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Motor Loon

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Everything posted by Motor Loon

  1. Well - at this point we have little choice... I actually have both systems, and use CasperVend for some things, but still had Hippo running some of my rez-vendors and my product updates (since Casper was vastly different on those areas, I opted to just keep them "for now"). I also noticed today the estate I rent land with is using HippoRent, I'm sure there's still a large bunch of other estates doing that too - and once they notice they suddenly no longer have any access to the whole backend it will be quite a problem for them getting a smooth transfer to another system. I'm fine with a service provider like Hippo to choose and close up shop, but really - this is mildly put a rather poor way of doing it, with no warning for existing customers and apparently even still selling new products that aren't going to work. Going to be interesting to see how long they will keep that up.
  2. Wouldn't really help. All your existing products are trying to talk to hippos server via the specific website URL. And you cannot setup a new server using his domain name. Even if you have a replacement system for inworld scripts, you still need all those already-sold products redelivered with the new updaters. It also wouldn't be worth the effort to recreate hippos system, since there's likely already other solutions available already, but the problem really is those existing products already out with your customers...
  3. I have hippo updater in all my products too... without a server in the other end, it's not going to do much. I guess we'll have to find another solution for updates, you won't be able to use the existing hippo scripts for anything really.
  4. Looks like they just shutdown now today, main product website is down - mainstore sim is gone, the info website just had a post put up today saying: Sure would have been nice with a little warning, I would at least have liked to grab a list of my sales records, since SL only let us see transactions 30 days back... sighs...
  5.  The downwards spiral continues - I expect it'll get alot worse still, as we near the end of the month - people will NEED their money in RL, and will accept worse and worse rates to get them despite the heavy loss. This is how it looks as I write this... edit: actually there's already offers at 264 before I hit the 'post' button ;-)
  6. ...and it gets worse...  I'll agree with those posting earlier, for many years I've been cashing out at 247 (or 248 when I needed it done quick) so numbers like this, I consider really bad and an obvious recent change to an otherwises rather stabile rate.
  7. lol... nevermind, we figured it out - it was because we both had our Firestorm viewers set to automatically accept inventory offers - that apparently also mean you don't get those notices like you normally do.
  8. I've had several customers saying they're not receiving items they bought so I was checking it. During testing I noticed that I did get the items I was sending myself, but no notice whatsoever that I just reiceved an item (just silently got into my objects/ folder). I tried sending items to my wife, and she experienced the same thing, none of the usual notice that an item was received. Not when sent from an object or directly inworld, either via the IM window or simple drag and drop onto the avatar. Is there a bug going on that I haven't heard about?
  9. That old bug, Imagin - has in my experience never been fixed and can therefor not "come back" ;-) It's always a good general rule not to do that kind of stuff just before a roll, or atleast take a copy before you TP out. (granted a bit hard for terraforming). Sure would be sparkle sweet if it did get fixed though...
  10. They are all restarting again, apparently they first rollout "didn't take" as expected...
  11. Oh excellent - that (atleast at first glance) seems to do the trick and I can once again injoy an adfree site (lol). Thanks for the tip!
  12. I've had issue (mabye this past week, but never before that). I'm running Firefox - as it turned out telling AdBlock to allow ad's for the second life website seems to solve the issues I've had. (I had page load, then as soon as it was loading the ad's it would blank out the whole page and look like it was still loading, but never continue). I've never had it happen like this before, so I'll assume LL made some most annoying changes as I've always used Firefox and with the AdBlock plugin without any problems anywhere including LL's website(s).
  13. I was wondering if any other creators besides myself might be hoping for a LSL feature to control sound playing from links in a linkset. Currently of course, you'll need a seperate script in each link you want to play/loop or trigger a sound - as I'm always looking to optimize my scripting I have a large number of use cases for such a feature. I've ofcourse asked for some attention to these old Jira feature requests, but was met with the usual "we don't think many would really need that" answers - I mean, it's not like I was asking for support for JSON, which of course atleast 10 people or more in SL might find useful ;-) https://jira.secondlife.com/browse/SCR-385 https://jira.secondlife.com/browse/VWR-23809 So I'm asking here, please let me know if I'm really the only one who thinks LSL is lacking this feature... if I am, I'll just shutup and make some resource hog'ing workarounds, otherwise I wanna get it up on the to-do list for the devs ;-) - Motor.
  14. For what its worth I'm on the latest Firestorm, and the new TOS loaded just fine here along with working buttons...
  15. Dr. Who is cool BECAUSE it's so lame... it's like those horror splatter movies that aren't the least bit scary but people still love them. Eeeeexx-teeermiiiinaaaattttee....
  16. I agree, I'm from Europe - never had issues with cashout to paypal. A little googling around turns up talk that Bangladesh and Pakistan are sanctioned countries, which I guess means that pretty much the rest of the world is able to use paypal. I'm glad LL has decided to closed down this outside trading - improving the security of the linden dollar.
  17. That's indeed what I'm talking about, I get all my sales .. inworld & marketplace, listed in one place (my HippoVend logs) which saves me time and energy keeping records manually. You'd think with a year to do it they could have figured out how to implement support for the new marketplace ways...
  18. Sighs... tomorrow is apparently the day of "death to all magicboxes".... and HippoVend still don't seem to offer support for directd eliveries, am I the only one still using the Hippo system? Guess I'm going back to doing my records manually by hand, since I haven't found another vendor system that forfill my needs and now I guess Hippo don't either *sadface*
  19. Motor Loon

