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NightEyes Fitzcarraldo

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Everything posted by NightEyes Fitzcarraldo

  1. As a potential sticking point, that version of a vendor still forces a purchase or a randomized item before it will offer a new randomized item... HOWEVER... If you were to have a timer, 5 minutes, 10 minutes, whatever, enough of an inconvenience, where after that time expires the vendor will re-roll the offering, but a purchase of that item re-rolls it NOW, then you can create that effect with no forced purchase AND trigger impulse buying mechanisms. If 10 people are watching the vendor, and the vendor only locks to the person who made the purchase for 30 seconds, they will have 30 seconds to decide if they want it or not before someone else could theoretically swoop in to buy it from under them. This removes the forced purchase of an RNG product issue, triggers impulse buy mindset, and could incentivize sim traffic of people idling near machines to wait for the next offering... For people who did want to just buy 50 of them until they get the one they want, that is still an option, but all forced RNG purchasing is removed by the addition of a timer. I don't script vendors, and cannot push this model to the market if I wanted to, buy as the person offering the idea I freely stamp it as open source variation on the model so anyone else who wants can tackle the idea and noone can claim it was their idea and someone stole it.
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