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Myra Wildmist

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Everything posted by Myra Wildmist

  1. yeps. everything looks like it's back. thanks, Claire!
  2. Did I miss something? The SL profile feed seems to have been wiped. I used to have hundreds of photos on my feed https://my.secondlife.com/myra.wildmist but there are only 3, now. Plus it looks like no one is posting to it, anymore. It's empty for everyone I was following. I've heard that they were considering shutting the profile feeds down, but i thought that was just rumor. Did I miss something official? Thanks for any help. : )
  3. Ty, Spiffy. I'd probably only use it for sl, so nothing to get mixed up. I'll give it a try. : )
  4. I'm thinking seriously about setting up MFA on my account. I'm looking at authy as an option because it looks like it I wouldn't have to use my phone: there's a desktop app option. Nothing wrong with google, but it's mobile dependent. I don't like the thought of possibly losing my phone and not being able to get into my account. Is anyone using authy desktop authenticator? Does it work flawlessly with SL? Any issues? Thank you for any help.
  5. I would substitute the word "fakery" with simulated. After all, isn't that what virtual reality is about? We're simulating real life. In this case, we're simulating lenses. Roughly. : ) Trying not to go down the rabbit hole, but SL has a long way to go on simulating RL. Please give me ray tracing. Fix light behavior. Fix shadows. hmmm it's a long list. But it's a direction we should be going. We strife to be more "real" in SL all the time. Our virtual cameras shouldn't be any different. As for terms, they matter. People read about RL FoV and expect it to be similar/equivalent to SL FoV. Mixing the terminology confuses people. There are photography features built in. Those features would be more accessible to everyone if the jargon/terminology paralleled real life. Photography in SL is huge and important to people, and it's just going to continue to grow as more people get turned on to virtual photography. I'd like to see LL focus more on photography (No pun intended.). Fixing these small issues helps. They really need to revisit all these settings, imo, and make them more accessible to everyone. Right now, it's a bit of an arcane mess.
  6. That's fine, Jenna. I've posted the info and some useful links. The View Angle parameter behaves as a FoV adjustment: it increases the field of view of the scene. You can see this for yourself by using the sliders. If you accept that, as defined, RL field of view increased and decreases how much you can see, then SL View Angle behaves like RL FoV should. SL FoV, on the other hand, behaves as a RL Angle of View. So I stand by what I said. To state if more clearly: SL View Angle is really RL field of view and SL FoV is really RL Angle of View.
  7. I thought I'd try to add to this a little. FoV does get confusing. Here's a helpful article on FoV: https://www.studiobinder.com/blog/what-is-fov-definition/ FoV is suppose to be about how much* of the view you can see. I think they reversed FoV and View Angle in the settings. You can see this by playing with the sliders. When I take photos in SL, I try to simulate working with RL lenses. This is my preferred style. So I set my FoV the same as my View Angle. One note: View Angle is in radians in SL, which makes things even more confusing since in RL the Angle of View (proper rl terminology) of a prime lens is measured in degrees. So if I'm shooting with a portrait lens, such as an 85mm lens, my View Angle will be .497 (radians), my FoV is 28.5, and my focal length is 85. I do not adjust my FoV to change my DoF. I use my f-numbers. This is what I do in RL. I know SL is different but I'm applying my RL methods to SL. Here are the specs for a full-frame 85mm lens. You can see the Angle of View (FoV in SL) in the specs: https://www.bhphotovideo.com/c/product/1497159-REG/nikon_nikkor_z_85mm_f_1_8.html/specs In my opinion, it would make more sense, from a RL perspective, if the FoV, View Angle, and Focal Lengths were linked, initially, and the user had the option* of decoupling them. As they're presented in FS (LL too? Haven't used that in a while.), it's overwhelming and confusing for new SL photographers to use these. And just for fun, here's a handy tool for "making" your own lenses: https://imaging.nikon.com/lineup/lens/simulator/
  8. gotcha. however, it is a feature they provide and people use. They should support their product whether it's a priority for them or not.
  9. Not sure what point you're making, Solar. People still use it, a fair number of people, though maybe not a major amount.
  10. Please fix this. Isn't a month a long time for part of the SL service to be broken?
  11. sooo it's been broken for at least a month according to the ticket. I get that maybe the SL feed isn't a priority for the Lindens but it is part of the SL experience for a lot of us. Dear Linden Labs, please fix our feed. We actually do use it. Maybe more people would if it was maintained and not allowed to bug out for weeks.
