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MB Robonaught

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Everything posted by MB Robonaught

  1. One thing people don’t often consider in the reason for creating Second Life 2.0, is the programming architecture for the current Second Life is almost 15 years old. Though the current form is heavily modified, using a modern and far better architecture makes most all items in the current second life incompatible with the new system just like trying to play win95 games on a win 8.1 computer. Adding methods to handle the older items would just gum up the works and nothing would be gained. Besides who still needs that 300 prim hat with 1000 scripts with mesh being available? A few other things you won’t be able to take with you that nobody mentions are lag, script failure issues, sim crossing issues, and rezz issues.
  2. that was one example of the overall picture sheesh are you just in this to cause an argument by nit picking?
  3. I do agree that a new version implies backward compatibility. However, in every meeting they have held to explain the concept they empathise that SL2 will be a new product with modern graphics and physics engines instead of ones based on 2001 technologies. The current SL uses backward compatibility to include sculpties and tortured prims to work with mesh objects. Any builder can see when a torus, for example, is linked to a mesh object the land impact skyrockets. Simply put, this is from the conversion of prims to a mesh object due to the over complexity of the prim object as a mesh object. Linden Labs has also stated that LSL will be replaced with a professional programming language(c#) which will make any scripted object incompatible with the new language.
  4. Has anyone considered that the reason Linden Labs won't be allowing inventory transfers is from incompatible technologies between the current SL and the upcoming SL2 and not some grand conspiracy to destroy inventories?
  5. Hi Maestro, over the past few weeks I've noticed the need to restart my magnum sim( 3-4 times a week) more often then normal to cure a script failure issue of loss of script comunication or physic settings faiing. I just wondered if this is limited to my place or has there been other reports so I can create a plan of action. Thanks
  6. First of all I would like to commend Linden Labs in the new direction they seem to be taking. I've been in Second Life 6 years now and seen a lot of changes in that time. Some of the changes were not as well thought out as they should have been like when the format was changed to a more new user oriented and less creator oriented set up. I watched the online count drop from 90,000+ to less then 40,000 online during peak periods. This time, however, I can see nothing but good coming out of this new direction. The introduction of mesh objects, new LSL functions, and many other additions to second life have made the Second life experience awesome compared to the day. As far as the new SL2 goes, I can't wait! I can't understand why some can't see the advantages of such a venture. I have a rather large business in Second life with a large inventory that I may not be able to transfer to the new version. Personally I say so what? About 90% of those items were made obsolete when mesh was introduced and been the last two years updating anyway. I have all all my creations on my hard drive and though it may be a bit of a pain to convert to a new system, but it pales in comparison to the advantages of a modern well working system. Any major change seems to bring out the chicken little mentality in people. When XP replaced Windows 98 people panic thing it was the end. Yet by the time Win7 Replaced XP, those seeing the end of XP thought Win 7 was the end. With Second life it is no different. When sculpty's first came out there were the horrors of them being the end of Second Life and when Mesh came out the same thing. I just wish people would try to look at the advantages before saying the world is ending. Give it a chance. To me as a real life programmer, it boggles the mind that the original Second life runs as well as it does and a testament to the engineers behind the scene making it so. From looking at the viewer code and other things Second Life appears to be wrote mostly in a language called C++ which is notorious for handling memory. Most of the problems we experience can be traced back to this like crashes and other performance issues. I gather this is why, among other obvious reasons, why Linden Labs is embarking on this new venture. By starting from scratch and utilizing a modern language and other modern tools most of the problems we face today will be delegated to us old users saying “remember back in the day...”. I do have one suggestion/request I would like to submit. There are many of us that own regions on the RC servers and or are real life programmers that really want to help in the advancement of both versions of Second life. How about allowing us to be more a part of the improvement process? Maybe give us tools that gather data on sim performance or other tools that can spot bottle necks and other issues that can be then given to the staff of Linden labs. While creators are the backbone of Second life, programmers in Second Life are a vast untapped resource. Just some thoughts thanks.
