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rhonin Nissondorf

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Posts posted by rhonin Nissondorf

  1. So far i am liking the sharable asset aspect of it and  the   personal lighting controls.  i haven't seen anyone bring it up yet. But the clouds are sort of milky and lack any real fine tuning color wise or visibility.   I'd feel making the clouds and night sky more attractive /customizable would add alot of value to EEP.  Not sure what all that would entail. just would be worth the effort.

       I"m having fun so far with playing around with different textures for sun and effects , 

    https://my.secondlife.com/rhonin.nissondorf/snapshots/5fdaba01e12d3876c1760d64

    i made a night sky  but i had to use the sun as a moon for me to get any good results

    https://my.secondlife.com/rhonin.nissondorf/snapshots/5fdab9e73134493d6a2e2694

     

    side affect of my golden dawn eep asset

    https://my.secondlife.com/rhonin.nissondorf/snapshots/5fdac00f81764848987be70b?version=original

  2. i started out with just a prim  using llpursue , with no  PURSUIT_OFFSET or fuzz factor and with , to try and get a prim using pathfinding to collide with my avatar and incur a collision event. i tried using  a  path update event with  pu_goal_reached  but it takes way to long to kick in to make a usefull zombie.  the Prim just keeps acting as if there is a offset constantly. even though i followed the character creation guidlines from the wiki. i dont want to make a zombie with a small timer using navigate to . thats my next step in trying to make this work.

  3. Kay,   i  suppose, i might have heard the expression,   "don't  rely on the auto grant perms of sat on or attached objects", before.   but i've gotten away with it before,  *hangs his head down in shame* .   Thank you  Rolig!!!    there doesn't seem to be alot of any example scripts or huds involving  experiences.    Can anyone recommend a  few simple examples  ,  of  Correct scripting of this relatively new function. not the lslWiki  those pages haven't updated in years.

  4. Me and a  friend were going to turn her store into a  haunted house for Halloween.   I"ve made a  hud based system  using experience permissions, in the past that worked.  Now it seems like the first time a trap is tripped it works fine. then the  second time  a trap tries to  animate or move the avatar i get   permission not granted  errors. 

    I do have the experience set as key and as  parcel properties.

    All scripts are under my experience,

    All items are  in the landowners  rez group

    the experience is one i created a while ago, then applied to my friends sim,

    i did use her rez group and store landmark for the edit properties of my experience,

  5. Since the side bar got  axed.   All your pop up windows block what ever is behind them.   When i build i  have my inventory  the edit window and  random chat windows open crowded my work area.  If  we could  open  these windows  outside the main viewer window it would clear up my screen..  I have a nice wide screen  lcd that i feel is under utilized .   If you had two screens this would be a even cooler idea.

  6. holy cow dude that coudl be a million factors . first thing that comes to mind is   what style lamp you used,   how you  unwrapped the uv's.   and if those terms arent familar to you. you should check out some tutorials. blender.org or  machinmatrix.org

  7. wasnt sure which catergory to  put this in but what the hey.   have been trying differenet viewers  and they all look alike now. FUI is cute  but doesnt help me,  I find i am constanly opening and closeing windows and moving them around my screen.

    Since the utter demise of the sidebar and its ability to crop the screen. How do  builders/scripters  multitaskers  handle  screen clutter?  

  8. well this doesn't tell me what linden labs thinks or intends to do. All those links except for the first are a waste of time reading. Just regular users speculating on a subject they know nothing about.. HOW does linden labs define a shared user experience? rlv is the first thing that comes to mind. or perhaps way back in the day when emerald had breast physics and seconndary attachment points. So whats all this buzz about now?

  9. First , since   i can tell you are using   a phoenix/firestorm viewer.  You must reproduce this problem with the  offical latest viewer.. Linden shouldnt be  responsible for the workings of a third party viewer.  And if you recently  upgrading  one  the phoenix/ firestorm viewer  you  likely need to do a clean install and delete all temp files  which is located at   C:\Users\yourpcname\AppDatat/Local\firestorm or  phoenix.     just delete the whole  phoenix folder it will be rebuilt  automatically dont worry  do not

  10. 2.k : You must not provide any feature that alters the shared experience of the virtual world in any way not provided by or accessible to users of the latest released Linden Lab viewer.

     

    This is the one provision that  is giving  me fits.  It really needs to be  defined better. How do you define  the "shared user experience"? Does this mean all  users have to have  the same experience? and that  a customized viewer is  not allowed?

  11. 2.k : You must not provide any feature that alters the shared experience of the virtual world in any way not provided by or accessible to users of the latest released Linden Lab viewer.

     

     

    kay does this mean all  third party viewers that are different than the standard release is now  a violation? t.  This one provision sounds like  the death knoll for all third party viewers. . sure if you want more privacy for  users great. but whats the point of thrid party viewers if they aren't different than the standard release of the  viewer.  

  12. i had the idea to make  mesh model into a waterfall , a simple curve to start.  but i noticed many faces where created that werent in the orginal model. and they affected the  appearance of the water flowing. the  long part of the waterfall looked great. wasnt till the curve deepened that  rows of faces started to behave differently. i used the standar  animate texture funtion, and i played with every option available to create a smooth flowing  water effect.

  13. lets say i make  a full perm  freebie and give it away on marketplace. then someone else mods it to do something malicious and distrubutes it. Since im the orginal creator am i liable in any way. And  can a investigation  prove  i didnt  distrubute a malcicious item if this were to happen?

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