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alecat Breda

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  1. Regarding LL employees alts and moles - full transparency of their in-world businesses would shed a lot of light on potential "nepotism" and avoid suspicion, gossip and a whole lot of drama. In any organized structure you will find loopholes, power games and "sucking up" - publish a list of LL alt and mole in-world businesses so people can support those who try and earn an honest wage.
  2. I've been looking for plugins or scripts to export animations in .bvh format from Maya (2014). Existing plugins seem to support up till v. 2012. Is there anyone who successfully animates in Maya for SL? Response I'm hearing "out there" is that .bvh is hardly supported anymore in the game industry and that is why nobody is bothered to update their plugins. is working around it by sending to Motionbuilder and then exporting in .bvh the only logical option left?
  3. hi, that link for the scripts doesn't work any more - are they still available and valid for maya 2014?
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