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Dagger Faulkwing

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Everything posted by Dagger Faulkwing

  1. Does anyone know where I can buy cheap male skins without eyebrows? That seems to be the solution to Blakes eyebrow problem. I've got a few old skins from 7 Deadly Skins that are browless but it seems to be very rare to find male skins without eyebrows.
  2. I've just tried the Blake Senra skin and added Blake tattoo eyebrows. I see why there's a problem with other male skins now. The tattoo Blake eyebrows are placed higher up above the eyes and so aren't affected by the way the mesh eyelids stretch when Blake blinks. Tomorrow I'll try and find a male skin without eyebrows and try wearing the Blake eyebrows to see if that fixes the problem. This is going to be a real pain and I don't know if the Lindens would be willing to fix it or not. It looks as though the Lindens created the head for Blake, discovered the eyebrow problem, and solved it by creating skins with no eyebrows. The tattoo eyebrows they then created were deliberately set high above the eyes so they didn't stretch when Blake blinks. This of course is going to limit skins to ones without eyebrows and there are very few male skins without them. 7 Deadly Skins had male skins without eyebrows but not all of them. Then, of course, you're going to need special sets of eyebrows or use Blake's eyebrows. I think I'm going to be using the free Lelutka Evo X heads that I have in my Inventory.
  3. I have the Lelutka Kaya head that was given away free a couple of years ago at Christmas and, as the pic below shows, it fits perfectly with the Jaime body. The head in the pic is set to the old Evolution UV but it also fits as well set to Evo-X.
  4. Personally speaking, I find the Jaime head impossible to use. So I've dug out my Lelutka Kaya head which fits perfectly on the Jaime body and created 2 versions of Kaya. One is set to Evolution and the other set to Evolution-X. This gives me the best of both worlds and pleases my cheapskate soul as I got the Kaya head for free. On the other hand, I find the Blake head much much easier to use and it looks good straight out of the folder with Blake Shape 1.
  5. Has anyone else noticed a problem with the new search when refining your search by Permissions? I've just serched for teen female - Avatar Components - Avatar Shapes - Copy & Modify boxes ticked and clicked Refine Search button. Bought 3 luckily very cheap shapes without checking the actual permissions in the descriptions and found 2 were No Modify. They clearly have Modify & Transfer crossed through on the right of the description page and they're not new shapes. Is the new search not refining by permissions?
  6. Problems yesterday with some viewers being unable to connect to SecondLife & getting the message "DNS could not resolve the the Host name" appear to have affected the UK and been caused by British Telecom's DNS server failing. This has now been fixed! Perhaps we need to keep the current Firestorm viewer around as a back up in case this kind of failiure happens again. The last time this happened was only this June and it lasted for a couple of days if I remember. I didn't try Firestorm at that time not did I try another trick which is to change to using Google's DNS servers.
  7. Benn, try downloading the latest Firestorm viewer as Firestorm seems unaffected.
  8. Having a very odd problem. Logged in on the latest Firestorm viewer sorting Inventory and things started going slow, alpha layers and foot shapes taking ages to have any effect on my avatar. So tried relogging on the very latest Kokua viewer that I've just downloaded and clean installed - 3.7.21 - Logged in fine the first time, changed Prefs, and relogged. Message came up on Login screen after a while saying "DNS could not resolve the the Host name". Did as message suggested, checked SL.com and logged into my Dashboard with no problem. So tried SL Main viewer 3.7.20 (296094) and got the same message. Then tried Firestorm and logged in with no problems except texture loading when I tp is slow as though there are CDN problems again. Anyone else having similar problems?
  9. Be interesting to hear if people are again having problems with textures stalling this evening (currently 3.26pm slt).
