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MB Robonaught

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Everything posted by MB Robonaught

  1. The cars we use rarely cross sim boundaries as they are designed for straight line racing the length of a Sim. The track itself is as long as a Sim is. The testing I suggest is to gather information on how fast the server can keep up to this type of racing( drag racing). For example Reaction time which is a critical part is the amount of time where the script turns a light on to when the sever receives a command to move forward at a very high rate of speed and acceleration. In the fastest class a car can transverse an entire sim in around 0.94 seconds at a SL speed approaching 480mph. While this is going on the scripts need to keep track of which starting prim is hit first along with which prim is hit first at the end within .0000001 of a second response. So as you can see any server lag spells doom for a race. My suggestion is if we watch what makes and breaks a race and make it more efficient think how smoothly normal everyday operations would become from working on the extreme side
  2. If there is anything we can do let me know. The sim I own is a car racing sim and if anyone can tax a server we do. Our races are often decided by thousandths of a sec and not to mention we hit the end of the sim at high speeds. So it'd be a great place where gathering data on how script times and memory from various sources can point out areas where efficiency can be greatly approved for all aspects in SL. We've already done testing, though limited with the tools we have,on things like how certain scripted cars gain an advantage by being poorly written an thus gaining scripting priority. So if anything we can offer is of interest please contact me direct
  3. Is it possible to do a test run on a single Magnum RC channel before deploying to all? If so contact me I'll be glad to help gather information for you to decide to go ahead or not
  4. Wouldn't it be less complicated for the user if you highlight with your mouse and could then right click copy/paste? It's not that hard of thing to add that feature that has many more uses then just for display names such as copying sizes or locations of prims when building..
  5. Why add this bling when simple things that are really needed are left out like using the mouse to copy paste to make it easier to build with? Or make it so it doesn't destroy other viewers that would be nice too.I had to spend a whole day tracing hidden files and registry keys that made my third party viewer almost useless after trying 2.2 I don't know who picks out these features you all keep adding but you'd think the creators would realize that the reason people prefer third party viewers is the performance and features they have. Why not start there??
  6. oh great yet another builder unfriendly viewer. builders are who pay your paychecks without us there would be no sales commisions or tier paid.
  7. It'll be interesting to see the profit margin jump when Xstreet is shut down as they collect interest the 3-5 days(up to 10 days) on our money they tie up
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