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Henry Darkthief

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Posts posted by Henry Darkthief

  1. I routinely use CG Textures as a source. They have now banned the use of any of their textures in SL. The reason? Changes to SL's Terms of Service. http://www.cgtextures.com/content.php?action=secondlife_licensechange


    Here's the particular section of the SL's ToS:

    "

    2.3 You grant Linden Lab certain licenses to your User Content.

    You retain any and all Intellectual Property Rights you already hold under applicable law in Content you upload, publish, and submit to or through the Servers, Websites, and other areas of the Service, subject to the rights, licenses, and other terms of this Agreement, including any underlying rights of other users or Linden Lab in Content that you may use or modify.

    In connection with Content you upload, publish, or submit to any part of the Service, you affirm, represent, and warrant that you own or have all necessary Intellectual Property Rights, licenses, consents, and permissions to use and authorize Linden Lab and users of Second Life to use the Content in the manner contemplated by the Service and these Terms of Service.

    Because the law may or may not recognize certain Intellectual Property Rights in any particular Content, you should consult a lawyer if you want legal advice regarding your legal rights in a specific situation. You acknowledge and agree that you are responsible for knowing, protecting, and enforcing any Intellectual Property Rights you hold, and that Linden Lab cannot do so on your behalf.

    Except as prohibited by law, you hereby waive, and you agree to waive, any moral rights (including attribution and integrity) that you may have in any User Content, even if it is altered or changed in a manner not agreeable to you. To the extent not waivable, you irrevocably agree not to exercise such rights (if any) in a manner that interferes with any exercise of the granted rights. You understand that you will not receive any fees, sums, consideration or remuneration for any of the rights granted in this Section.

    Except as otherwise described in any Additional Terms (such as a contest’s official rules) which will govern the submission of your User Content, you hereby grant to Linden Lab, and you agree to grant to Linden Lab, the non-exclusive, unrestricted, unconditional, unlimited, worldwide, irrevocable, perpetual, and cost-free right and license to use, copy, record, distribute, reproduce, disclose, sell, re-sell, sublicense (through multiple levels), modify, display, publicly perform, transmit, publish, broadcast, translate, make derivative works of, and otherwise exploit in any manner whatsoever, all or any portion of your User Content (and derivative works thereof), for any purpose whatsoever in all formats, on or through any media, software, formula, or medium now known or hereafter developed, and with any technology or devices now known or hereafter developed, and to advertise, market, and promote the same. You agree that the license includes the right to copy, analyze and use any of your Content as Linden Lab may deem necessary or desirable for purposes of debugging, testing, or providing support or development services in connection with the Service and future improvements to the Service. The license granted in this Section 2.3 is referred to as the "Service Content License."

    Linden Lab has no obligation to monitor or enforce your intellectual property rights to your User Content, but you grant us the right to protect and enforce our rights to your User Content, including by bringing and controlling actions in your name and on your behalf (at Linden Lab’s cost and expense, to which you hereby consent and irrevocably appoint Linden Lab as your attorney-in-fact, with the power of substitution and delegation, which appointment is coupled with an interest)."

    The portions in bold I have hihglighted for emphasis. In short, these terms give LL FULL copyrights to your work without any obligation to compensate you and without any restrictions you might want. They don't even have to acknowledge that you created it.

     

    That unique mesh object you just spent 3 months working on for your personal use in SL? LL can use it any way they want, including selling it, as they please. That pack of textures you created over the past year for exclusive sale in SL? Yep, LL can use it any way they want.

     

    And there is nothing that you can do about it.

    • Like 1
  2. I routinely use CG Textures as a source. They have now banned the use of any of their textures in SL. The reason? Changes to SL's Terms of Service. http://www.cgtextures.com/content.php?action=secondlife_licensechange


    Here's the particular section of the SL's ToS:

    "

    2.3 You grant Linden Lab certain licenses to your User Content.

    You retain any and all Intellectual Property Rights you already hold under applicable law in Content you upload, publish, and submit to or through the Servers, Websites, and other areas of the Service, subject to the rights, licenses, and other terms of this Agreement, including any underlying rights of other users or Linden Lab in Content that you may use or modify.