    Stolen mesh

    Some copy/paste from wiki: Viacom Inc. v. YouTube, Google Inc. Main article: Viacom International Inc. v. YouTube, Inc. On March 13, 2007, Viacom filed a lawsuit against YouTube and its corporate parent Google for copyright infringement seeking more than $1 billion in damages. The complaint was filed in the U.S. District Court for the Southern District of New York. Viacom claims the popular video-sharing site was engaging in "massive intentional copyright infringement" for making available a contended 160,000 unauthorized clips of Viacom's entertainment programming. Google relied on the 1998 Digital Millennium Copyright Act's "safe harbor" provision to shield them from liability.[6] On June 23, 2010, U.S. District Judge Louis Stanton granted summary judgment in favor of YouTube.[7] The court held that YouTube is protected by the safe harbor of the DMCA. Viacom has said that it will appeal before the U.S. Court of Appeals for the Second Circuit as soon as possible.[8] On April 5, 2012, the federal Second Circuit Court of Appeals vacated Judge Louis Stanton's ruling, and instead ruled that Viacom had presented enough evidence against YouTube to warrant a trial, and the case should not have been thrown out in summary judgement. The court did uphold the ruling that YouTube could not be held liable based on "general knowledge" that users on its site were infringing copyright. The case will be sent back to the District Court in New York to be tried.[9] Also on an interesting side note this: Lenz v. Universal Music Corp. Main article: Lenz v. Universal Music Corp. In 2007, Stephanie Lenz, a writer and editor from Gallitzin, Pennsylvania made a home video of her 13-month-old son dancing to "Let's Go Crazy" and posted a 29-second video on the video-sharing site YouTube. Four months after the video was originally uploaded, Universal Music Group, which owned the copyrights to the song, ordered YouTube to remove the video enforcing the Digital Millennium Copyright Act. Lenz notified YouTube immediately that her video was within the scope of fair use, and demanded that it be restored. YouTube complied after six weeks—not two weeks, as required by the Digital Millennium Copyright Act—to see whether Universal planned to sue Lenz for infringement. Lenz then sued Universal Music in California for her legal costs, claiming the music company had acted in bad faith by ordering removal of a video that represented fair use of the song.[17] In August 2008, U.S. District Judge Jeremy Fogel of San Jose, California ruled that copyright holders cannot order a deletion of an online file without determining whether that posting reflected "fair use" of the copyrighted material. On February 25, 2010, Judge Fogel issued a ruling rejecting several of Universal's affirmative defenses, including the defense that Lenz suffered no damages.[18] Guess it just goes to show that copyright enforcement can be a **bleep**, for everybody involved ;-)
  20. Motor Loon

