Yes, it has always been and, most likely, will always be an issue, the various height levels of individual Avatars. The "priority" of a hug animation does not have to be 4 though. Hug animations are usually triggered, versus continual running/looped animations typically found in AOs. Users can either put the animation into a poseball, or "wear" it, as it's most often found Inworld, as an attachment, scripted to activate when worn. I'd suggest it run longer than 5 seconds as well.
Animators can create/upload different height variations, as opposed to just taking your pick. Just adjust the "hip" joint height, typically no more than +5 / -5 (QAvimator) (Position Y) Then you can offer to the public the different heights, as most now see anyway.
Enjoy All!
heatherr Noel
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