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Zita Zanetti

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  1. Hi I'm -trying- to build a hud with prims (= buttons) moving offscreen. My knowledge on scripting is very basic, and I wonder if anyone can tell me how to accomplish this: - My linkset has 10 prims - On touch, prims 2, 3 and 4 have to move - I would like to call the prims by name, not by linknumber What I have now is this: vector vPosOfs = <0.0, 0.0, 0.25>; default { state_entry() { // llSay(0, "Hello, Avatar!"); } touch_start(integer total_number) { vPosOfs.z*=-1.0; integer vIntLnk = 2; //-- child prim link number vector vPosLcl = (llList2Vector( llGetLinkPrimitiveParams( vIntLnk, [PRIM_POSITION] ), 0 ) - llGetPos()) / llGetRot(); vector v = llList2Vector( llGetLinkPrimitiveParams( vIntLnk, [PRIM_POSITION] ), 0 ); rotation vRotLcl = llList2Rot( llGetLinkPrimitiveParams( vIntLnk, [PRIM_ROT_LOCAL] ), 0 ); llSetLinkPrimitiveParamsFast( vIntLnk, [PRIM_POSITION, vPosLcl + vPosOfs * vRotLcl] ); } } This works fine for prim with linknumber 2 ... but how do I make this happen for a 'list of prims'? Any help greatly appreciated!
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