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Alyona Su

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Everything posted by Alyona Su

  1. Yes, always the doom-and-gloom perspective from you. Thank you for not forgetting to include it.
  2. They have a support team https://www.meshbody.com/support (scroll down) also the livehelp group is very active. "One cannot plan the future on events of the past."
  3. This. The Tonic has had this for a couple years and it requires a script in the shoes, just as auto-hide alpha cuts require a script in the mesh clothing. The only work around is to put the script into a prim that you also wear with the item, perhaps transparent and hidden at avatar center.
  4. So... Bellisseria has movie theaters now? Or are these found in the SSP secret regions? Just wondering aloud.
  5. I think she's referring to the "milkshake" LOL
  6. To all my friends in the U.K. - remember the bright, shining blue sky ahead is that you will no longer be under the oppressive thumb called VAT. You will be free to breath again.
  7. You are not doing it correctly. You must file a DMCA takedown notice. Follow these instructions and do it right, rather than throwing around idle law-suit threats: https://www.lindenlab.com/legal/intellectual-property-infringement-notification-policy Be careful, because if a counter-notification is filed, you can be sued for up to $10,000 U.S. for filing a false claim.
  8. I have a lot of mesh bodies, for my preference, Belleza still has the best breast and leg shapes of all of them. Of course that's my own preference. As for support: this is SL, if you need support for anything (very rare except in odd cases) the user community is where you should go and that includes every other mesh body, including Maitreya. As for the legacy, you are correct that it is a new product from them. I agree that the HUD is abysmal, but I couldn't care less as there's no reason to wear the HUD for anything other than initial set-up or resetting the once-in-a-while errant alpha-cut due to region lag. There is no reason whatsoever to continuously wear it otherwise (and I believe this to be true for all mesh bodies.) I have the Legacy on my alt and I like it. it really is a highly-detailed, great-looking body. Though I don't have the Belleza on that account so I stay with the Legacy as it's the best-looking among all of them for my tastes, save Belleza. I didn;t get Lagacy on this account because I have every other body and I am always, returning to my Belleza. Here is one thing I am noticing very quickly and frequently (in Marketplace and every event I've been to this month): Many creators who were exclusively only Maitreya are now exclusively Maitreya and Legacy only. I am seeing this more and more everywhere I go. So the new Legacy seems to be quickly moving into the number two spot for creator support. It's not there yet, to be sure, but seems to be on the fast-track toward that status; it is the most-added-to-the-line-up for most creators. As awesome as the Signature Alice is: nada in terms of mass--support, which is sad, really, because that's a really good mesh body, too.
  9. True, and everyone who has never spent a real life dollar or Euro will go ballistic over losing their (pretend) money.
  10. I have this script. If what is provided above doesn't suit you, then IM me in world and I'll pass a copy to you. It's simple: Drop the script into the object (prim, scultpy, mesh, anything) - Set camera angle, accept permission to track your camera, done (in that order) - remove script (I think it deletes itself) - that object will now, forever, have that camera angle applied to it whenever anyone sits on it, even if a poser/AVsitter/other script in put into it. The camera properties are now a part of the object itself and does not require any scripting to maintain it. You can even do it with a simple cube prim. And the camera angle will go into effect for all sitters on the object (if multiple sitters are able.) There also is a "Remove Camera Angle" script to scrub it clean if you change your mind later. These are open-source, full permissions script, by the way. If you IM me - mention "Camera Positioner Script" in your IM or I'll be confused about why you IM me. LOL Edit to add: Once the camera angle is set, it does NOT ask permission from sitters to "track" their camera, because there is no camera tracking - it simply readjust the camera based on object coordinates then leaves it there (it is not an active tracking.) It is an *amazingly* graceful camera-angle-changer for furniture, etc.
  11. Do you mean "idle from the waste-down" as it only above the wait is animated or the opposite? Because I have the animation that does the shoulder-twerk. It's tied to a gesture that plays the animation whenever someone says "boobs" in chat. Though I don't see it on MP anymore (I'll have to check my inventory for it) and there's also this: https://marketplace.secondlife.com/p/P280-BOOB-jiggle-animation/17240085 There's no reason to do a butt-twerk in SL since most mesh bodies don't support butt physics (Belleza, Tonic, and Signature do, I think.)