    In connection with Content you upload, publish, or submit to any part of the Service, you affirm, represent, and warrant that you own or have all necessary Intellectual Property Rights, licenses, consents, and permissions to use and authorize Linden Lab and users of Second Life to use the Content in the manner contemplated by the Service and these Terms of Service.

    Because the law may or may not recognize certain Intellectual Property Rights in any particular Content, you should consult a lawyer if you want legal advice regarding your legal rights in a specific situation. You acknowledge and agree that you are responsible for knowing, protecting, and enforcing any Intellectual Property Rights you hold, and that Linden Lab cannot do so on your behalf.

    Except as prohibited by law, you hereby waive, and you agree to waive, any moral rights (including attribution and integrity) that you may have in any User Content, even if it is altered or changed in a manner not agreeable to you. To the extent not waivable, you irrevocably agree not to exercise such rights (if any) in a manner that interferes with any exercise of the granted rights. You understand that you will not receive any fees, sums, consideration or remuneration for any of the rights granted in this Section.

    Except as otherwise described in any Additional Terms (such as a contest’s official rules) which will govern the submission of your User Content, you hereby grant to Linden Lab, and you agree to grant to Linden Lab, the non-exclusive, unrestricted, unconditional, unlimited, worldwide, irrevocable, perpetual, and cost-free right and license to use, copy, record, distribute, reproduce, disclose, sell, re-sell, sublicense (through multiple levels), modify, display, publicly perform, transmit, publish, broadcast, translate, make derivative works of, and otherwise exploit in any manner whatsoever, all or any portion of your User Content (and derivative works thereof), for any purpose whatsoever in all formats, on or through any media, software, formula, or medium now known or hereafter developed, and with any technology or devices now known or hereafter developed, and to advertise, market, and promote the same. You agree that the license includes the right to copy, analyze and use any of your Content as Linden Lab may deem necessary or desirable for purposes of debugging, testing, or providing support or development services in connection with the Service and future improvements to the Service. The license granted in this Section 2.3 is referred to as the "Service Content License."

    Linden Lab has no obligation to monitor or enforce your intellectual property rights to your User Content, but you grant us the right to protect and enforce our rights to your User Content, including by bringing and controlling actions in your name and on your behalf (at Linden Lab’s cost and expense, to which you hereby consent and irrevocably appoint Linden Lab as your attorney-in-fact, with the power of substitution and delegation, which appointment is coupled with an interest)."

    The portions in bold I have hihglighted for emphasis. In short, these terms give LL FULL copyrights to your work without any obligation to compensate you and without any restrictions you might want. They don't even have to acknowledge that you created it.

     

    That unique mesh object you just spent 3 months working on for your personal use in SL? LL can use it any way they want, including selling it, as they please. That pack of textures you created over the past year for exclusive sale in SL? Yep, LL can use it any way they want.

     

    And there is nothing that you can do about it.

  3. And what about those content creators who have consistently created great things for us yet don't own land? Land is nothing without content to fill it. Content is nothing without land to show it on. Your idea introuduces a "better than thou" mechanism for landowners.

  4.  


    Masta Thor wrote:

    Thank you. Do they have the new Media Filter included? I'm using Dolphin Viewer 1 and Dolphin Viewer 2 because it has that feature. If Impudence has it then I will go back to using Imprudence.

    Yes, Phoenix has the media filter in place. I was running around SL a bit yesterday. Still seems to be the same Phoenix otherwise.

     

    • Like 1
  5. Not sure which forum a discussion of TPVs should be in, so feel free to move this.

    Both Phoenix and Imprudence have released new versions of their viewers. Imprudence's is their latest experimental and Phoenix's is their lates beta. I've been using the new Imprudence experimental since yesterday. They've fixed the media and music bugs. I was using it yesterday, TPing, Searching, grid hopping, building and such. Worse problem I found was having to re-enter the key words after closign and re-opening Search. I haven't tried Phoenix yet, but they've included a new media filter.

    Phoenix here: http://www.phoenixviewer.com/

    Imprudence here: http://blog.kokuaviewer.org/

    Those links will take you to the pages that detail the changes made.

     

    • Like 1
  6.  


    Mags Indigo wrote:

     

    Henry Darkthief wrote:

    I keep pointing this out ... Ignore seems to work.

