Jump to content

NeoBokrug Elytis

Resident
  • Content Count

    94
  • Joined

  • Last visited

Community Reputation

82 Excellent

1 Follower

About NeoBokrug Elytis

  • Rank
    Advanced Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Full disclosure: I own and operate The Wastelands. We're a post apocalyptic themed community and residential estate. Because some of you are looking, The Wastelands has the short form call and call-back style RP you're looking for. I think that's the best description I can give it (an old example here). Some other things to note about how we do things that some people don't like, but may be your cup of tea: Role play is not mandatory, but opt-in. As such, we allow visitors to come dressed as they are; so instead it's up to the role players to signify that they're in-character with the word "Ruin't" someplace in their group tag. If someone doesn't have the tag on, just ignore 'em (or remind 'em). If you RP, you're expected to only say or do other things people can witness, not what you're thinking or feeling. Role players can't act upon those things. So if you're angry, do something that expresses anger, like flipping a table. If you're happy and you know it, clap your hands. etc. You also cannot force another role players actions without prior consent from that RPer. For instance, you can't say you break someones hand because they wronged you. You can however raise a hammer up with malice and rage on your face. It is then up to the person you're addressing to resolve it. Most RP is spontaneous green-dot-gatherings, but there are usually one or two scheduled RP events per week. Those few points are what some people get hung up on. However if you like those things, let me drop a few more bullet points your way: We've been around since January 2007, so we've got almost 13 years of lore built up. We're 10 regions big, but with 20+ regions of area to explore. If you like reading, we've got a wiki to detail many aspects of the estate, with dedicated categories for role play. A visitor center RP orientation area is currently being worked on, for those who don't like reading and want to just jump in. We've also got a blog with all sorts of useful info and coverage of some of the bigger developer sponsored RP arcs. While it isn't mandatory, we also have a completely free scavenging/crafting/combat game (and mini-games) to help augment RP. It has NPCs who have their own backstories, lore, and rumors. Some of them will send you on a quest or task for game loot rewards. If you're interested there's even an inworld tutorial to cover the basics. Some objects are a bit dated in appearance (since 2007), but new features, content, and updates are constantly being added. That's about the gist of it, if you have questions or need help please feel free to ask here, or contact me or Aposiopesis Fullstop inworld for more info.
  2. What about llGetUsedMemory() or llScriptProfiler() ?
  3. I think it would be a fun gimmick if parts of it were free or super cheap. But I also think that cross-promotion and exploring in SL is important; so it may not be everyone's cup of tea. Especially since big events have a lot of avatars and regions become laggy. 😕 If designers really wanted to break up an outfit into "parts" for customers to combine into a final product, I've got them covered. I made a system for creators called "[DS] Item Combiner", it's on the marketplace. It was originally geared more towards crafting games development in SL, but a couple prominent creators are integrating it into fun events for their brands.
  4. I think if you opted-in your regions and did a lot of beta testing and bug reporting for Experiences and only after everything was over, you were offered one. For me at the time, Experiences was everything I wanted. I am still a very heavy user of them to this day. Ironically I just use my Experience on just my estate. I think I heard within the last year, that LL was considering doling out more grid-scope keys, but for the life of me I can't remember who or where I heard that. I think you may be right, I know of one other grid-scope thing that was affected.
  5. There's a new problem with communication with the experience KVP is accepting changes to data, but the changes do not persist. I have a grid scope key.
  6. I have made several comments on one of the 4+ JIRA issues relating to this. I also spent the majority of the day yesterday whittling down which functions and events aren't working. The issue is intermittent and hard to nail down as to what the primary cause is. I did notice that the "Scripts Run" stat was much better before the roll, when it had initially became a problem months ago. After the roll it's doing bad again. I believe the core of the issue has to do with object to object communications. Possibly the listen event is broken. Before I continue Oz: I am not attacking you personally, you're a smart dude who's helped the grid grow in profound ways over these past 16 years. I am however critical of some of the policies that (to my understanding) you're in charge of. The average user of SL doesn't know the technicalities of SL, or even know anything about scripting. However the interactivity of scripts breathe life into SL and make SL what it is. Because of that most people can only say "It's not working". Content creators, people who write code in particular are a very VERY small percentage of SL users. Those who make comments or file JIRA reports are an even smaller percentage of that. In the past couple days there have been 4 or