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Ashton Colter

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  1. Coby Foden wrote: . For the fluffy flowing gowns, skirts. etc mesh is not suitable, flexi prims work best for those. In all, mesh has many uses in clothing. ------------- Rats. I was so hoping that mesh would bring out some amazing bustle/crinoline gowns. Can I then ask the designers to PLEASE consider making the flexiprims more responsive in large gowns? So often I see a designer with excellent textures but then the gown itself feeeeeelllllllssssss liiiiiiiiiikkkkkkkkkeeeeeeee itttttttttsssssssss fllllllllllloooooooooowwwwwwwwwiiiiiiiiiinnnnnnnnnnnnnnggggggggggg innnnnnnnnnn waaaaaaattttttttteeeeeeeeerrrrrrrrrr....
  2. I have a few hopes for Mesh clothing. First, I'm loving the fact that, although I have to edit my shape a bit, I can wear clothes that stretch across the breasts as opposed to look like they're painted on them. This could look exceptionally good for period gowns that typically are worn over corsets (ie Baroque and Victorian gowns). Also, I'm hoping (though have yet to see any) that large mesh gowns like mid-Victorian era hoop skirted gowns look great with mesh. Some designers are good about the flexiprims in their gowns, but I find that most designers have too much 'flow' in the gowns, so that when you're walking it looks like they're moving through water.
  3. One thing I wish designers would do is make large ballgowns that would go over hoop skirts actually move like they're over hoop skirts. Most large ballgowns use flexiprims as usual, but move as if the person is walking through water. When they move the gown flows back, and when they stop it can take seconds for the gown to return to shape. Some designers do it better though (especially with sculpties too), generally with a fair bit of tension + gravity which should dominate any drag. That said, I'm excited to see what will be coming with mesh. Not only could we have big ballgowns that act real, but we could have corsets that actually modify (or fake it) the body. Though we have some great underbust corsets inworld, we haven't seen good overbust corsets.
  4. Here's the info: Second Life 2.5.2 (223426) Mar 10 2011 17:38:45 (Second Life Release) Release Notes CPU: Intel® Core2 CPU 4300 @ 1.80GHz (1809.03 MHz) Memory: 3071 MB OS Version: Microsoft Windows 7 64-bit (Build 7600) Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce 7600 GT/PCI/SSE2 Windows Graphics Driver Version: 8.17.0012.5896 OpenGL Version: 2.1.2 libcurl Version: libcurl/7.21.1 OpenSSL/0.9.8j zlib/1.2.3 c-ares/1.7.1 J2C Decoder Version: KDU v6.4.1 Audio Driver Version: FMOD version 3.750000 Qt Webkit Version: 4.7.1 (version number hard-coded) Voice Server Version: Not Connected Built with MSVC version 1400 Second Life 2.5.2 (223426) Mar 10 2011 17:38:45 (Second Life Release)Release Notes CPU: Intel® Core2 CPU 4300 @ 1.80GHz (1809.03 MHz)Memory: 3071 MBOS Version: Microsoft Windows 7 64-bit (Build 7600)Graphics Card Vendor: NVIDIA CorporationGraphics Card: GeForce 7600 GT/PCI/SSE2 Windows Graphics Driver Version: 8.17.0012.5896OpenGL Version: 2.1.2 libcurl Version: libcurl/7.21.1 OpenSSL/0.9.8j zlib/1.2.3 c-ares/1.7.1J2C Decoder Version: KDU v6.4.1Audio Driver Version: FMOD version 3.750000Qt Webkit Version: 4.7.1 (version number hard-coded)Voice Server Version: Not ConnectedBuilt with MSVC version 1400 I'll double check next time, but I'm nearly certain that there is no other instance of SL running when I run it again.
  5. I've had an issue the last month or so where I can (usually) start the SLV 2.5 and log in without any problems once, perhaps twice. However after that if I log out and try to start the viewer again, it immediately starts to lag before even getting to the login screen. And once it gets there, the keystrokes take FOREVER to type in my password. And then I can't even log in after that because it basically times out. Looking at my task manager I see the SLV is usually then taking up 50-100% of my CPU. The only solution is to restart the computer at that point. Is there a solution to this?
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