Jump to content

arton Rotaru

Resident
  • Posts

    2,965
  • Joined

  • Last visited

Everything posted by arton Rotaru

  1. Sigh, it has nothing to do with other peoples games. glTF is widely adopted by any entity that is using 3D content.
  2. My goodness, so much talk for literally nothing... Why don't you download a PBR viewer and place a Blinn-Phong and a PBR material side by side? Even you would be able to see the difference in the light distribution over the surfaces. The sad part is, you wouldn't aknowledge it even if you see the difference, because you just want to keep trolling. It's getting old...
  3. But you know that implementing a standard has nothing to do with other game engines, right? It only has something to do with being compatible with a standard.
  4. Yeah, rough is confusing because its working in the opposite way than spec/gloss. Where white is most shiny. Takes some time to get out of that old habbit.
  5. I have added some more to my previous post. Yes, its somewhat confusing, because this packer is defaulting to a metal material if you don't have a metallic map for it. Hence it's setting the factor to 0, which makes it black again. For a non metal you would provide a black metallic map usually. Then the factor can remain at 1.0. Think about you have metal and non metal in one material. The factor will have to be 1 to keep the white areas white. To make it shinier pull down the roughness factor. 0 = black color, hence lowest roughness = most shiny.
  6. The blue color of the orm map is correct. The AO map has a rather unusual overall grey tone, plus the grey rough, plus a white metallic map will be that sort of blue. Since white in the metallic map is indicating metal, while black is non metal, the metallic factor will have to remain at zero. Because a blank map is always white with this packer tool. The AO map will be only applied in areas that are actually occluded from direct light. So this material will render quite dark when put in shadow. Hence, these material maps you downloaded aren't ideal IMO.
  7. Mhm, no! Everybody will benefit from better content. Those who create, and those who use it.
  8. That's pretty much the point of it. Doing away with all the SL specific quirks in content creation.
  9. I have mentioned it a few times by now. But here we go again. Linden Lab is about to implementing the glTF standard into Second Life. The glTF PBR material is phase 1 of this implementation. Have to start somewhere, right? There will certainly be people who won't be able to point their finger on the differences between PBR and good made Blinn-Phong materials. But even then, even those will be perceiving the more life like characteristics of PBR materials, and be it just unconsciously.
  10. You aren't supposed to be seeing anything specific. If you don't notice much of a difference on the grid, than that is a good sign. Because it was one of the goals to keep the look and feel of SL as close to what it always has been.
  11. Just to clarify for the record. NO HE DID NOT! Scylla Rhiadra made up that number. Paul just replied to that.
  12. Doesn't seem likely that FS will offer such options. I mentioned it a few pages before already. GLTF is a standard. If someone creates content against this standard, it will have to be displayed compliant to this standard. Otherwise you don't need to implement a standard.
  13. The decline or gain of the userbase, is not tied to any features that are added, or not added. It seems like there aren't that many humans interested in virtual worlds like we would like to have. Hence, any other attempt going in that direction failed. We have seen so many "better than Second Life" platforms come and go. We have to accept that this is a niche, and most likely will remain a niche to it's end. No matter which features you are going to implement or not implement. But lets stick to the topic, which is PBR WOW!
  14. That would only be provable if there were a parallel universe where SL would have stayed on the status of before sculpted prims were introduced. Some do, I don't! With any new feature, some will leave, some others will join.
  15. A Jira. Like the one I filed for ya. Remember? https://jira.secondlife.com/browse/BUG-234872 has been triaged and being accepted the same day I filed it.
  16. Lets not forget, the initial release date of GLTF PBR was this time of the year, but 2022. The viewer is in pretty good shape by now. There are some teething problems indeed. But those are to be expected as well.
  17. Yeah, time to apply the don't feed the troll rule I guess.
  18. How many times will I have to explain to you that you are claiming something I would have said when this is not the case? I mean seriously, why are you doing it? What is your goal that you are trying to achieve with this? Again, please stop making these false claims.
  19. Also complete nonsense. I posted that in a thread where someone had set up a manual probe in their building. Please stop spreading such nonsense.
  20. No, you have that completely the other way around. I would recommend to go in-world and try stuff out before you keep going with your wild assumptions.
  21. As long as there is drama going on, Second Life is alive and kicking!
  22. Actually it would only be dark in those buildings which would have set up manual reflection probes in their buildings. Otherwise nothing will be dark. But that has been explained in another thread at length already, but it seems some people don't like to stick to facts.
  23. That's perfectly fine as I'm concerned. People just have to except that they will see broken content then.
  24. That's not good, and I feel with you. But this ship has sailed, I'm afraid.
×
×
  • Create New...