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Polenth Yue

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Everything posted by Polenth Yue

  1. My items have been slowly hidden since first posting in the thread. I've restored a few of my more popular items, but the problem is still ongoing. So far, I haven't had any restored items disappear, but I'll keep an eye on it.
  2. I found a comb! Though seems like I missed a non-comb card!
  3. I have 110 items according to the count on the public store and the private manage listings page. I have 111 according to the totals in the category and price sections at the side of the store. I counted them manually and 110 is the correct answer. The phantom result is in the fantasy flowers and plants category, which is not the category of the previously missing item, so I have no idea why it thinks there's one more.
  4. I just had this. It was the latest item I'd added, so I noticed it had gone. There is a workaround if you know which item. If you go to the inworld inventory where it's still showing the product as listed, you can right click menu and "Edit Listing". This will bring up the edit page in the web browser and then you can just click "update" to get the product to reappear.
  5. You can see active ones by visiting the breedables markets. I'd say the bigger question is what you're looking for in a breedable. I have KittyCats and PlantPets, but I've avoided most systems as autodeletion is a dealbreaker for me. It clearly doesn't bother most people though. Biobreeds shut down, so don't buy any boxes for that, as they won't work. Ones in your inventory will also be dead.
  6. The water taxi is a pod, so they're already here. The mainland ones tend to be generic because it's not really a themed area, but they can have any theme you want. The tricky part is that there are many more public routes around the homes. It's pretty obvious where to send a tour on the mainland as public routes are very limited. It's rather more complicated when you have a dense road network. That would take quite a bit of time for a mole to put together.
  7. I know there's some RLV stuff related to controlling outfit changes. But I'd never recommend that a newbie switch those options on, because it's so easy to grief someone new with it. The same would go for any official options to edit the outfit of someone else. Newbies are not the best target for anything like that, because they don't understand what rights they're giving away and how to stop griefers. All you really want a newbie to do is learn the basics of how their avatar works. The Senra avatar is a good start, as people will be able to fiddle with basic options without needing to spend money or go searching for items. The more advanced stuff is already handled as has been said, because people make style cards and/or sell complete avatars. You could always do this for friends who know they want a specific look. Gift them the items they need and talk them through how to put the stuff on.
  8. I visited all the exhibits and shops! I found wild Magellans. I went on all the rides. I didn't pick up every gift, but I got most home and garden things. I bought a watermelon bush because my house is watermelons this summer. I think some people requested a big plot for the novelty, but might have regretting it when it came to filling it. They'll know for next year. Anyway, that didn't bother me much, as I just moved on when there wasn't much to see. I enjoyed a lot of the exhibits and I liked seeing the other personal history exhibits. The adult area was new and will hopefully grow in the future to have more stuff. There were no moderate/adult horror builds, so it looks like if I want blood, I'd have to bring it (but only if I could still do a general build, so we'll see what the rules say next year). I was bolder about asking for bears this year and have many new ones. Even managed a few events. So, it was a fun time and I spread a lot of spores.
  9. These are a few things on land owned by Lindens, so less likely to just disappear. You can pick up a bicycle and explore: http://maps.secondlife.com/secondlife/Puffin Head/43/22/23 You can go surfing: http://maps.secondlife.com/secondlife/Treeowatoor/199/27/21 You can play funfair games for prizes: http://maps.secondlife.com/secondlife/Merrymount/170/146/35 You can visit the Pyri Funfair, grab a ticket, and go on the tunnel of love ride: http://maps.secondlife.com/secondlife/Pyri Peaks/109/136/114 There's a small maze here: http://maps.secondlife.com/secondlife/Downing Falls/129/91/37 You can do a quest for a Simon Linden bear, which involves exploring some older locations in Second Life: http://maps.secondlife.com/secondlife/Denby/211/36/33 The opening screen of both the official viewer and Firestorm, plus the messages that appear on the loading screens, announce events and interesting places to explore. There's also information posted on the main blog: https://community.secondlife.com/blogs/blog/4-featured-news/
  10. Ask him to post a picture of the door handles! He won't be able to resist.
  11. I'm betting that they had a lot of tickets submitted right on the line. Also given that there aren't many ranch houses that could be requested, you're all bunched up requesting the same few spots. That means you might well have requested at one minute past the hour, but you might have been a second slower than the other person. This is a lot tighter than previous premium plus request rushes.
  12. I've already said that road improvements would be good. That's not the same as removing an old build that has meaning and history. People who value such places are also paying customers. The compromise is really easy though, because it already exists. Stumbling across them at random is not that likely. They're often in places that are fairly remote and there aren't that many of them compared to the size of the mainland. Some are also surrounded by resident builds, making them hard to see from a distance. It's a needle in a haystack. When you aren't looking for them, you could go for years and never see one. Problem solved.