    Last week, when the scam-spammer was using some user name like nmhrpdxgrtsml, I clicked on the name from the View All list and added it to my Ignore list. I then logged out and shut down my browser. I had some RL things to deal with.

    I have not seen a single one of those scam-spam threads since!

    It likely needed the log out, and I ahd logged out from both the forums and from the Dashboard, and it could be that you need to actually close your browser, but, so far, it seems to be working.

     

    Aye Henry - but that doesn't help the new people who pop in to thave a look at what's going on in the forum and are met with a blanket of spam. Or indeed people who don't know how to use ignore functions - which I find are pretty erratic anyway.

    Let's hope LL get their heads around it soon.

    Agreed. So, what I will do is continue to describe what I did to get Ignore to work with the intent of getting that info to the new people. That should also help to get LL to wake up and make sure it is reliable. And we should push for some things to be stickied, and not just the Ignore function, but also sorting, rank defintiions and such.

     

  7. I keep pointing this out ... Ignore seems to work.

    Last week, when the scam-spammer was using some user name like nmhrpdxgrtsml, I clicked on the name from the View All list and added it to my Ignore list. I then logged out and shut down my browser. I had some RL things to deal with.

    I have not seen a single one of those scam-spam threads since!

    It likely needed the log out, and I ahd logged out from both the forums and from the Dashboard, and it could be that you need to actually close your browser, but, so far, it seems to be working.

  8. Well, I'm on SL time and I haven't seen any of the spam. I did put the nxfgrnmhrd (whatever) on ignore last week and I've not seen a single spam thread since. And I always set my display to View All when I first log in. I looked 5 pages in. Nothing. None of the scam spam.

    Untitled-1 copy.jpg

  9.  


    Tonny Strom wrote:

    Share your Experience: How to Response in a Professional Way to Inworld Grifing?

    The Main Purpose of this post to share our experience with Inworld Grifing , it is common that Grifing do happen, maybe many SL Residents suffer from some degree of grifing , if you are not then you are the most Lucky one
    :)

     

    1st Let is watch this Official LL Video about how to deal with Abuse Grifing on the grid

     

     

     

    I don't think I've ever been griefed. Any time someone has done or said something to tick me off, I mute them without a single word adn walk away.

     

  10.  


    Dev Khaos wrote:

    I have a great collection of animal scripts that ive created. Find me in-world for specifics or check out the bulk package here on the marketplace: 

     

    For a free version, try:

     

     
    integer random=5;//swim timer//global vectors  -  wanders within these pointslist points = [<84,61,50>,<83,62,50>,<82,63,50>,<81,64,50>];swim(){ vector swimpoint=llList2Vector(points,(integer)llFrand(llGetListLength(points))); llLookAt(swimpoint,0.6,4.7); llSleep(1.2); llMoveToTarget(swimpoint,8.0); llSetTimerEvent(llFrand(random));}default{state_entry(){llSetStatus(STATUS_PHYSICS,TRUE);swim();}timer(){swim();}}

     



     

     

     

    Would setting a range for random coordinates also work for the waypoints? Using the coordinates you have listed, x= a random number between 80 and 85, y= a random numer between 60 and 65, z= a random number between 5 and 19 (that's to keep teh fish underwater :) )

    Then, as the fish reaches a generated waypoint, a new set of coordinates are generated. I'm not a scritper, but it should go something like;

    get the rezzed position;

    start loop

    x = random number

    y = random number

    z = random number

    waypoint = (x,y,z)

    travel to waypoint

    go back to start loop

     

  11. As for the Ignore function: When I first saw the spam back, I used the Ignore function. It didn't seem to work. However, a few minutes later I logged out to go deal with something. I returned about a half an hour later and all the spam threads were gone from my display. I haven't seen that L$ scammer spam since.

    As for the reasoning that limiting threads is needed to deal with the spam, why should we all suffer a limits and restrictions to our discussions when it is Linden Lab's responsibility to put in proper blocks and filters?

    I know one thing that may help. Some forums will hold your posts 24 hours until you fill out a profile. How many spammers will bother with that? It doesn't have to be much and each bit of information can be set to be displayed or not, but it would take a human to check each box.