    Stolen mesh

    The reason youtube does that is because they was getting thousands and thousands of DMCA's from the music industri at a constant rate, introducing their automatic system means saving manpower to deal with it for Youtube, which means saving money.Also I belive it was so crazy with youtube in the early days that they were close to loosing their "safe habor" status (liability limitation). Ripped mesh in Second Life does exists plenty, but I'm guessing the actual copyright holders either don't care enough to waste time with takedowns, or just don't know about it - which again, probably means they don't care too much ;-) Even with some things getting DMCA'd now, I'm guessing LL doesn't think it's a big enough strain on their company to handle the current DMCA notifications for it to be worth a more "proactive" line of action.
  21. Highly unlikely, when we've asked about stuff like that the answer is usually that it'd require too many resources from the viewer.
  22. Personally I found the baking worked pretty well, and quick. But there was a seriously bad issue with assets (for me it was mostly objects and not so much legacy clothes that wouldn't load). I think the fact that it was betagrid and we were ALOT of avatarrs there all changing outfits constantly just was too much for the poor betagrid ;-)
  23. I see this happen often on simcrossings - entire parts of the sim you're leaving is suddenly projected in the sim you're entering - I've only noticed it with static objects so not sure if it'd happen to moving/physical objects as well. But I agree that it normally disappears within a second or two, never experienced it "staying" there. That being said, it's obviously quite annoying visually and should get some dev attention.
  24. Could be a problem... I'm seeing VERY slow rezzing and lag after the restarts. While rezzing up my viewer aint getting more than 15-30 kbps bandwidth usage - and I'm hearing the same reported by other people in the "Second Life Beta" group. Also the release notes has the wrong version no. the rolled out version is 12.09.17.264810 (release notes says 12.09.07.264510) Like the servers for some reason is sending data extremely slowly, affecting rezzing and object updates aswell as moving your avatar. Update: did another restart on some of the rolled sims - no affect. Still seeing same issues. Update: Now, after an hour of so, problem remains. I've checked my sims, both those unconnected and those connected with other regions. Problem seems the same all over.
  25. It's correct that the old 'hack' using VolumeDetect(TRUE) is gone/fixed. The primshape 'none' - That's the official way atleast... ofcourse even with the new changes to meshaccounting (which is basically what happens if you set a link to "none" - that you're making the object act as if it was made of mesh, meaning landimpact will change) the chance that your landimpact will go up if not small at all. The flexi-sculptie-hack - If it's linked sculpties you're wanting to be phantom - there's still a 'hack' left This is mostly good for a static object (non physical) without too scripted changes on the link you want phantom. Any change to the part after the hack is applied with llSetPrimitiveParams or similar will likely undo the hack. Basically what this does it to make your sculptie be a flexi prim - don't worry it won't "flap in the wind" - it'll just become phantom like a flexi prim is. It's not a very good hack, but it's all there's left if you don't want to use meshaccounting on your object. The following script will apply flexi-sculptie when dropped into the link. // FLEXI SCULPTIE HACK APPLY - BY MOTOR LOON. key map;integer type;default{ state_entry() { llVolumeDetect(FALSE); map = llList2String( llGetPrimitiveParams([PRIM_TYPE]) ,1); type = llList2Integer( llGetPrimitiveParams([PRIM_TYPE]) ,2); llSetPrimitiveParams([PRIM_FLEXIBLE, TRUE, 1,1,1,1,1,<0,0,0>, PRIM_TYPE, PRIM_TYPE_BOX, 0, <0,0,0>, 0, <0,0,0>, <0,0,0>, <0,0,0>]); llSetPrimitiveParams([PRIM_FLEXIBLE, TRUE, 1,1,1,1,1,<0,0,0>, PRIM_TYPE, PRIM_TYPE_SCULPT, map, type]); llWhisper(0, "is now a phantom sculptie"); llRemoveInventory( llGetScriptName() ); }}
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