Lessening amount of scripts in wings in LSL Scripting Posted May 29, 2013 I was trying to find a way for a script to search the primitives in an object that's worn by the player. Let's say 'closed' will close when they land and then 'open' when they fly. I was hoping to do this based on prim name but I can't find the handle for scanning the prims in an object and then telling them what to do based on that name. Otherwise I'm stuck polluting with 34 something scripts going off. I've tried searching but I keep getting some post about someone doing puppeteering with airplanes or somethin.