  12. I'm in world most often from 5 or 6 AM SL time through noon to three in the afternoon SL Time. I say SL Time because I am in the same time zone as Linden Lab, so using time zones is usually not a very good indicator of in-world schedules. (Just saying). I'm open to anything, even wise, or so on, as long as it's a genuinely friendly gathering and not so cliquish like most clubs, role-play regions, music venues, etc., and that it can be a soloist affair, unlike romantic places or ballroom-dancing places where I feel like a totally-ignored fifth wheel. And, finally, not a stand-around in silence throwing IMs to see which stick for a booty-call hookup type of place like so many have become. Other than these things, I'd be game for anything. Because SL feels a lot like it has turned into more of an anti-social platform than the opposite over the years.
  13. Again, you are mistaking how the law works. You can demand a DMCA takedown and that's about it. As for Linden Lab using the image that was put into the grid, they are not the offender, the one putting it into the grid is. There also is the fair-use doctrine of copyright law, where with imagery, there must be substantial derivative version, used as news-worthy or educational purpose, etc. That would be the only case you would have for going beyond DMCA with an actual law suit. I'm not trying to debunk you and I am not saying you don't have a case, I am mostly clarifying your situation for other readers who may find themselves in the same or similar situation, that's all.
  14. Franks was already well-established when I first came in world in late 2005, or (at least) when I first noted it in early 2006. (I also admit that memory of exactly what and where and when back then is fuzzy, so I could be misremembering.)
  15. It's not misinformation if you express any doubt about it and ask for confirmation; at that point it is not "information," but rather "an understanding."
  16. OH! Well then I can tell you mine! You were specifically mentioning shadows so that's where my mind was. Okay, so easier for me to describe how I did this image (and I'll post a link, because the image is already viewable at another thread: "After Hours" (Is safe for work) This is in Backdrop City. I started with setting the pose and camera angle, etc. - no need to go into all of that. *All* my Black Dragon settings are at default (save for Avatar Complexity section). Now I'll outline the steps in loose description in order below. Alt-click my *face* - this ensures face will be in focus when I (eventually) turn on Depth of Field. Then using only keyboard commands to position my camera view to frame the shot. I go into Side bar to turn OFF Region Windlight, then close side bar. Open Atmosphere editor, then SKY tab. The first thing I set the time-of-day to get the general overall scene lighting to a texture (color-shift) I wanted with general shadows. The next thing I did was to play with the SUN EAST ANGLE to move the shadows around so they fell the way I wanted. For his scene I waned the Japanese Characters in tho be subdued (non---neon-looking.). Third, I went into the Atmosphere TAB to change the fog colors, etc.; I wanted to cool-down the colors (turn it toward a blue tint.) Once the general lighting and color-texture were generally where I wanted them, I used Gamma (to actually make it *brighter* - but only a touch this preserves detail when darkening the scene later.) Then I use the global luminance slider to darken the scene - very dark, no streetlights, can barely see any detail in the face. Attach local light-plot (four light--source linked spheres I use for local lighting.) Edit linked and move each around and set their colors so the entire scene is lit to satisfaction. Once all that is done, then I play with the side bar. Side bar: the first thing I do is turn on Depth of Field, then play with the sliders to get only the amount of defocus that I want (it's not called "blur" people LOL) for foreground and background. I use DOF a *lot* in my images, even with a barely-noticeable defocus, because it does the same thing a vignette does: focus the eyes where you want them. Then I will turn on the Lens Flare option just to see if it give a desired effect. If it does, then I'll usually tone it down, also to barely noticeable levels (because the brain will see it, but not the eye.) Then I will close the sidebar and go back to Atmosphere editor for my last fiddling. In the Atmosphere SKY tab I will play with the SUN glow and the SUN size. Even if they cannot be seen in the shot, they do affect lighting in a subtle way. That's my work-flow in BD. The only real settings I ever touch that are BD-specific are Field of View, Lens Flare, and toggling Region Windlight. Everything else I do it generally in the Windlight atmosphere editor. The very last thing I did with the example image I link to above is: I passed it through On1 Photo and increased the contrast a little more and added a "Dark Glow" to it, which means only the darkest areas have any kind of glow added to it. This isn't the lock-step method I always use, of course. Every set-up is generally different, but this is my general workflow and Shadow settings never come into it in terms of changing them away from the defaults. What amazes me about Black Dragon is that a stunningly beautiful image comes out of the default settings and very little adjustment is ever even desired.
