Charlar Linden
Retired Linden-
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Everything posted by Charlar Linden
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Well, first, I think it'd be better to use the Viewer 3.0x (http://secondlife.com/support/downloads/?lang=en-US, bottom of the page). I'll take a look at your account and see if something odd happened... Charlar
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Perhaps you've just stumbled on the fact that I am a computer. Perhaps. Charlar
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ok, now you're good to go! Charlar
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But I've finally found my purpose on this earth! What will I do with myself? thanks for the concern, and yes, I'd like to get this corrected sooner than later. You gotta make priority calls... Charlar
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fixed charlar
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Fixed Charlar
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fixed previously Charlar
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Fixed Charlar
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you were fixed previous, on another thread. Charlar
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fixed! Charlar
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you should be good to upload now. Charlar
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"Future of Mesh" Discussed at the SL Convention 2011 (SLCC)
Charlar Linden replied to Ashasekayi Ra's topic in Mesh
thank you, you are very kind. Charlar -
"Future of Mesh" Discussed at the SL Convention 2011 (SLCC)
Charlar Linden replied to Ashasekayi Ra's topic in Mesh
yes. isn't that cute! grrrrr :-) -
Should be good to go! Charlar
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You are missing billing information. Charlar
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You should have access. Cheers, Charlar
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Please check again Sarwat. Cheers Charlar
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done - please try again Charlar
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If you are on a Release Channel, you must be aware that we will use it to test fixes. The mesh release was being tested on LT, but then we needed to test a parallel code branch that had an important fix. That branch did not contain the mesh code. The upside is that you get new code faster, the downside is we may change it suddenly in order to test things. If you are uncomfortable with your region being on a release channel, or don't understand release channels, please contact Oskar Linden. Charlar
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oh no, so sorry. It will return; it might be in a week, or not be for a couple weeks. If you're in the position that your build isn't going to render, I believe you can ask to be moved to Magnum (which will be testing mesh enabled until full release). You'd need to contact Oskar Linden for information about that (and no promises that he can do anything about it). Once ti's back up on mesh, I'd like to see your place, can you send me a slurl? Charlar
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Leeza, that's a really interesting question, and one that perhaps should be it's own thread. Others have touched on the subject before, would you be willing to start it up? thanks for the thoughtful discussion Charlar
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what versions of win 7 and Vista? 32 bit or 64 bit? Also what video drivers are you running? Cheers Charlar
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It's also impoarnt to note that when you see a 'prim cost' for a sculptie or prim, all this ever meant was the number of independant objects in the selection. That count has absolutely no relation to the objects impact on the server, network usage, or physics calculations cost. I think everyone is already aware that it has no relation to rendering cost; this is just more of the same. You cannot compare a prim and sculpty with a mesh to determine relative efficiency. That way lies madness. Efficiency here is defined as how much load is generated across all the systems that support SL. I believe that as people get comfortable with the additional levers available to them with meshes (like LoD models and Physics models), people will start noticing that well made meshes are competitive with prims and sculpties, and builds that use mostly meshes will run more smoothly. I see it already with our mesh beta users. Cheers Charlar Charlar
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consider yourself worked around. Cheers Charlar
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Daniel - thanks for discussing this first. I do agree that our use of the word "inefficient" is only in regards to it's use in SL. We Thought it important to help some of the less technical creators, but didn't want to add any additional text that might either confuse those who are just looking for a high level explanation of what the mesh project means to them or simply keep them from reading it all because there are "so many words". Do you think there's much to be gained for SL users by explaining this? And thanks for caring. We hope this can be used to help creators and merchants with resident communication. Charlar