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NeoBokrug Elytis

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Everything posted by NeoBokrug Elytis

  1. We've been in SL for more than 5 years now. Our community of residents, regulars, and role players, are some of the most helpful and most talented people on the grid. 95% of our estate is built by the residents who live there. Sop by and see for yourself! The WastelandsLocationPriceAreaPrimsWeekly Tier*The Wastelands (144,102,73) - 35197501536351~L$810Cape of RuinLocationPriceAreaPrimsWeekly Tier*Cape of Ruin - (224, 192, 26) - 3509722768350~L$810Cape of Ruin - (56, 122, 56) - 3509722768350~L$810Cape of Ruin - (56, 98, 58) - 3509722768350~L$810Cape of Ruin - (64, 44, 66) - 3509722768350~L$8
  2. Whelp! After our big restructuring, we don't have much land available at all. We do have a few parcels left, so come grab 'em while you can. The Wastelands is the oldest and largest post-apocalyptic themed residential estate within Second Life. Here, you won't find clean and stylish homes, pristine and luxurious beaches, noisy dance clubs, tawdry sex palaces, or any of the glitz and glamor more common to Second Life. But in our parched deserts, rocky expanses, and rank swamps, you'll find beautifully ruined buildings, precarious shacks, and mysterious assemblages of abandoned material, most of
  3. Mainland costs $195. Estate Islands cost $295. There's been nothing but a decline in value of the service over the past five years. I hope LL gives us something as a tradeoff.
  4. LL should only roll this out on the mainland. They should let estate owners do what they want with their regions, they are after-all paying an arm and a leg for the service.
  5. The Wastelands came into existence on January 17th, 2007, and is the oldest, largest, and longest lasting Post-Apocalyptic themed estate in Second Life. It sustains itself through the efforts of our continually growing and evolving community of individuals who have a passion for the damaged and ruined landscape you see before you. In fact, around 95% of everything you see in The Wastelands is created by the residents who live here. If you're reading this, it's likely that you're interested in purchasing some land, or you're interested in hanging out as a game-player, roleplayer, or regular vis
  6. No problem! Consider setting up a ram disk as a place for your cache. It's a huge improvement if your PCs been on for a long time.
  7. The Wastelands is looking to fill a few empty plots in our newest region (and some of our older regions), the Cape of Ruin. The cape is a post-apocalyptic coastal region complete with craggy cliffs, wrecked ships, and leaning lighthouses. While the included video might seem super awesome, the shining beacon of our estate is in it's strong community. Stop by and visit us some time.
  8. Essentially llList2Vector and llList2Rotation doesn't work, if it's ever cast as a string in a list (like link message). This is a very very very old bug, you need to cast it as a vector or rotation from a string. vector vec = (vector)llList2String(my_list, 0); rotation rot = (rotation)llList2String(my_list, 0);
  9. Eclipse + LSLPlus is utterly amazing. Eclipse: http://www.eclipse.org/ LSLPlus: http://lslplus.sourceforge.net/
  10. We're a game development company and solution provider for Second Life. If you need some content made (scripts, objects, prefabs, etc) or even better a game idea, we can probably accommodate! Please check out our portfolio for a list of very successful projects we've worked on: http://www.desolatestudios.com/portfolio/ If you're interested in us working for you, please send an inworld Notecard detailing your project to NeoBokrug Elytis. Thanks!
  11. For any tangible project, get everything in paper contract form.
  12. The Wastelands is the oldest and largest post-apocalyptic themed residential estate within Second Life. Here, you won't find clean and stylish homes, pristine and luxurious beaches, noisy dance clubs, tawdry sex palaces, or any of the glitz and glamor more common to Second Life. But in our parched deserts, rocky expanses, and rank swamps, you'll find beautifully ruined buildings, precarious shacks, and mysterious assemblages of abandoned material, most of it created by the people who live here. From hidden underground bunkers to teetering swamp huts on stilts, from burnt-out vehicles to nomad'
  13. The Wastelands has an estate specific land directory using the SL MAP API. http://land.the-wastelands.org/
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