If there is anything we can do let me know. The sim I own is a car racing sim and if anyone can tax a server we do. Our races are often decided by thousandths of a sec and not to mention we hit the end of the sim at high speeds. So it'd be a great place where gathering data on how script times and memory from various sources can point out areas where efficiency can be greatly approved for all aspects in SL. We've already done testing, though limited with the tools we have,on things like how certain scripted cars gain an advantage by being poorly written an thus gaining scripting priority. So if anything we can offer is of interest please contact me direct