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Cinos Field

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Posts posted by Cinos Field

  1. A part of it's reviewphobia. No, I'm serious, I can't think of anything better to call it. I've seen several big merchants quit the marketplace and switch to inworld sales only because they got a few bad reviews. Sadly I can't name any of them here, but one even has an angry sign at their shop that explains it. :P

    • Sad 1
  2. 13 hours ago, Blaise Glendevon said:

    How many people actually need or want to mod their bodies, though? The desire to do granular mods on a off-the-rack consumer item is pretty niche. Most people just want to dress up and aren't worried about the fine details. 

    For me, examples I've done are mainly optimization:

    Removed layers that I don't use. Unliked various foot positions to be worn separately. Removed scripts. Basically everything I can so I put as little unnecessary load on the sim and other players as possible. Yes, it's very niche, but on the other hand, you'll appreciate it subconsciously!

    • Like 3
  3. 17 minutes ago, Ajay McDowwll said:

    To add on, if you also threw a modifiable body into the works, there would inevitably be questions about why the body doesn't work when you've unlinked and relinked, how to do X, Y, or Z... and that's on top of the standard "Why does my neck have a line" refrain that sounds Each. And. Every. Day.  Still.

    I can kind of get that, but wouldn't just having two versions be an easy solution? One mod that you don't support, and one no mod that you do... surely customers would understand that!

    • Like 4
  4. This is one of those topics I think about a lot when I'm on SL. Why are so few mesh bodies modify-enabled?

    I've seen it excused as creators being misinformed about copybotting, but that can't really be the case anymore unless they're... well, unless you give them very, very little credit when it comes to mental acuity. Slink, once upon a time, told me that it was to reduce load on customer support, but that doesn't sound like much of an argument either since you could have a modify and a non-modify version. For clothing, one can kind of make an argument that the creators earn more money selling no mod since every color has to be paid for, or some "they'll make it look WRONG!" style of originalist take. But for bodies, you only buy one version, and you can wear all kinds of "wrong"-looking skins of them anyway.

    So what's the deal with no mod bodies? Out of the relatively popular (human) ones, it's basically only Belleza and eBody that checked the modify checkbox, and the former only relatively recently! I've absolutely racked my poor brain trying to figure out what logic leads to that decision!

    And yes, I'm aware that this thread won't change any body creator's minds, but it's one of those things that's vaguely interesting to discuss regardless.

    • Like 4
  5. 12 minutes ago, Lucia Nightfire said:

    And I thought the v7 bodies were actually out. Shame...

    Current ARC is garbage regardless of tools.

    Sorry, v7 is just what I named my optimized version. Meaning everything irrelevant delinked from it. Really, the way it should come from the box... but oh well, maybe one day.

    But wait, this still uses the old linden ARC calculations? Then what's the point? It'll never represent actual costs, and the render time is irrelevant too since it prioritizes whoever's closest to your camera.

    • Like 1
  6. On 3/24/2022 at 9:41 PM, Beq Janus said:

    That's easy to answer. It is a proper BOM implementation with very limited cuts in it. The bodies with Alpha HUDs are sliced into little mesh pieces and every one of these has a large overhead to draw it making those bodies far slower and less efficient. Contrary to what many believe, at the present time the number of triangles makes very little difference because the alpha cuts are so very bad that it makes the triangle overhead pale into insignificance. 

    For SLink, the hands are 1 extra mesh (possibly two but I think 1 as left and right are the same object). The feet too, because only one pose is visible at any time, you only pay for that single mesh. In addition, Slink bodies have a butt panel and a boobs panel, that allows you to wear the petite chest and the alternate bums. Finally they have the left arm as a separate mesh to allow for independent tattoos. This means that in total, a SLink body has a tiny fraction of the meshes that the cut bodies have; as a result when the viewer has to draw a slink body it has to draw around 30 meshes. By contrast, when drawing a Lara or Legacy body it has to draw a lot more, about 8x and 11x more respectively.

    9870c0e33989ba70d99f4ba00550efe2.png
     

    PS - This is why Avatar Complexity/ARC or whatever name you give that fixed number is completely irrelevant as a measure. It does not take into account any of the actual complexity of rendering on a modern CPU/GPU. 

     

    This, however, is only one metric! I feel obligated to hop in to defend the Belleza here so I will - the body is moddable now. This means that it can be polished up a little, into, for example:

    image.png.8ed2a047d2949f62f4c24c16b648f934.png

    Whereas the Kupra is not moddable, and is thus stuck at...

    image.png.5b2a46b62cda030af64e897fa4a0927d.png

    Sure, belly still as more faces, but I'd like to present these "holy crap, the triangle count!" pictures as evidence that faces aren't everything. Not that you didn't know - I just need to add this so nobody accidentally assumes that it's an overall optimization list.

    On a sidenote, I wonder what an "good" ARC is according to this new tool? I find myself at 86 to be roughly middle of the pack in most locations, but the fact that I see people between ~50 and ~200 makes me wonder!

  7. 3 hours ago, Aiyumei said:

    Oh no... what are we ever going to do? But then again the marketplace has more sausages and cherries.

