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Zarothan Wylder

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  1. have seen a few complex scripts that do more but i need a super simple script to close down or detach a hud when touched :)
  2. i think taking a break late last year is when the marketplace changes took place was good and bad lol, haven't had too many dramas until we condensed the magic boxes in an orderly fashion just recently, to be honest the transition wasn't so bad and things kept going fairly smoothly apart from the odd undelivered item. it was just a bit of a shock to realise the free test delivery had gone during the migration, in hindsight we would've just left it all alone for now but it was part of a big shop/product update which required more space and moving of the magic boxes. it seemed to go wrong when removing items from multiple magic-boxes and condensing them in to a single box for each category, only 10 or so items per box where previously it was one box per item.. always thought it was one item per box .. lol? anyway, on top of that we copied them to inventory and re-rezzed them 300m up in the skybox, then deleting the old ones, re-inserting new scripts from a new magic-box ( same current version as the old but did it to be sure ) aswell as then resetting them, and syncing them with marketplace, got nice pretty swirls and all seemed ok until we started testing by purchasing our own product, the first couple worked, then seemingly random items didn't work, infact most didn't.. by then we were a little frustrated at the lack of test delivery and decided to leave it all go for now ( we sell the same price as in world, and don't ever charge for demos ) .. so yea the marketplace commission thing put us off for now. thanks for the attentive reply though Parrish, we'll maybe test a few demos and try methodically getting those relisted again once other priorities are out of the way, and will definitely take note of the grid status and other concurrent issues whilst testing in case something seems apparent. thanks again
  3. ps. we're just on the one sim but raised magic boxes 300 up to a sky box to keep them out of local..
  4. part of the problem is just that, we had a lot of boxes ( not realising you can have many items in one ) .. so in the interest of saving prims, being organised 'n all.. we condensed items down to categories per magic box.. only to find *some* items would deliver and some wouldn't ! .. go figure.. all done slowly and patiently, each in the same manner, after moving.. it's all just getting a bit messy and expensive now without the free test. All a bit much for my brain right now with so much else to do so it'll have to wait. Also waiting to see how this new AIS thing goes. (( so many new changes + learning curve + to-do-list ) - time ) = mud brain.
  5. eventually found a recent reference to this being ' on the list ' to be fixed; http://community.secondlife.com/t5/Merchants/Marketplace-Update-March-2011/m-p/740185/highlight/true#M799 so we'll be waiting for that before relisting.
  6. seems to me the 'test delivery' function should be a top priority to encourage sellers to embrace the new marketplace.. so i guess rather than lost money trying to work out our unexplained issues with moving magic boxes within our sim we might just leave it for now and list on the marketplace some other time .. sigh.
  7. yep that works, but doesn't this cost 5% on each sale, even to yourself ? this would be costly in our case as we're having issues relocating magic boxes to a skybox 300m up on the same sim and have many items to test, another topic i might be asking advice on
  8. ok i've searched everwhere and probably missed it but ... can you send yourself a test purchase in the new marketplace ?
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