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Wiz Daxter

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Posts posted by Wiz Daxter

  1. Open collada not work for riged meshes - Use Autodesk FBX Colada Dae exporter 

    I test with Maya 2010/2011 and work fine , In DAE exporter options find and check option Z-UP

    You can test and my Plugin for Maya 2010 and 2011 - work only for Window XP

    For now mesh is not riged, I dont know how to add weights in Maya, but you can use Mesh(shape), skeleton, UW maps

     

  2. try

     

    NVIDIA Control Panel --> Manage 3D Settings --> Global Settings, and switch "Power Management Mode" to "Prefer Maximum Performance" (the default "Adaptive" setting seemed to be the culprit). And that's it! The key here is changing the "Global" setting, as my individual programs were already set to "Prefer Maximum Performance."

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