  12. Why limit the number of threads a person can start?

    We now have an Ignore function. If you think someone is starting threads for the purpose of playing a ranking game, just click on their name and add them to your Ignore list. Then you won't see their threads/posts and nobody gets unfairly limited.

    Yes, unfairly. Some people do have legitimate issues and topics they want to discuss and some have more than 2 of those in a day.

    Yes, there are other threads about this, but they all go on and on about quality postings and rank and "cleaning up the forums" and other crud. I started this one to point out the Ignore function.

  13.  


    Venus Petrov wrote:

     

    Henry Darkthief wrote:

    There's a lot of crap that gets posted in these forums. But there's also a lot of gold, too.

    And, for debate's sake, limiting the creation of threads to two per day is not a hardship.  Really, it is not.  Especially since one can still post all the youtube vids and emoticons they wish to post to express their creativity.

     

    I agree, tis not a hardship. Its the principle of the matter, though. Doesn't limiting a person's ability to create new threads violate the spirit of freedom of expression? We may not like what we hear or read, but that is no reason to limit such things.

     

  14. I'm going to admit that I ahven't had my morning coffee before I say this, but it seems pretty ironic that there are "freedom loving" people out there who call for restrictions and limits.

    I do understand the need for some restrictions and limits, such as children versus porn. But some of these calls are simply nonsense. Limit the number of threads you can start? Why? To get rid of "low quality" threads. Who judges the quality of a thread? Not me, that's for sure.

    To stretch things a bit, imagine being limited to asking only 2 questions per day in RL. How many "low quality" questions do you hear in a day? How many questions are nonsensical?

    Not having a limit on how many threads we can start does mean that there are some "low quality" threads being posted. Putting in a limit, however, will not stop that. There will still be people who will use their 2 threads to post nonsense. And there will be serious threads not started because those authours abide by the rule.

    If this is about having a thread at the top of the dispaly, well setting a limit will not solve that problem. And frankly, that has to be the silliest reason of all for imposing a limit. Its childish, frankly. "Oh no, my thread isn't at the top! Waaaahhhh!!" "Oh no, that thread I was following has dropped to 10th place! We need limits!!" "Oh no, so-n-so has more posts than me, we need limits!!"

    Grow up. Its not a race. Nobody gets any prize. Many people don't care about where our thread appears or how many points we have. For me, I do care about not having the ability to talk about things that interest me. I care about not being able to bring thigns to people's attention. I care about not being able to engage in a discussion or a debate.

    There's a lot of crap that gets posted in these forums. But there's also a lot of gold, too.

  15.  


    Knowl Paine wrote:

    I'm opposed to setting limits.

     

     

    There other day I was doing about 95 mph on the highway and turned to my grandmother who was a passenger and asked her if I was driving too fast. She didn't hear me because it was her first time on a motorcycle in the rain.

    Some limits you jsut can't avoid. I find that drinking a couple of dozen beer is one of those. :smileyvery-happy:

     

  16.  


    Prokofy Neva wrote:

    The creation of threads, especially those in the top view all the time, should be limited.

    That's to prevent any one person or group from constantly, aggressively, outrageously trying to gain the mindshare and the marketshare accordingly in Second Life.

    Attention is a scarce resource; the real estate space of the top view threads is a scarce resource. No one person or clique should get to grab an entire platform's scarce resource. They are limited.

    Making two prims in world isn't the same as the arrogant attempt to grab the view and grab attention -- and power and sales that go with it -- with contant thread-mongering.

    Of course, one hopes that those who use this infantile method will self-discredit at some level and people will begin to ignore them. But that doesn't necessarily always happen quite that way, so I'm for limiting attention grabs like this.

    Why limit everyone's ability to creat new threads when we now have an ignore function?

     

  17.  


    Suspiria Finucane wrote:

     

    Henry Darkthief wrote:

     

    Suspiria Finucane wrote:

     

    Henry Darkthief wrote:

    To be honest, I don't think limiting the number of threads or posts limits creativity in and of itself. However, it does limit the free exchange of ideas, which is a component of the creative process.

     

    Question...If a person is only allowed to express their creativity 2 times per day, isn't that limiting creativity? A creative person should be able to express that creativity at the time the thoughts occur. Have you ever had an idea you didn't write down? Do you always remember it?