more JIRA issues relating to the problems we're having. I think you should take into account all of the people who are "silent" about what is happening. I myself am guilty of not reporting bugs on the JIRA, because in the past I have felt my contributions do not help or matter, and that I don't have the time to try to figure things out. I only report and comment when things are "on fire" anymore. But -- I think you should make the call to do an emergency server rollback to working versions of the simulator code. I understand that this is a good opportunity to figure out the problem and try to fix it. But it is Friday, vast swathes of SL content isn't working and the people who run businesses, create content, and have their own customer base are having a very hard time right now. We're bearing the brunt of most of the complaints on behalf of LL. The weekend is almost here, and once 2pm PDT/SLT rolls around, there will be a lot more people on SL. Second Life has historically had a very hard time on weekends, even when there's no major issues. I suspect with the concurrency SL will have, and the issues the regions are having now, it's going amplify the issue and make a lot of people very frustrated. I am planning to cancel at least one of my game events if things aren't better. All of my regions are on the Main server channel, at least that's what concierge can confirm. I gotta say that I don't agree with the removal of the RC candidate names on server versions. This only confuses people, and I think this past rollout is a primary example of why this is a bad idea. If people complain about being on a RC server because they think it runs worse than a normal server -- I think you just need to bear the brunt of that. Most mainland folks don't have the option of choosing what server version they're on. Keep in mind they are paying customers, so they rightfully feel entitled to a working service.
  7. It hasn't been brought up here, but there are a lot of problems with the latest roll concerning objects being rezzed, http services, and I believe llRegionSayTo(). The most recent bugs on the JIRA highlight a lot of the issues -- but because they're intermittent it's hard to test and nail down exactly what is going on. A lot of SL content is affected by this, and I think you should consider rolling server versions back.
  8. Just like the removal in inworld casinos and banks. Or like when LL changed region fees, once, twice, three, four times. And like the introduction of sculpts, mesh, fitmesh, bento, and animesh.
  9. LL owns Tillia and Second Life. There are many ways to share the data between the two, as a registered money services business they have to follow PCI compliance, which means they DO NOT HAVE your login info in plain-text.
  10. As I understand, you have to provide your ID info only if you cash out from SL (Turning your L$ into your local currency). Everyone seems to be missing this point, and freaking out. Additionally, that fee seems to only apply if your account is INACTIVE, and I assume that it only applies to fiat currencies and not L$. Honestly this opens up a lot of doors for LL as a registered Money Services Business. They can skip paypal all together, act as a bank, and convert their own payments from any currency including crypto. LL was already pretty much fronting all the liabilities without any of the benefits of being an MSB since day one. So it really makes sense for it to be official now.
  11. As I had mentioned in my previous posts in this thread, I am fairly certain the script execution time issue is related to a networking issue on LLs end. I too saw the same exact things on regions I've been able to test on. Basically the more packets per second the region is sending out, the lower the script execution is.
  12. School's Out, Memorial Day, whatever the reason, The Wastelands is having it's sometimes maybe annual-ish land sale! If you ever wanted to find a home for yourself in The Wastelands, or just expand your ever growing empire here, now is the time to take advantage of this opportunity. ONLY Monday May 27th: Buy a parcel at normal price, get *8* weeks of tier included. Don't miss out! May 28th to June 3rd: Buy a parcel at normal price, get *6* weeks of tier included. Our land normally comes with just 4 weeks of tier, but this special sale gives you way more time to enjoy your stay here. The Wastelands is Second Life's oldest and largest post apocalyptic themed estate and community; established way back in January of 2007. Here, you won't find clean and stylish homes, pristine and luxurious beaches, noisy dance clubs, tawdry sex palaces, or any of the glitz and glamor more common to Second Life. But in our parched deserts, rocky expanses, and rank swamps, you'll find beautifully ruined buildings, precarious shacks, and mysterious assemblages of abandoned material, most of it created by the people who live here. From hidden underground bunkers to teetering swamp huts on stilts, from burnt-out vehicles to nomad's tents, from helicopter concert stages to trap-ridden combat pits to ball courts to trade posts to working drive-in movie theaters, The Wastelands is filled with creative, detailed constructions. As per usual because of the sale, our Free Move program will be suspended until the end of June. All sale dates end at midnight SLT(PDT) of their respective last day. http://land.the-wastelands.org You can find our current available parcels here, or by opening up your map in Second Life, typing in "The Wastelands", and ticking "Land Sale".
×
×
  • Create New...