Qavimator has been my primary tool since I came to SL but, as we all know, it has major limitations, such as inability to select multiple frames, inability to confine an operation to an axis, etc. For that reason I spent many hours learning slat, an old open-source tool. I consulted the tool's help sections and Medhue's tutorials until I could use it, and it does certain things FAR faster and easier than Qavimator. However, I just encountered what seems to be a major glitch, and wondering if anyone else has seen it. I like to create the basic pose sequence in Qavimator, then pull the bvh into slat for extreme time-savers like one-axis blending, multiple frame insertion, etc. However, I have discovered that when I import a Q-created bvh into slat, NO hip translation data (that is, all x y z positioning - not rotation) is imported. I have to zero the y axis completely because Q creates at y=41. The av completes all the movments - but with no lateral or vertical position changes. So why not just code translation in slat? Because it has no floor mesh, but uses a system of inserted markers that I find very hard to use for fine-tuning position. For a simple horizontal or vertical motion that's fine, but for subtle stuff like walks, where you shift the hips to match phases light weight transfer, it's very hard to use. If I import slat into Qavimator, any slat-made translation is lost and a y-position=zero puts the av waist-deep in the floor. This is even worse because the only correction is a y-axis adjustment one keyframe at a time. Am I missing some import step? Or am I doomed to yet another set of laborious workarounds made necessary by LL's lack of interest in animation tool support? I know this is lengthy and technical but hey, it's an animation forum!! Thanks!!