Wiz Daxter
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Everything posted by Wiz Daxter
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For Vista / WIN7 first start SL viewer as Admin desktop SL icon right mouse click - context menu - Run As - Run as Administrator then export XML and file will be saved
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Run SL as Admin then XML file will be saved
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Will work in Demo mode: - Default Linden Lab Female Mesh - Skeleton - UV Maps - Skin Weights for Max 2012 2013 and upper use: SLAV 2012 script.
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Please list correct amature file names associated with Blender, Maya, 3dsMax
Wiz Daxter replied to ItsKate's topic in Mesh
correct (original)file locations is: YOUR_GAME_FOLDER\SecondLifeViewer2\character\avatar_skeleton.xml -
SL2, SL3 bug with Collada 1.4.1
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uploading mesh with Kristen S21(9) is workaround for collada 1.4.1 bug from SL3 you can try and: Maniac Choche workaround for Autodesk 3ds Max 201x and Collada 1.4.1 convert to Collada 1.4.0 Download FBX® 2011.3.1 Converter 1. Export to FBX from max 2012 2. Convert FBX to DAE with FBX Converter 2011.3 3. Upload DAE http://wiz-bg.blogspot.com/p/slav-3ds-max.html
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Morph groups from SLAV plugin is original vertex groups from SL Apperance shape Editor. You not need to delete this groups - rigging use only skeleton/bone groups
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Why does the "Calculate" button vanish for rigged import?
Wiz Daxter replied to Cobalt Neutra's topic in Mesh
SL 3.0 have bug with Collada version 1.4.1 Use Kristen viewer S21(9) for mesh uploading Video: And plugin scale x1 - SL scale is in meters or you use high FBX Dae version (collada 1.4.1) -
For WIN7 - SL icon right mouse click - Run as Admin then XML file will be saved
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Default Meshes - Blender, Max, Maya
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Look the info at SL Wiki Bones and rigging
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Has anyone successfully rigged a mesh in Maya?
Wiz Daxter replied to Sommer Restless's topic in Mesh
Rigging is adding Weights groups with connecting skeleton bones with meshes -
Has anyone successfully rigged a mesh in Maya?
Wiz Daxter replied to Sommer Restless's topic in Mesh
Open collada not work for riged meshes - Use Autodesk FBX Colada Dae exporter I test with Maya 2010/2011 and work fine , In DAE exporter options find and check option Z-UP You can test and my Plugin for Maya 2010 and 2011 - work only for Window XP For now mesh is not riged, I dont know how to add weights in Maya, but you can use Mesh(shape), skeleton, UW maps -
For Blender fans BSurfaces 1.5 - It costs $39 for 5-9 months and GPL Free after that.
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Autodesk 123D is also interesting too...
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.... and Service Pack too Autodesk 3ds Max Design 2012 Service Pack 1 Autodesk 3ds Max 2012 Service Pack 1
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XP - C:\Documents and Settings\ [ YOUR_USER_NAME] \Application Data\SecondLife\logs\ default the folder( Application Data) is hiden
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Anyone else getting driver crashes since update?
Wiz Daxter replied to Failed Inventor's topic in Mesh
try NVIDIA Control Panel --> Manage 3D Settings --> Global Settings, and switch "Power Management Mode" to "Prefer Maximum Performance" (the default "Adaptive" setting seemed to be the culprit). And that's it! The key here is changing the "Global" setting, as my individual programs were already set to "Prefer Maximum Performance." -
Blender Basics Classroom Tutorial Book PDF Entire Book- 4th Edition(2.5x) PDF Entire Book- 3rd Edition(2.49)
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You need to multiplay SL skeleton by 40 BVH 40 metres moving approximately = of 5 metres in SL
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You can test my plugin Blender 2.57 Blender 2.4x