Kris Messmer
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Everything posted by Kris Messmer
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I'm working in modo and I'm trying to find the skeleton mesh so I can rig my mesh to it, but I can't find one. Is there just a skeleton mesh that is in dae format somewhere? How am I supposed to export a skeleton?
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Why was this moved under the options menu? When you build you constantly need to flip between the two and having to go through another menu is absolutely atrocious. There's nto even a hotkey! What are you guys doing? I'm comming from 1.23 and everything about the new viewer is backwards...
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Building without the phoenix feature set is near impossible I hope they hurry.
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Basic Description With sculpties you have a certain amount of "points" that you can shape to make an object. Mesh is similar, but you have an unlimited amount of "points". This allows for very accurate and efficent building. You can also upload meshes that take the form of an avatar, i.e you can buy a dress that covers upper body to lower body without it having to be multiple prims in multiple attachment spots.
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What happened to SL's new little motton "fast, easy fun"? Having an object that can change it's PE on my land while scaling, linking, or scripting is EXTREMELY aggrivating/confusing.
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It'd be cool but a GINORMIOUS waste of resources on LL's part. It wouldn't really be practical either, seeing as there are already multiple external programs that could do it faster, better, and easier than something LL threw together. The amoutn of upkeep it would need would suck LL dry, SL would have to shift from being a virrual world to a 3d modeling app.
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How are we supposed to market Mesh prim count?
Kris Messmer replied to Flea Yatsenko's topic in Mesh
It's a shame mesh would be viable for large objects, sculpts already cover the small stuff. Has anyone mad a jira for this issue? -
Sculpties are designed for small things, mesh should fill a gap where sculpties don't. Large builds that require hard edges and precise accuracy. They don't.
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What goes into a successful combat sim?
Kris Messmer replied to Ryann Adder's topic in Favorite Destinations
The wonders the grid would see if island tier was halved... -
Looking for highest quality prefab homes
Kris Messmer replied to Jamie Hand's topic in Favorite Destinations
It's hard to find contemporary/casuual houses because they are hard to build. Most of what you'll come across is modern. That kind of pissed me off so I designed my own, you might like it too. https://marketplace.secondlife.com/p/AUDACIA-Small-Suburban-House-131-Prims/2296283 Hopefully I'll have time to make some more but you shoul also check out La Galleria. They have a lot of high quality homes. -
I see lots of side-by-sides of small object comparisions. Has anyone tried anything like large structures? I assume mesh would triumph in both a cosmetic and resource sense.
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You mean like baking the normal map into the diffuse? I didn't think that was possible.
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I'm really confused as why there are not here. If the engine can render 3d, it can render normals, correct?
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Wooo I hope this schedule can be maintained.
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My group has been slowly growing in a sim over the last few years and we want to buy a plot from someone but we've come to the conclusion that his account has been suspended because he doesn't show up in search and he is not shown in any of his groups, even the one he started. Is there anything we can do to get LL to put this land up for sale? EDIT: Actually it appears there a few parcels like thtis in the sim. It appears as if the owners have not been logged in 2+ years.
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Advanced Sculpty Tutorials?
Kris Messmer replied to Kris Messmer's topic in Building and Texturing Forum
Thanks, but unfortunately I've already been through those tutorials. they helped a lot but I was hoping therre was some more. Yeah I suppose you are right, sculpty creation is a littler strange though, doesn't have the freedom of normal modeling. -
Well I've been putting off learning to sculpt for a long time because I've always thought it was just a hacky substitute for mesh, but now I really doubt LL's ability to get mesh public anytime soon. I've been learning to sculpt but all the tutorials out there are simple "scale these edges" and the like. I'd like to see a video of someone creating something that is radically different than a cylinder or a sphere. Something that can't be made in a few minutes.