  7. Perhaps you should as well re watch the interview. First when he refers to a platform he is referring to a business platform and not an operating system. He refers to the new project as a platform several times. You can't take what he said about moving inventories to the new method out of context like that. Yes, he said there would be no importing but went on to say that could change after the world was working correctly. Let's face it the code Second life is wrote in(C++) is not a viable choice anymore than running windows 98 on a new computer. C++ is notorious for memory issues where C# he mentioned they will be using(or JAVA) is designed to efficiently handle memory usage. Unless one enjoys memory crashes we all experience the only way to fix the issue is rewrite everything from scratch. One does not just throw a switch and change programming languages. It takes months or even years to accomplish. The choice of keeping the new world closed source and not allowing importing until finished is they only option they can do. After they have everything working he states they will consider allowing old content in once they find a way to keep the really bad crap out such as a 256 prim hat with a 1000 scripts in it. Generating a panic by taking things out of context hurts us all. Belite hit the nail on the head with the comments about how much money Linden labs makes, and Ebbe Linden confirms this when he says Linden Labs is a business and the sole purpose of any business is to make money. They are not stupid. They know that to keep Second life moving into the future they must grow, adapt, and upgrade with the times in order for the company to maintain a profit. So lets all be happy they are upgrading from windows 98 finally.
  8. I wonder how many actually heard what Ebbe Linden was saying. Day after day I listen to people whine that this or that isn't working or that Linden Labs is so evil for not letting on what their intentions are and do not listen to the customers. Now that they are saying that there is a need to fix things and be open about it, people panic and only see what they want to see. Second Life is running on a platform created over a decade ago and has been patched god knows how many times. The language and data structure of the Second life structure is overloaded with internal conflicts from patching it and is also obsolete. It was great when XP was first coming out and everyone was excited over a Pentium 2 computer. If one were to really listen to what he was saying the only way to make Second Life better is to start from scratch and create it in a modern fashion and structure. He also stated that keeping it closed source and not allowing inventory imports would not be allowed in the interim. He did not say it would always be so and how things went would be the determining factors. Part of what the current issues with our Second Life is some of the junk left over in inventories from years ago that do nothing but cause lag. The days are long gone where one needed a 250 prim hat with a 1000 poorly written scripts in it. Until there is a way found to weed out the junk they may need to limit what can be imported or a way to handle the old junk. We all whined and complained over the years that Linden Labs was not doing anything and what they did do was totally wrong and never listened to us. Everyone is acting like Second Life will end tomorrow.....it won't. It'll take at least 3 years to have the new project viable in which most of that time will be devoted to which methods work best. Just remember we bitched and now they are saying “we hear you and we are going to fix it”
  9. Hi Maestro, There must be something really wrong with the magnum servers lol. We had 98 people on the sim and nobody lagged!!! Great job couldn't ask for better performance thanks! MB
  10. Sure, the sim location is Kustom Klassics HQ and times are on every log in. A person will log in per normal conditions past the point of rezzing out of a cloud and most objects loaded and seen. For up to the next 3-4 minutes the viewer will lock for a few seconds then release then lock again as if trying to load something more. This is beyond the normal rezzing of objects within the draw distance. One thing to note, the better the computer the user has the less pronounced this problem is. Based on the performance of the users computer random lockups for a couple seconds occur during the avatars stay(findings verified based on connecting with three different computers of difference performance ranges).
  11. Hi Maestro, Since the rolling restarts last week our magnum sim has been experiencing lockups by users at random points at any time but specifically on logging into the sim. Is this something that could be related to the new crash fix code where the person may just lock up instead of crash? Thanks for the help.
  12. Hi Meastro, Any idea what the folks running the asset servers did during the maintenance last week? I'm finding sever rezzing issues, object corruptions and freeze ups while object load when entering a sim. Stats themselves look great but the other problems are creating a lot of mad people. Any thoughts? Thanks
  13. when it happened to me the two times there were 4 the first and 3 the second. It's going to be hard to trace down as random as it is.
