then the system would not allow you to purchase lindens with a credit card so i was wondering if this was fixed or not thanks.
×
×
  • Create New...