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Zeist Koba

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  1. Well actually SL viewers DO take advantage of a multicore cpu, though the main process is not multitreaded viewers can run secondary process and treads on several core. The improvement is not epic but tangible. As been told in countless other posts any multi gpu/card solution, sli or crossfire, doesn't offer any real benefit, for some reason historically viewer hated SLI solutions and it seems things are not going to change. Advantages will be nonexistent at best, it will cause total instability and crashes in worst cases. My advice for a cool SL system. A modern quad core cpu, nothing extreme you don't need it. A good single gpu card, more powerful the better. A fast hard disk will help too, sl rely a lot on local cache, ssd would be ideal. Then it depends on what kind of experience you seek in SL, anyway, if you are running two viewers on the same monitor this will not impact processing power for a single session will be on foreground every time. In this case memory become the only critical point, both vga card memory and system ram memory (though six/eight gigabyte of ram will allow you to run almost everything). P.S. DX11 support is totally irrelevant. SL have nothing to do with Microsoft DirectX technlogy, it's based on openGL (luckly for me or it would not run under linux).
  2. Actually i'm afraid it doesn't work that way. Greeny and me called together LL support. I explained immediately that i was in that call just cause greeny was not well versed in english and since the topic was pretty much critical she wanted to avoid any misunderstanding due her lack of knowledge of linden mother tongue. The operator was pretty much firm. He was not going to handle or discuss the issue since another person was involved in the call. She explained at her best that she could not handle it alone but he was irremovible. Wondering how a non english speaking sl denizen could handle such kind of incident.
  3. Actually SL view support multi threading, In viewers previous to 2.0 it can be enabled in advanced menu. When enabled a multicore cpu benefits are not epic but tangible. To fully optimize code for multicore would be a huge work. SLI it's completely another animal. It's true that some years ago, with some combo of nvidia drivers and viewer versions you could actually benefit a little by forcing Alternate Frame Rendering with your SLI. As rule of thumb take for granted that sli/multi gpu NOT work with SLI, offering performances worse than a single card if not instability and crashes. LL don't give a damn about working in this issue, and probably by their point of view even with good reason. First SLI is still a niche toy. Second SL in not properly a game, and having extreme performances (fps) is not considered to relevant by the majority of residents. So i have no faith that in the future we finally see a view supporting SLI. Just my opinion of course.
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