     

    To be clear, I am agreeing with you, that we should not be limited to a certain number of posts. But I do disagree that posting is a creative process, on its own. It does have some creativity, and I have certainly read some creative posts, but, to me, a forum is more of a conversation than a creative effort. Writing a novel or a short story is creative. Forums are about exchanging ideas, reporting bugs, requesting features, advertising, spamming, scamming, joking, arguing, debating, thanking, asking, answering and more.

     

     

    I realize that you are agreeing :smileyhappy:

    Interesting isn't it, that you are being more creative in your writing by offering more ideas on how you feel about creativity. Ideas are part of the creative process.

    Another question...Is a child being less creative by drawing with a crayon than an artist is by painting with oils?

     

    Of course not. Creativity is not about being good or bad at something, a person's age or the medium used. But, you seem to be stretching the definition of what creativity is. There is something undefinable about what we mean by creativity. And no, I don't know any better way to put it, except to describe a couple of scnearios.

    A man and a woman get together and create a baby. Is that creativity or procreation?

    A group of scientists get together and create a glow-in-the-dark mouse. Is that creativity or research?

    A reporter goes to Libya, observes all that is going on. He returns to his hotel and puts in a lot of thought and effort to creating a news article. Is that creativity or journalism?

    You and I are posting back and forth creating a discussion. Is that creativity or debate?

  18.  


    Suspiria Finucane wrote:

     

    Henry Darkthief wrote:

    To be honest, I don't think limiting the number of threads or posts limits creativity in and of itself. However, it does limit the free exchange of ideas, which is a component of the creative process.

     

    Question...If a person is only allowed to express their creativity 2 times per day, isn't that limiting creativity? A creative person should be able to express that creativity at the time the thoughts occur. Have you ever had an idea you didn't write down? Do you always remember it?

     

    To be clear, I am agreeing with you, that we should not be limited to a certain number of posts. But I do disagree that posting is a creative process, on its own. It does have some creativity, and I have certainly read some creative posts, but, to me, a forum is more of a conversation than a creative effort. Writing a novel or a short story is creative. Forums are about exchanging ideas, reporting bugs, requesting features, advertising, spamming, scamming, joking, arguing, debating, thanking, asking, answering and more.

     

  19.  


    Atop Seid wrote:

    Some very good questions.

    Regarding your first question, I have plans to ensure that it is advertised appropriately in order to ensure that information regarding the sim is spread around the grid, spreading all the vital information regarding it. It is a complicated plan, but I have thought it through.

    Regarding the law, they are the Linden's laws. The ToS shall be upheld wherever possible, and the Grid Republic shall help ensure that major violations are reported. No one shall ever be under any Republic authority.

    Second Life has no government owned by Linden Lab's. The purpose of the Grid Republic's government is to unite other groups. Of course though, anyone who chooses not to join the Republic shall not be under any such government authority or needs to abide by it. A common problem I experience when people meet me with this subject is that they assume I wish to govern the entire grid, but I can assure you, it shall be limited to those who seek the benefits of the Republic only, in other words, only Republic members. The Republic's politics deal with all internal matters which you mentioned.

    Money shall not be that much of a concern to me during the Republic's time, but when it shall be required, I shall earn it for myself. I find taxes to be morally wrong, and so, I believe all governments should earn money. I intend to legally sell my own products in my own business as any other resident.

    You have determined some good questions, and I am perfectly content in answering them. I encourage the asking of further questions.

     

    Thanks for the response. However, there is a flaw in your reasoning. A friend of mine makes a good point about SL and LL when it comes to governing. LL is the government. She describes LL as being a corporate oligarchy. They make the laws and they enforce them. And that is the next point, enforcing the 'law' (ToS). That is LL's job, not ours. Read up on the JLU and their activities. They do (or did, not sure if they still exist) go around SL trying to enforce the ToS. In the end, they are nothing more than a gang of vigilantes. For you to go around trying to enforce the ToS without LL's official approval will make you the same thing, a vigilante organization.

     

  20.  


    DanielRavenNest Noe wrote:

    All I can say is read the first comment, and expect more like it.

    Okay, checked the link, not something I am interested in reading since I refuse to use Facebook. I do have one question, though. Why should anyone pay attention to anything this Hamlet Au says? I've never heard of him/her before this so why would his/her opinion matter?

     

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