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Alpha Steamer

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Everything posted by Alpha Steamer

  1. // Alpha Steamer 2021-02-09 //This works with added bit of fun in discovery of use. //Touch to allow client drop //Client NC drop sends to CHANGED_ALLOWED_DROP //Then disallows further drops till touched again. //Owner NC drop sends to CHANGED_INVENTORY default{ state_entry(){ //llAllowInventoryDrop(TRUE); } touch_start(integer total_number) { llAllowInventoryDrop(TRUE); } changed(integer change) { if (change & CHANGED_ALLOWED_DROP) { llSay(0,"change1 = "+(string)change);//For client state reset; } if (change & CHANGED_INVENTORY) { llSay(0,"change2 = "+(string)change);//For Owner } } } state reset { state_entry() { llAllowInventoryDrop(FALSE); state default; } }/* Remember if testing with an Alt, disallow the ability to set, edit or take the other's objects. The above will perform & readout correctly.
  2. Would be nice if more was known on these two functions, even a simple 1 line idea to how they could work would be great. Been hunting for ways to use since they came out and most likely I'm getting closer just no examples to inspire from.
  3. Would be nice if more was known on these two functions, even a simple 1 line idea to how they could work would be great. Been hunting for ways to use since they came out and most likely I'm getting closer just no examples to inspire from.
  4. Thank you Kaluura Boa, Rolig Loon, I'm going to think alittle on need for this, its not one I found by searching since its not possible to script using the Lindens delete from pie, other than as has been discussed, problem is having a listener or sensor active when most avoid this by just having the recipient do a in world pie deletion. I just needed to understand a way to do it, thinking now maybe to hold off on using on current project but know it can be used in that yet to come one. Thank you very much and too Kaluura for showing it in a way I can see.
  5. I think I have all the parts to make this, just not sure if my head can handle the delays to make it work, so what's needed is the deleted object (Rezzer) has to be saying and communicating its key to the additional object it rezzed, so llSay(channel,llGetKey()) being on a timer? This in the rezzer and in its rezzed prim a listener set to the channel of the rezzer and also on a timer checking to see the uuid is still current in message. Like seeing ideals, I know I will sooner or later just thought since I've learn so much from this Post Messaging that I might just try and see if I can't try posting one. Well was told "ping" may be good, just thinking need to really just learn to start building on how to begin making it, I think its should be simple....oh'no I'm getting lost in web searching again....lol
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