  13. A question to consider is what that game will have been, given that this is someone who decides not to use search and instead goes walking for hours without a vehicle. I'd suggest that this new resident is more likely to be someone like me, who plays walking simulators and other weird indie games. These games can have modern graphics, but can also be pixel art, low poly, have models that don't animate, be scanned in props made from junk and anything else. This is not the photorealism-or-nothing world of AAA first person shooters. A few prim builds won't matter in the slightest to the walking simulator gamer. There is an issue though for walking simulator newbie. The way to keep someone who loves walking simulators is to make sure that nothing stops them from walking/flying. This is not always the case. They start at the welcome hub and enter the Linden Homes first. If they go east, all is well. They explore some home regions and they eventually hit the mainland join. It's a rez zone with a clear road leading to the main road network, so they can keep on walking. If they go west, it's a bunch of empty regions and no clear path. However, Schell has the land reserved for the rest of the road. It'd need a couple of connecting regions to make it a complete route, but the groundwork is there to stop this being the end for walking simulator newbie. What appeals to AAA gamers isn't really relevant to mainland exploration or improvement, because they're not going to spend countless hours just walking. They go to the welcome hub, they figure out where they want to go, and they teleport out. For those gamers, you need to make sure they can figure out where they want to go (so search improvements would be more important). In the end though, the biggest target audience for mainland improvements is oldbies who live on the mainland. Things like road improvements are the most useful. Oldbies already know that a mole build from ten years ago doesn't reflect modern mesh builds, so there's not really an argument there (and as stated, walking simulator newbie likely doesn't care, but has seen plenty of modern mesh builds before they'd reach an old one).
  14. You don't stop it. You're on this ride to the bitter end. If it makes you feel better though, some people manage to do this with the top level of inventory, so it will attempt to attach everything they own.
  15. Blind Pete isn't letting us in either, so we can't even run around the big open space.
  16. No, that's written into the rules we all claimed we'd read when we entered. Same is true for things like the candy hunts they run. Which also means you know if someone wins, they were not secretly a Linden/Mole after all.
  17. I'm suspecting that they're not filling in right around the welcome area yet, from the comments about potentially adding new bits. Though they can finish both the ranch coast and log coast and still leave some expansion room.
  18. Not being able to steal them is a sad problem! Though two I've found now are prizes that can be won at Merrymount, so worth throwing some hoops if you're a Magellan fan (just don't be too good, as they're common level prizes).
  19. Well, I found the one on the liquid diet! It's something to look at. Not easy to miss if you're in the right place as it's huge. Mole secrets nearby too.
  20. I'm reminded of the whole thing with Thoreau being alone and independent and not needing anyone, but it turns out his mother was doing his laundry and preparing food for him. He just avoided telling people that. There aren't many people in Second Life who produce everything they need. We all end up depending on each other at some point.
  21. One thing to keep in mind is that we're in the initial clone wave at the moment. The clones aren't where the unique community areas will be. In themes where water isn't treated like roads, more water tends to come post-cloning, as rivers and coasts are put in. So you're likely to see some of what you'd like as they move to later stages. Areas get more unique stuff once they can slow down. (If you haven't visited Merrymount yet, that's a community area with games and prizes.)
  22. In the mole lab gab, it was mentioned that the SL20B builds had easter eggs related to Magellan. The clue given was that 99% of Magellans are gluten free and at least one is on a liquid diet. Now that things have quietened down, I've been looking around, though haven't found anything yet. It's uncertain if the eggs are something that could be clicked or something to look at. Nothing so far has stood out as different to the rest of the decor or related to Magellan's story. Seeing as nobody else seemed to be talking about it, I've had to start a thread for once. Share your exploration!
  23. I think Victorian shops with flats above them could be fun, but it sounds like most people don't really want a little shop/flat to decorate for fun with maybe a few sales. There would be better options from the stuff that already exists for anyone who wants a main shop and wants ways to promote that. If you want a main shop somewhere, so you have a stable landmark to hand out, you could use your tier for mainland and have much more freedom in your shop design. This also means you can expand when you're ready to grow. If you want to be in an event-style shop run by the Lindens/Moles, the shop and hop runs four times a year. If you want to be in a shopping region that swaps out shops sometimes, the new shopping hub is that. There's no guarantee of being invited, but if you turn up to do shop and hops, you will be seen.
  24. Sounds like the release is going to be very soon. They also mentioned working on things like anthro add-ons, so people wouldn't have to be human when they started. I like the idea as a creator of using these as a basis for some humanoid non-humans, as it's an avatar everyone will have (and if it's full perm, might even be able to include a copy of the body in the box with the other bits to make the creature).
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