  10. Ayesha I'm have texture stall problems this evening and inability to take off worn items. This lasts for up to five minutes at a time and then everything returns to normal. Earlier this evening (UK time) I was trying on skins. Suddenly the skins stopped changing. Ctrl+Alt+R stopped working, too. I was wearing one skin according to Inventory but what I saw on my av was the previous skin. I tried clicking several different skins and tried Ctrl+Alt+R several times then sat and waited. A few minutes later it was like watching a slide show as my av quickly went through wearing all the different skins I'd tried to wear. I did not go from the original skin to the last one I had tried, I saw all of the skins quickly rez and be replaced on my av. It seems as though we have a normal period of rezzing, then everything stalls, pauses, and returns to normal. I'm back on Firestorm at the moment because good though I found Catznip it is slow rezzing textures. (Edit) Returned to Catznip. Texture stalling is bad even on the Main Linden viewer. One new pair of pants with 2 alpha layers in the folder. Neither alpha layer would rez, one of the 2 alpha layers refused to be taken off, and at one point I had both alpha layers showing as worn with neither rezzing. Finally logged in on Catznip and all was resolved. Will see if textures continue stalling on Catznip tomorrow.
  11. Oh that is interesting Sara. I'll download and install Catznip and give it a try. Thank you. (Edit) Catznip does indeed seem better. As with all my viewers, Catznip has it's own Cache folder. Logged in and the whole mesh house was there instantaneously. Then I visited a store where yesterday most of a mesh couch had been missing. Only one arm rest showed but the mesh cat sitting on it. Yesterday that couch wouldn't rez for me or my alt no matter how many times we revisited. Finally I visited it with a friend, she sat on the couch and it appeared. With Catznip the couch was visible the moment I walked into the store. Catznip does seem a little slower at loading but that maybe because it's a new instal. I'll happily put up with slightly slower rezzing speeds so long as I can see everything I should be able to see. This isn't conclusive though because the dress problem mentioned earlier, once cured by relog while on UKanDo, wouldn't reproduce on other viewers. So, does Project Interesting save changes whatever in a central folder used by all installed viewers bewcause this doesn't seem to be a Cache problem as all my viewers have their own Cache folders.
  12. It is possible that this is something similar to the problems I've posted about (http://community.secondlife.com/t5/Second-Life-Server/bd-p/SecondLifeServer). While I'm not having the really bad problems reported in this thread I have seen one thing that seems to show things are getting worse. Since the last Grid Roll to the Main Server, the one that enabled CDN Grid wide, the small mesh house that I call home has rezzed instantaneously every time I log in and every time I tp home. Before the Grid Roll I would have to wait and click around to fill in lots of emplty spaces in order to make the house fully visible EVERY time I logged in or tp'd home. Yesterday evening and agin this morning I'm back to the old problem when I log in and tp home. Large bits of the mesh house are missing and there's no floor. I haven't clicked anything this morning just left myself standing still while checking the forum and typing this, and nothing is changing, nothing is rezzing. Been over 10 minutes now with no change. This is very depressing. I, too, am from the UK, wired connection, no wi-fi, and line speeds in excess of 60mbps. Ping sim is around 150 which is normal for me and 0 packet loss. I've got bandwidth set to 1500 on all viewers now, which is apparently the recommended Firestorm setting.
  13. Now the whole issue of missing prims/mesh pieces has become even stranger. I've just tried on a new mesh dress, it came in 5 sizes and 4 different colour variations, and it has a corset like top & a skirt. I tried on the small size first which was a little big, then I tried on the XS size. Only the black corset top rezzed which I thought might be a fault with the dress. So I tried on the other 3 XS size colour variations and found they were all missing the skirt. So I checked the other sizes, everyone was complete. I clicked the empty space where the XS size skirts should be but there was nothing there. I tried Alt-Ctrl-R but no change. So I thought okay a fault with the XS size dresses BUT I decided to relog while wearing one of the XS size dresses. I logged back in and everything was there, top AND skirt. This was UKanDo viewer which is suppossed to be very upto date. Now if this is a Project Interesting glitch why did it only affect the XS size dresses? Why have I have never encountered anything like this myself before last weeks Grid Roll when CDN went Grid wide? Could it now be a combination of Project Interesting and CDN glitches? I have no idea but it is now beginning to make me despair of SL. The worst thing about this problem for me is that I really have no idea what is missing from any location because since CDN rolled out last week everything now rezzes so very quickly. I'm no longer waiting around for several minutes having tp'd into a sim waiting for objects and textures to fully rez so I'm not looking for missing objects. At least with the dresses it was very obvious the skirt part was missing! Feeling really fed up at the moment. (Edit) I didn't change my Group while trying on the dresses. (Edit) I'm in the UK on BT Infinity (fibre to the box) with line speed around 65 to 70 and I'm hard wired, no wi-fi.
