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Gearsawe Stonecutter

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Everything posted by Gearsawe Stonecutter

  1. I have been away from SL for a while and about the time I was silent a feature I depended on was disabled breaking content. https://jira.secondlife.com/browse/BUG-5702 Personally I am unsure how app/chat could have caused harm. It never worked on channel zero. So if you feel so inclined to vote for it please do. Bring it back and maybe educate people at the same time. I am tiered of good things being taken away because a few ruin it for the masses https://jira.secondlife.com/browse/BUG-40755 secondly the SL WIKI still list these features? http://wiki.secondlife.com/wiki/Viewer_URI_Name_Space
  2. Gearsawe Stonecutter

    Login failure

    On "Change Your Login Location" need to be updated. 1. I do not see this option in the general tab nor can I find the option at all now. 2. images need update for login screen.
  3. This is not documented on the Wiki. All functions in SL which return the Legacy name also include the last name even if it is Resident. So when it is states on the wiki that the ANS/SLM returns the Legacy name is not corret in all cases. As it may result in void or null data which could lead to problems with searching of one own database. Things should be made the same across the board when possible weather it be SL funtions or data from the market place. When they are not there will be problems down the road.
  4. According to wiki: http://wiki.secondlife.com/wiki/Direct_Delivery_and_Automatic_Notification_System Legacy names which are returned for Payer and Reciever are missing last name when it is Resident. May wish to express your concerns and comments here: http://jira.secondlife.com/browse/WEB-4764
  5. Still has problems and bugs. Some crystal rezz inside of other objects making it impossible to pickup. would be nice to pick up with a touch and a distance limit of a couple meters to keep people from just sitting in one place. Over time more and more crystals will not be able to be picked up unless they are physically deleted by a Linden. It still needs a little more work.
  6. For me it does not automatically switch to the viewer. Have SL open then once a SLURL is click I have to then switch back to SL then there is an option in the panel on the right to TP to the destination. It does not automatically switch and TP anymore.
  7. @WolfBaginski, As far as updates to viewer version open SL click the Help and select About Secondlife in there you will see a text link Release Notes there you can see what was fixed, new features or known issues. As far as network problems it is good to start with this handy trace route command (tracert) in a MS DOS prompt. Some time the problem is neither your ISP or SL network and when that is the case it takes an act of god to get it resolved. Which did happen to me once. I was getting a 2% packet loss on my own sim but on other sim was fine. After doing a trace route on my sims IP I found network work traffic was taking a completely different route as to when on a main land sim. And in the middle of cyber space was a router having issues.
  8. I use SetTimerEvents inside timers all the time. If this still broken for you? Currous as what code broke.
  9. I am curious about llSetMemoryLimit now. Seeing that we can set it to any number of bytes but what I wonder is the memory on the server I would assume has certain cluster sizes it uses for its memory. Would it be best setting the memory in increments of powers of 2? Such as 8k, 16k, 32k, and 64k? Or setting it to an odd number like 23192 would only take up that? If the cluster size is 1024byes you might as well do 23*1024 = 23553 and set the memory to that number. I just like to make the script memory efficient. I guess the more confusing part is the limit is how much it can take up. When on the client tools reports a number about an object but that is not the amount of memory that object is really using but the max the object can use. So maybe setting the limits is kind of pointless? I guess it just looks better when you can say your object take up 89K and not 256K.
  10. At least you heard of an API. But wonder how to test what they have now since you can't really test it on Aditi for selling items on the market place. I am guessing testing will have to be on Angi. I tried the installer link a few time but seems to be broken Other viewers . They will need to have the API in place for a couple months before they ever remove fuction of the magic box.
  11. The only problem I have with this is I run a script in the magic box which monitors when certain items are delivered. When said item is sold it is added to my own data base which is used for other purposes like validation or updates. With this system how could I do this since you can't easily run a script on the avatar without using 3rd party software and have another avatar always logged in as a bot. Now if we can always use the magic box I won;t have a problem. If there is a options to have a message sent to a certain object inworld that would be great. info like UUID of the person receiving the object and buyer. Product name or number listed on the marketplace or any other useful info. But to have only the option for direct deliver from my inventory will cause me grief and I am sure with others down the road.
  12. Due to the limit of 0.1 second an object cannot be moved to a point with no visible movement. I thought keyframe animation might be a possible solution. Such as have the object Animate then jump to the the original position as though a strip of film were spliced into a loop. I tried a few things such as stopping the animation then setting the position using fast params. Then starting the animation right after params functions. But the second call of the key frame animation silently fails if the object is still visible moving via a set position. Not sure is this a bug. Kind of unexpected
  13. While an Avatar is standing on a flat animated object turning like a record the body of the Avatar will turn facing the direction of the forward vector in which it travels. Same goes for a an object moving linearly. The Avatar will face in the direction of the forward vector of the object. Also note when in mouse look the camera will not turn if standing on a object which is turning or moving.
  14. the auto return of 15 minutes is a little annoying short
  15. So right now you must at least one mesh in the linkset to make it animate. If you don't you get the error "Only linksets which uses the new prim equivalency system may be animated." would be more intuitive if the error was Only a linkset containing a mesh can be animated. And why only a linkset with a mesh?
  16. Which viewers do we use? I have tried to TP to the two regions list but always fails.
  17. I am trying out PRIM_LINK_TARGET and getting the rule error... llSetPrimitiveParams error running rule #3 (PRIM_LINK_TARGET): bounds error; 40 is not in (-4, 0). with the line... llSetLinkPrimitiveParams(R_HAND, [PRIM_POSITION, rwrist_pos, PRIM_LINK_TARGET, R_WRIST, PRIM_POSITION, rwrist_pos]); Is this a bug or am just not understanding the correct usage of PRIM_LINK_TARGET? My Variable R_WRIST is 40.
  18. I am just guessing. does it have a complex physical model?
  19. More than likely the sand box crashed. Then reloaded from a previous state. Quite common in these part of the woods.
  20. Which Linden wants my mesh object which crashes sims when the script sizes the mesh? I am off for a couple weeks upon logging in have something to crash a sim in 10 minutes! Here is the Jira to track your progress CTS-699
  21. looks like this was release to main grid. but looks like it is fixed in beta 2.8.1 Have a customer asking about it already. why their fence is just a ball now. Great!
  22. Anyone heard anymore of the tutorial and test we will have to take to become mesh upload certified? Heck how many bugs will be in the test? Will be useless to release mesh if we can't be certified and be allowed to upload meshes.
  23. A couple months ago I was thrilled with mesh made a fun little interactive chalk board device had 222 links in it, all mesh, only two scripts. The prim cost was 111 now the PE is 224. Now find it hard to believe someone will buy as is. There are still many things I can do with mesh which were not possible with normal prims. I now don't care as much to optimize low poly stuff since it offers no benefit to cost and only causes visual problems in the end. Sure it is nice of me to do so and the only selling point is it will render fast on your machine!
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