    In my opinion the "The P" has been the champion of all male attributes for a while since it doesn't look oversized and fake like some others do and in fact behaves like something that's made of flesh that can be bent and follow the laws of Physics(pun intended) and human anatomy.

    I don't really see a significant difference between it and any other bento equipment. They all move more or less as such members do.

    • Like 1
  8. On 1/19/2022 at 11:46 AM, rocksBoxer said:

    Sorry folks, but this is how the world works; from life-saving meds to makeup, you get what you pay for, and progress comes out of the reward. Ladies, do you buy the dollar store makeup? Hell no, so why would you do the same to your avatar.

    Two incorrect assumptions here. Generic medicines are highly regulated and effectively the same as the brand-name ones, despite being a fraction of the price. And the "dollar store makeup" here is rather like high end makeup that's been heavily discounted to make way for new releases. A more accurate way to phrase the question, then: "Do you prefer paying more for the same results?"

    The answer is no.

    • Like 3
  9. 1 hour ago, JeromFranzic said:

    Jenna Huntsman's body optimizer mod for Belleza lowers the triangle count further. The only downside I've noticed to that is you end up losing the onion layers that allow the auto alpha scripts (?) to stop working as far as I can tell. Not all outfits have the auto alpha scripts though.

    Not quite! The reason the auto alpha scripts on Belleza stop working is because they rely on link number (bad scripting practice!). If someone felt like it they could make a new one for the "stripped" belleza and those would still work.

    • Like 2
  10. 4 hours ago, Lindal Kidd said:

    LL could simplify it a lot by introducing a new, all mesh avatar with standard controls.  But it would destroy hundreds of thousands of hours and millions of $L of user created content and shutter many of the major resident businesses. Those businesses are providing a large share of LL's revenue stream, so I don't see that happening, ever.

    Certainly, holding back progress to please businesses is always a bad idea. A few ways this could be done...

    1) LL releases a new mesh avatar that can wear clothes for say, Maitreya.

    2) People will still want to switch bodies for whatever reason anyway, because all those clothes still exist, it's just that users now get a good starter.

    Alternatively...

    1) LL releases a new mesh avatar with a totally new and improved system to it.

    2) Clothing developers now have a fresh new body guaranteed to be popular that they can make clothes for.

    3) Body developers can make a shinier version of the New LL Body and offer it as an upgrade, because we know the LL one isn't going to be perfect, and some users just prefer brandname goods.

    3.5) People can still wear their old bodies too if they want. It's not like those clothes disappear!

    4) Everyone wins!

    If anything at all, letting the few existing brands hold SL hostage because "otherwise their business will be ruined" seems like a thoroughly terrible idea. There are always improvements to be made, and businesses will adapt.

    • Like 1
    • Haha 1
  11. There are plenty of clubs with events in the european timeframe. The problem is less timezones and more that there's no real way to find a new club except getting lucky with search. Which I suspect you'd still need to do with in-world timezones too, because lots of people party at night... :P

  12. 16 hours ago, LilithServil said:

    Honestly I'm pretty disappointed seeing the winner. This is coming from someone who DIDN'T enter (time constraints) but really wanted to.

    I was discouraged from the get-go viewing the official Flickr and seeing 99.9% hyper-accessorized human avatars (typically very femme avatars as well) in halloween costumes, figuring I wouldn't really have a chance either way entering with something non-human I couldn't accessorize as well. I still wanted to enter though; I made my own skin and everything, put together what clothes my av could wear. This would have been my entry.

    unknown.png

     

    I'm glad I didn't actually get a chance to enter now seeing as how the winner was a long-standing clothes designer who made a dress-- a single clothing item, mind you-- with the entire rest of the avatar being "basic" in terms of not having a halloween theme whatsoever. Even the dress theme to me, personally, doesn't really scream halloween? It has skeletons on it, yeah, but I don't get a halloween vibe from gold skeletons on antique chairs surrounded by grey... 

    Here were the rules, btw. I screened them to a friend on Discord when I was still considering entering the contest.

    unknown.png

     

    Idk it's just disappointing tbh. There's nothing saying designers shouldn't be able to enter (I'm a skin maker after all) but something feels super off about someone making a single one-piece item, winning 25kL and then selling said item for even more L too. Kind of a big slap in the face to everyone who actively went out spending L putting their costume together from individual pieces or using certain accessories in creative ways, doesn't it? Why bother putting something big together when the winner is just going to be a single clothing piece from a designer?

    I figure they want relatively plain winners, because most of SL appreciates plainness. Just look at any of the promotional photos, like most of the "pic of the day" blog. Putting too much effort in instead of just going for "simple and decent" might be the wrong approach for official contests.

    • Like 1
  13. No risk of them buying/incorporating SL. They want a squeaky clean environment where people unfortunate enough to have been born without any lower bodies can socialize, doing things like sharing their personal details with megacorporations. The "squeaky clean" is the sticking part, since SL's servers run pretty hot and sticky. That's why they'd sooner prefer we don't exist at all.

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