  14. Nova, I'm a Firestorm user but I did use the LL viewer last week while I was having the problems and again this week but not very much. Last week the LL viewer suffered the same as the Firestorm viewer, failed logins, failed tp's etc. but I admit I haven't tried the LL viewer today. I know Firestorm, being an older viewer, is missing updates that the LL viewer has and I wonder if those might be making Firestorm more susceptible to the problem of missing objects that I'm having today. I must try using it more over the next few days. But how do I tell if the LL viewer is handling things better when the problem is so random. (Edit) Maybe the LL viewer is better. Having posted the above reply I've just logged back into SL and visited the same store again. My LL viewer and Firestorm each have a separate Cache folder so the store was not already in my LL Cache. The store rezzed complete almost instantly I arrived on the LL viewer. Just a pity the LL Viewer doesn't have the copy/paste build tools and possibly Area Search. (Edit) Final thought. Using the LL Viewer seems to be a possible solution to my problem but it doesn't have many of the extras that the TPV's have. Firestorm appears more susceptible but has the extras. So, I'm going to stick to the LL Viewer and to 2 of the TPV's I have installed that are up to date and have the extras, too, Alchemy & UKanDo.
  15. Inworld for fifteen minutes, this is a copy of help> about - Firestorm 4.6.7 (42398) Aug 12 2014 02:06:18 (Firestorm-Releasex64) with OpenSimulator support Release Notes You are at 66.0, 155.7, 2,002.1 in Myaria located at sim9096.agni.lindenlab.com (216.82.42.32:13002) SLURL: http://maps.secondlife.com/secondlife/Myaria/66/156/2002 (global coordinates 263,490.0, 313,244.0, 2,002.1) Second Life Server 14.10.17.295641 Release Notes CPU: Intel® Core i5-3470 CPU @ 3.20GHz (3200.07 MHz) Memory: 16333 MB OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601) Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce GTX 650 Ti/PCIe/SSE2 Windows Graphics Driver Version: 9.18.0013.4052 OpenGL Version: 4.4.0 RestrainedLove API: (disabled) libcurl Version: libcurl/7.24.0 OpenSSL/1.0.1h zlib/1.2.6 c-ares/1.10.0 J2C Decoder Version: KDU v7.4 Audio Driver Version: FMOD Ex 4.44.32 Qt Webkit Version: 4.7.1 (version number hard-coded) Voice Server Version: Not Connected Settings mode: Viewer 3 Viewer Skin: Starlight (Nostalgia Blue) Font Used: Deja Vu (96) Draw distance: 208 Bandwidth: 500 LOD factor: 2 Render quality: High-Ultra (6/7) Texture memory: 512 MB (1) VFS (cache) creation time (UTC): 2014-10-28T18:5:24 Built with MSVC version 1600 Packets Lost: 1/13,003 (0.0%)
  16. Yes I know about the missing prims issue, I've encountered it quite a lot up until this weeks Grid Roll. The mesh house my partner I have on our land often used to only partially rez both when logging in and when tp'ing home. The quickest way to get it to rez was to right click around until the missing mesh pieces rezzed. Since this weeks Grid Roll everything, and I mean everything, rezzes almost instantly. The problem at both stores was that the missing mesh objects just were not there. I tried right clicking everywhere but there was absolutely no trace of them, yet a few objects and the store itself were rezzed perfectly. I waited over ten minutes and nothing changed. It took a relog before the objects were visible. When I tp'd back to store again everything was visible. It was as though certain objects either weren't being cached or not being uploaded to my viewer until I'd relogged. I had a similar issue with an alpha layer yesterday. It showed as being worn in Inventory yet my feet were visible and nothing I did would make the alpha layer work until I'd relogged. Again I waited over ten minutes, tried all sorts of tricks but it was as though the texture wasn't there. (Edit) And teleports are becoming problematic today. Yesterday was super, today 3 failed teleports so far resulting in relogs each time.