  14. Hi Maestro, the slurl is http://maps.secondlife.com/secondlife/Kustom%20Klassics%20HQ/30/137/21 . The issue is very random and only seems to happen when someone teleports inside the sim..I suspect it's more a viewer issue then a sim issue but I wanted you to be aware in case someone complains
  15. My comment referred to non scripted items changing permissions when left out when the creator logs out and back in
  16. Hi Maestro, I just want to pass along that I'm getting reports(Magnum Sims) that on an in-region teleport when landing all surrounding avatars de-rezz and cannot be seen until the person re-logs. Everything else appears normally. let me know if you need further information. Thanks, MB
  17. I recently ran into a similar situation where I give a friend a full permission item to build with and the permissions remain the same until he logs back in and they are then set to no transfer. I also note that the item in my inventory has also been changed to no transfer, but I can reset it back to full. This happens totally random so filling out a JIRA is pointless. I ask every person I give an item to full permission to check to see if they receive the object in the correct permission form so this is not from a simple mistake.
  18. When will group chat ever be fixed? Either the chat won't start or is so lagged it isn't funny. Some of us need group chat to run events in the background for communications. It's 2013 and chat lag like this went out with IRC in the mid 90's.
  19. Wow! LL installed the flying Dutchmen!...sorry it had to be said lol
  20. Hey Maestro happy new year! I must say that already LL has started off the new year with some awesome tech support. At the start of December we were on a magnum channel and I posted here some concerns I had with some relatively minor glitches such as objects rezzing upside down or rezzed in one spot and appear across sim. Jumping forward to around Christmas eve these glitches progress in a way indicative of a cascading failure of either hardware or software of the channel I was on. It got to a point where scripts in objects would revert back to previous or test versions and sim physics was dropping often to the low 20's. I filed a ticket thinking it would be days due to the holidays before I got a response but to my amazement late Christmas eve just a few hours after filing it was being looked into and repairs attempted. Unfortunately while many of the glitches were repaired new ones popped up. The worse of all were the changes in permissions of objects and scripts to full on their own. Those of us that either write scripts or build for a living know that this was a disaster. So again I filed a ticket thinking being new years eve there wouldn't be a response after all it was a major holiday. Within a couple of hours the sim was being checked out and I was contacted for further information and a solution was suggested of a restart after repairs had been made. The restart caused another glitch to appear that caused the sim to roll back at least 12 hours(this happened to me earlier that day on a restart I had done but being only an hour I didn't pay much attention to it).I would like to commend Boris Linden for busting tail to repair the roll back and find a solution by working into the wee hours of the night until it was fixed. While we did end up being switched to the main server(this cleared all the little glitches) I did not expect such exemplary customer service during the holidays! Hopefully these glitches do not follow the magnum code being propagated to the main so I will continue to gather all data and pass it along good and bad. Thanks for the professional customer tech support and being part of finding a solution!
  21. Hi Maestro, I wanted to pass along some data I've been watching the last couple months on my Magnum sim. Overall performance for things like lag, rezzing and other normal operations has been really good. However,there are a couple items I've been seeing often that I should pass along. First is our old friend the prim shift is back with a vengeance affecting both linked prims moving in a link set and complete linksets moving on their own. Second is I'm noticing a high rate of prim corruptions where scripts within will no longer function or recognize script editing without replacing the prim. This happens more often in corrupting the root prim with scripts then linkset prims containing scripts. I've also have been having trouble with scripts reverting to a previous version after a restart. I'm still trying to find a way to duplicate these in order to fill a JIRA however no luck so far. I have noticed thought, that these both seem to happen after a sim restart. While these two items may seem to be low priority they do leave me looking like a sloppy builder that can't script to my customers. Please see what can be done. Thanks! MB
  22. Hi, Actually you can normally reset scripts that are no mod after you click open you just can't view the contents.
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