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SweetNWild Magic

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  1. I see the same old simple approach is over looked. An approach which will satisfy all those with a genuine need to check online status. All the server has to do is abide by the person privacy settings. One setting which would fix all problems is under your viewers privacy settings. 1) Only friends or groups know I’m online When the server responds to a scripted objects request for online status, all it has to do is check the persons privacy settings. If “Only friends or groups know I am online” is CHECKED than the server will always return FALSE even if on your friends list! This always returning false will still give a person the ability to hide online status from selected friends if they choose without an online status gadget checking up on them. An argument against this method could be the extra sim processing time in checking a person privacy settings. But, this can be overcome with a cache in the simulator and updated once a day. So if a person changes privacy settings it could take up to a day for that sim to update. Just like Display Name can take several take propagate. 1) If the server abides by this simple rule it can return a TRUE result when the person online status is being checked and the person being checked has “Only friends or groups know I’m online” UNCHECKED. This would give all scripted objects permission to check online status thereby given the person having online status checked full control over their own privacy. This of course would allow add boards and so on to function as normal without interfering with legitimate scripted objects checking a persons online status and respecting the privacy of all.
  2. Marketplace high delivery failures for past few hours. All deliveries are cued!
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