  17. Well this past two weeks has made me begin to question staying in SL simply because of frustration. I had problems last week after the Grid Roll (see http://community.secondlife.com/t5/Second-Life-Server/Deploys-for-the-week-of-2014-10-27/td-p/2852640/page/2) and now this week rezzing has become very odd. Logins fast and smooth, most tp's very good, most rezzing is very fast but now things are becoming odd. I arrived at one store to pick up a group gift and found just an empty table. Tried clicking above the table but nothing appeared. 3 minutes later and the group gift boxes suddenly appeared. Walked into the store opposite to check their group gifts and the store appears almost empty. There are a few wall vendors visible, a few boxes hanging in mid air which I'm sure should have tables under them, but none of the clothing racks are vbisible. I know they were there before this weeks grid roll, I know they're there now because when I try to walk where they should be I get stopped. The rest of the store is fully rezzed, everything crisp and sharp. I've tried the old trick of clicking the empty spaces where I think they were but that doesn't work any longer. Ten minutes+ and still nothing. I'm beginning to doubt my memory of the store now! If this is CDN then it's killing SL for me. (Edit) Okay, I now do believe this might be a CDN problem. I have just logged out and logged back into last location and everything instantly (and I do mean instantly) rezzed. All the mesh clothing racks are visible. This is going to be very annoying.
  18. Ayesha, would you know if this was yesterdays hiccup which I didn't experience or last weeks strange happenings that for me lasted from Tuesday/Wednesday 21/10-22/10 until Monday 27/10? Perhaps they had a similar but longer lasting CDN-related tantrum last week?
  19. Been inworld briefly this morning to check. Log in was quick and fairly smooth. TP'd to various destinations, some I hadn't visited in a while and my Cache is fairly empty after earlier clean reinstals but everything seemed to rez very quickly. One big improvement today is that when I log in and when I tp home my mesh house appears instantly. Up until today I've almost always had to wait for it to rez and/or click in the empty space to make it appear. Home sim is on Main Server. So, I seem to have had the problems after last weeks Grid Roll for some reason and they cleared on Monday, leaving my sl experience with the latest Grid Roll very smooth and fast (so far!). This could be a CDN issue though as I said my home sim is on Main Server as is a friends mainland 512 plot which was also giving me problems last week.
  20. Ayesha, that is so strange! I, too, am from the UK. My problems began after last weeks Grid Roll and were very similar to what you experienced this week! Lots of problems logging in, logins stalling at "Requesting Region capabilities", and my problems weren't being experienced by my partner, also from the UK. Several times I would have tp failiure, be logged out, and then be unable to log in with the viewer telling me it couldn't connect to a server. This happened on both the Main viewer and Firestorm, and happened to both to my main account and my alt account. Often but not always, attempting to then log in with a different viewer resulted in success. It was almost as though my avatars weren't fully logged in. I did clean reinstals of all viewers, cleared cache, even disabled antivirus but with no success. Now for me on Monday morning, 27/10 UK time, everything suddenly cleared up, no more problems, SL back to the same as always. It might be that there are intermittant ongoing transatlantic communcation problems we know nothing about. I just hope things don't go bad again for me again after this latest Grid Roll.
  21. Well now I'm totally confused!!! Two usually very good news blogs, the Firestorm blog, and the Lindens own News release all say that by the end of Wednesday's RC rolls every region will have SSA enabled. However Caleb seems to be saying that won't be the case unless I've totally misread his reply to Ayesha Askham. Any chance of clarification of the reply to the question - Will SSA be enabled on ALL SL regions by the end of Wednesday's Grid rolls?
  22. My partner and I are wondering if the link rules have changed, and changed dramatically. She's posted a full description in Creation - Building & Texturing Forum - http://community.secondlife.com/t5/Building-and-Texturing-Forum/Link-rules-changed/td-p/1683605 but I'm raising the issue here as it does seem to have general interest. The link rule on the sl wiki still says LINKABLE = D < 54 AND N ≤ 256 where D = diameter of the smallest bounding sphere of the collection of prim centers and N = number of prims in the collection. If we understand it right, that would surely mean that the rule must have changed now we have a maximum prim size of 64m, but we can't find an update. Anyway, after my partner did some tests it seems that the rule has changed. She's managed to link 2 prims separated by up to 400m and if there is a distance/size limit it's so great that she can't actually reach it! So our BIG question is, "it a new changed link rule, or is this a bug, and if it's a bug should it be fixed?" There will be tears later if a fix is needed after content is created using this.
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