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Tawny Tomsen

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About Tawny Tomsen

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  1. Hi all, i checked out all your posts in this thread. I know, my post didn't belong to the original question but to many statements in this thread. I am a content creator and i wanted to give our customers many design-options and play-functions with our products. Therefore we minimized all non needed prims/meshes to their minimum value and set them to invisible. I thought this will set the rendering effort to a minimum. But i noticed, that i thought wrong. Invisible prims have 3-6 times higher complexity compared to visible prims. I understand, that a prim with textures which contains alpha parts are complex to render. But i think there should be a difference between textures with alpha parts and total invisible components especially when they are minimized. So i had to reduce the number of possibilities in my products to reach an acceptable level of complexity. regards Tawny
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