  12. (I'm just posting this here in case a tech person happens to see it.) The SL Profile Feed is not recording "Love". If you love someone's photo or comment, it seems to register it, but when you go back to check the Love isn't there (Maybe the profile feed is some allegory for rl.). This seems to be happening throughout the feed. Comments work, but not the Love. For all of us seeking the approval of others, please fix this.🙂 But more seriously... This is such a basic feature. How does something like this break at all?
  13. Thanks, Matty. I'll try the LL viewer, plus I'm going to give black dragon a try. BTW, I've posted photos with a resolution higher than 1024x768 to the profile feed for years with no issue. There does seem to be an upper limit. I couldn't post a 4K image, for instance, but it handles standard hi-res, 1920x1080, fine.
  14. For the last couple of months, I've sometimes been getting lines in the photos I post to the SL feed. You can see it most clearly in this one: https://my.secondlife.com/myra.wildmist/snapshots/5e49101fd9859c643c64cd0e That's not a shadow across the top: It's some sort graphic imperfection. All of my graphic drivers are up to date and stuff I save to my drive looks fine. Someone said this is some sort of FS issue, but before I go filling JIRAs does anyone know why this is happening and if it is viewer specific? Thanks for any help, Myra
  15. Here's mine. Not quite 10 years, yet, but it's coming in October. That's actually me on my first day in sl. : )
  16. Since your brought up FOV... This is an old article I wrote on simulating lenses using phototools in FS. It might be useful. Kultivate has let their site go a little, but the info is still there. https://kultivatemagazine.com/2016/07/25/sl-photography-simulating-popular-lenses-in-phototools/ Sorry, if it sidetracks the lighting discussion. : )
  17. I think there's a lot to learn from rl techniques. In my opinion, it's not moot. Real life techniques are relevant to sl. It's a virtual world that emulates rl, not perfectly, but you can get some very realistic results. Anyway, I was just adding to the conversation. It's meant to broaden the topic, nothing more. I'm only suggesting another way to light your photos. And I use single point lighting all the time; it seems to work for me. At the least, try using a projector.
  18. Great post, Alyona. Very informative. I thought I'd add a couple of extra thoughts. In real life, most portrait photographers only use one key light. Annie Leibovitz, for example, typically only uses one key light. There's a nice article about it, called Lighting Like Leibovitz: The One Light Challenge, here. Cindy Sherman tends to use only the one light, too, and Nan Goldin is mostly a natural light photographer (I bet she'd love to be able to manipulate the sun like we do with windlights.). So I'd recommend starting with just one light to even out the shadows, especially for portraiture. Also, though I know they're more complicated, I prefer using projectors, rather than the glowy facelights. Projectors yield a more realistic look -- they cast shadows and the light is directional -- plus I have more control over the way the light is cast.
  19. I'm copying a few to get you started. Most of these are big groups: Flickrites of Second Life Photographers of Secondlife ✰❀Second Life-High Quality Photo❀✰(OPTED OUT) What Is... ÃRT work P1/C1 SL_PHOTOGRAPHERS Second Life Residents (Opted Out) ❤ Beautiful Avatars ❤ -SL- Photo & Blog (opted out) Second Life: SHow YouR ♥ pICtUREs!!! Second Life Official That should get you going. Look at others who do what you do and see what groups they're in. I don't have too many blogger groups, for instance, since I don't blog. Feel free to im me in world if you want to talk directly.
  20. Not sure if this is the solution to your problem... Try using your camera controls to save your camera position. that will help a lot. bring up you FS cameratools with ctrl+shift+C. Use the down arrow to save the camera position, then the up arrow to recall the saved position
  21. Goodbye, LEA. On a personal note, I got my creative start at a LEA sim. There was a LEA sponsored sim called Medici University that was a gathering of artists. I wasn't one, but I dj'ed there and started getting interested in photography, which started spurred me to learn more. Since then, I've taken hundreds of photos and made many of my own builds in SL. The LEA sandbox, where I'm standing in this photo, was a fabulous place to build. I learned tons from other people building there and saw some incredible builds. I'm going to really miss the sandbox. It was just such a great place for seeing what others were creating and learning from those people. This photo was taken on the sandbox's last day. *sniff
  22. One I took, last night. Hope you like it. : ) All in-world. No post-processing.
  23. Stuff happens. What we really appreciate is the communication. Thanks very much to the Linden team for helping the residents get through a tough time. ❤️
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