  17. It depends what you want to add the glitter or sparkles to and what the pattern would be. If it's an attachment that should do a specific pattern, then mesh or prim (flexi or not) with an animated texture would be the lowest lag of all, but may not give the effect you want. Particles are the least laggiest of all, but difficult to get right for a "sparkle effect" but very doable. The final method is the mesh clothing or rigged mesh where only the texture displays the sparkles. But you don't want a high-resolution mesh, it should be super-low poly, actually (unlike the body-sparkles one creators has made - ugh!) In all case, the particles are a texture, to add a blink effect then a script to toggle Full Bright on and off and possibly even move texture (slowly) in x and y directions. The trick is *less is more* - I have some sparkly stuff that is so dense it looks horrible and because it's no-modify it sits in my "Never, ever use this crap" folder in my inventory. Without knowing more what you want to do and what your intended outcome is, this is the best information I can pass along.
  18. I have pretty much the same settings as you do. For shadows, the settings have to do with the resolution at each distance and the defaults of those seem to work well for me and I suspect there is no real reason to change them unless you have an infinity or otherwise long-shot background that has shadows (My "Sunrise" image had water, so shadows were moot in that). Though I have been playing a LOT with lighting, even using the Lens Flare once and then tweaking it to get just the subtlest of glow out of the stage lights in my Ballet image. Though in my "After Hours" image, I attached my light-plot system and really fiddles with light and in all aspects from brightest to darkest, the shadows seemed to be perfect. If you are referring to shadow contrast, that setting seem to be affected by the "Lens Flare" and the Atmosphere settings than the actual shadow settings in the BD Sidebar. Most of contrast control I get is through the Atmosphere Editor of the viewer proper, what Black Dragon is doing for me is making the shadows smoother in the transition from light-to-shadow and any ambient light being in the Atmosphere editor (to control how dark or light the shadow is.) I suggest also playing with the Sin Angle and especially the Atmosphere and Fog color pickers - I get a deeper shadow when I add a touch of blue to the color, straight black don't seem to add contrast the way adding blue or orange does. Also remember the all the other colors of the seen; the colors of surrounding elements will influence the perceived color of any one single element, including shadows. Now with all that rhetorical diatribe, what are you looking to affect in shadows that you're asking what others' settings are? LOL (I know: Aly, shut-up, you talk too much!) Bahahaha!
  19. Facebook is epicfail for a lot of people, does it work with YouTube? Vimeo? Twitter? Privately-hosted?
  20. Why do you presume I want merchants to earn less? Your arguments are amazingly elementary and presumptuous. I want to buy more L$ for less RL$ - DUH. Your passive-aggressiveness knows no bounds. The consumer side of me couldn't care less what the merchants are earning, only that I get the biggest bang for my buck. DUH. And the more L$ I get for my RL$ the more I spend on said merchants. DUH. What they say is proven true with many of your comments: "Common sense isn't very common at all." Please do me a favor and click the "Confused" emoticon on all my posts because it would save you the time and effort of typing out your questionable presumptions and pretty much communicate your thinking.
  21. Not an argument; an observation. Odd, what does SL have to do with anything and why would you sue them for anything that has nothing to do with them? If it wasn't created or used in Second Life (as I've highlighted in your OC,) then... Huh. You specifically said: Which implies that you accuse Linden Lab directly, not any specific user. In which case, all you can do is submit a DMCA Takedown notice over that content. Then they'll do it. But then you must file a legal action against the user, or by the same DMCA law they can put it back up and even sue you for false takedown notice. If you're going to be throwing the "law suit" words around, at least know who you're supposed to be aiming at. Smart people know their rights, but smarter people also know the rights of those against them.
  22. That actually looks like alpha-thrashing to me. As for "sparkles" I've seen it done in may ways, including what has already been described in comments above. Particles are the most effective is done right (rarely are they ever done right), animated textures are also another method. Then there's the experimental ways such as what Rolig describes. For clothing/body glitter or sparkles they usually duplicate the mesh and add bling to it, which is a massive waste of resources and possible lag-magnets.
  23. I'm mostly going with default settings on everything. Though, when I am setting up for a "shoot", then I'll open the sidebar settings and turn off Region Windlight, then play wuth the Atmosphere tool to get the lighting I want. Once I get that, then I'll play with the sidebar sliders. When finished, setting Windlight back to Region is easy enough. But then I CTRL+Right-click each and every slider on that side-bar to reset to defaults (when there is not "Default" button). @NiranV Dean - is there key-command to automatically reset all of those to default? That's probably my one and only remaining question about Black Dragon and I'm loving it! LOL
  24. This would be a perfect setup. I wish I were skilled enough to create something like this. If it were reality I'd easily do it over and over and this and my alt. Because it's not about the price, it's about the activity of doing it.
  25. I did this also. Though you really should pop those PSD files into your photo editor and resize to 1024x1024 and then touch them up for the new BOM standards. I plan to throw some outfits out for free as a "BOM Starter" kit for people. LOL
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